As I said before, I don't mind, the more these ideas are chucked around. The more I can consider possibilities for them.
Anyways, as for right now, I've been busy trying out various method with the kappas in the older version (0.31.08). I'll be mainly doing this till I know everything is going to be concrete before I transfer to .10. But mainly I've been working on what the kappas would be living in....
Since they are sort of a technological group I went a tried some settings. A tree city didn't do much for me since they pretty much just lived in the wilderness. Seemed a little low tech. If I set them in a city setting they would bond with humans and we can't do that so it left me with the dark fortress tower setting.
Seems a bit odd, but maybe it might work since kappas are pretty tech savvy....perhaps they're developing apartment?
And thankfully the tags allow it so no demons specificly take refuge in their homes as far as I seen like they do in biokkuri towers. And they still construct roads, walls and bridges as they expand. So at least from the basics test they work fine!
I also find it ammusing how in the world gen that out of all the human villages only 5 or 6 kappa move into a human village. And kappas apperently multiply like bunny rabbits! I had one insane case where there was tons of them in one spot! so many Ks it was insane.
Anyways, I'm currently putting together some kappa sprites for sprite testing....
But like I said before, I'm still trying to decide... I was considering the old mythical kappa since it's a generalization of kappas. But then I got split between deciding if I should just use the sprite of the bald kappa. Or something more interesting like this kappa with this Nitori like cap. ^^
I'd like to make sure they still have thier industrious personality thus why I gave them the cap, but I 'll let you guys decide which way I should go.
And finally on an unrelated note, I have spotted that my game has made mention in other places. Mainly on a certain image board.
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They mostly poked at the fact I used yukkuri and not actual Touhous. But that doesn't bother me, cause as I have state before.... in the long run.....when Toady starts to include new things in DF I may actually consider adding new actual Touhou charaters. But I will not make them by any means easy when this comes into play.
And when may I consider throwing in actual Touhou charaters? Well do you all know of the "Creatures of the Night"? Well if that plays out the way it should.... and we're allow to mod in our own creatures of the night.... I can place in about 5 or 6 charaters just from that alone. But this is still in the distant future. I'm certain you'll only encounter one of these "creatures" at a time so if it can be set that way, then yeah this would be a good shot at adding in some actual Touhou youkai.
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Course it's most important to know that it'll most like be when artifical magic is added (likely 4-5 years down the road) when I can really consider having this take off. And of course as ZUN makes more Touhou charaters, I will always put a yukkuri and consider the possibility for a Touhou charater.
Anyways feedback is appriciated as usual.