Okay, I anticipated that there would be conflicts from the start - the thread is already made (Slowtaken, GET IT? Sadly I couldn't make Easytaken or Slowdone) so we have two options.
- Delay two weeks: fairly easy, I get two weeks to establish Slowtaken, we just put a notice up that says "DELAYED FOR TWO WEEKS DUE TO (x)". Hopefully those satisfied by the first game would sign up there for a second try.
- Merge, I don't have an account on the other site but we do already have some established stuff in the thread (a written prequel, an embarked fortress, a very flat location with promising amounts of hematite and a swarm of Myons that keeps coming around).
Either one is pretty easy for me, the thread is here and has no replies yet so we could implement either plan.
I'll be fair, and explain.... this is a bit off from what I had planned. You use a few ideas that I've use for my succession game, but at the same time, the way you and me do it are different.
I'll go into detail about what I do and what I plan to do.... since I aimed for it to be a surprise originally....
I usually start with a pre-game sign up, usually with my "quote" I uses as part of the introduction and usually give anywhere between a few days to a week for sign up.
Following that once enough players are on the table. I being the game and create a pre-story.
And to be honest I already had one cooked up. Cause I spend my time trying to explain in the most logical way how the world of Suika Fortress can apply to Gensokyo. So I actually have a back story I had planned when I was going to launch the thread (before you decided to jump in all of a sudden)
Then from there I create a theme for the game. I tend to favor themes that present true challenges that will truly test the player's skills.
From there, create a few maps that favor these themes. Then pick one, and decide on things... voting on supplies, skills ect.
Then finally.. start the game.
The one good thing is your game play rules are kinda simlalar to mine, but I favor one thing... attempts to make long running fortresses that last for 15-20.... then let all hell brake loose.
Oh and a generally randomize who goes first.

and it's not usually me. I just set up the location ect. and I also allow specatators to get suikas named after them as well as the players. ^^;;
But yeah, I'm really detailed when I approach a succession game.
So what I was going you should do is... leave the thread be then redirect it to the new thread I'm planning up later this month.
Unless you really feel like you want to start a game. Though like I said, it would be better to have 1 game instead of 2. But I'm not going to stop you. Just letting you know what I was aiming to do.
Because I have to start a thread for this. And well I have done it yet for MotK's board. Because I need to finish all the preparations before that. These update I'm doing are specifically not just to make the game more fun, but to necessary for the "
Suika Fortress Yearly Challnege" I hold at MotK, and now plan to hold a cross forum game here.
Now, time to cover some stuff...
Got my last surprise for this update ready....sort of....
It's Letty Whiterock, I decided that her attacks are kinda fit enough with the breath attacks that I let it roll by with the current system. Course I've run into some complications.... while her moves work the way they should... they aren't causing thier targets to suffer frostbite for some odd reason.... so I'm just going to let it slide for now and hopfully have a fix for it later... unless someone can find the solution for it before I launch this update.... tell you what...
The werid thing is... the lettykkuri can cause frostbite, but letty can't.... what gives....
Let me dump Letty's info..
[CREATURE:LETTY]
[DESCRIPTION:A yuki onna known mostly for appearing during the winter. She is mainly active only within colder areas as hotter climates generally make her lazy and inactive. Being around her presence however is dangerous as she generate enough cold air around her that can cause anyone that comes within range to suffer from frost bite, and slowly freeze to death from it if overexposed. She is also surprisingly plump for a yuki onna.]
[NAME:Letty Whiterock:Letty Whiterocks:Letty Whiterock]
[CASTE_NAME:Letty Whiterock:Letty Whiterocks:Letty Whiterock]
[CREATURE_TILE:'L'][COLOR:7:0:1]
[DIFFICULTY:12]
[INTELLIGENT]
[CANOPENDOORS]
[NOBONES]
[LIKES_FIGHTING]
[NOBREATHE]
[NOPAIN]
[NOSTUN][NOFEAR]
[NO_SLEEP]
[NOEXERT]
[CURIOUSBEAST_EATER]
[NATURAL]
[NONAUSEA]
[NO_DIZZINESS]
[NOSKULL]
[NOSKIN]
[NOSMELLYROT]
[NOT_BUTCHERABLE]
[NO_DIZZINESS]
[NO_FEVERS]
[ATTACK_TRIGGER:80:10000:100000]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[FLIER]
[TRAPAVOID]
[PET]
[PETVALUE:5000]
[EXTRAVISION]
[ALL_ACTIVE]
[NO_AUTUMN]
[NO_SUMMER]
[NO_SPRING]
[NOT_LIVING]
[BIOME:TUNDRA]
[BIOME:GLACIER]
[SPHERE:SEASONS]
[SPHERE:MIST]
[SPHERE:WEATHER]
[FANCIFUL]
[BENIGN][MEANDERER]
[CAN_LEARN][CAN_SPEAK]
[PREFSTRING:large hitbox]
[PREFSTRING:inactivity outside of winter]
[PREFSTRING:bringing in the winter season]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:SKIN]
[INSULATION:1000]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:1]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:1]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[TISSUE:POISON]
[TISSUE_NAME:frost:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:POISON]
[TISSUE_MAT_STATE:GAS]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:100]
[CONNECTS]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[TISSUE:GLAND]
[TISSUE_NAME:frost gland:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:HEART]
[TISSUE_MAT_STATE:SOLID]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:HEART:GLAND]
[TISSUE_LAYER_UNDER:BY_CATEGORY:HEART:POISON] [SECRETION:LOCAL_CREATURE_MAT:POISON:GAS:BY_CATEGORY:HEART:GLAND]
[BODY_SIZE:0:0:200000]
[USE_MATERIAL_TEMPLATE:POISON:FROST_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:cold mist]
[STATE_NAME_ADJ:ALL_SOLID:lcold mist]
[STATE_NAME:LIQUID:cold mist]
[STATE_NAME_ADJ:LIQUID:cold mist]
[STATE_NAME:GAS:cold mist]
[STATE_NAME_ADJ:GAS:cold mist]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:lingering cold]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:LETTY:ALL]
[SYN_CONTACT]
[SYN_INHALED]
[CE_DIZZINESS:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:30:PEAK:500:END:1500]
[CE_DROWSINESS:SEV:75:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:75:PEAK:700:END:1800]
[CE_UNCONSCIOUSNESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:150:PEAK:1000:END:2000] [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:winter mist]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:BODY]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
[CDI:VERB:release a burst of winter mist in the air:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:10]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[EQUIPS]
[NATURAL_SKILL:WRESTLING:6]
[NATURAL_SKILL:BITE:3]
[NATURAL_SKILL:GRASP_STRIKE:7]
[NATURAL_SKILL:STANCE_STRIKE:4]
[NATURAL_SKILL:MELEE_COMBAT:5]
[NATURAL_SKILL:DODGING:7]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:7]
[PHYS_ATT_RANGE:STRENGTH:2500:2750:2900:3000:3100:3300:3500]
[PHYS_ATT_RANGE:TOUGHNESS:2500:2750:2900:3000:3100:3300:3500]
[PHYS_ATT_RANGE:AGILITY:1850:1950:2100:2400:2500:2600:2700]
[PHYS_ATT_RANGE:ENDURANCE:2500:2750:2900:3000:3100:3300:3500]
[PHYS_ATT_RANGE:RECUPERATION:4000:4200:4400:4550:4750:4850:5000]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:FOCUS:1000:1100:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:WILLPOWER:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:MEMORY:1850:1950:2100:2400:2500:2600:2700]
[MENT_ATT_RANGE:SPATIAL_SENSE:2000:2100:2150:2250:2350:2550:3250]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:1850:1950:2100:2400:2500:2600:2700]
[LAIR:WILDERNESS_LOCATION:100]
[LAIR_HUNTER]
[HABIT_NUM:TEST_ALL]
[HABIT:USE_ANY_MELEE_WEAPON:100]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[NIGHT_CREATURE_HUNTER]
[SPOUSE_CONVERTER]
[MEGABEAST]
[ITEMCORPSE:LIQUID_MISC:NO_SUBTYPE:LOCAL_CREATURE_MAT:POISON]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TL_COLOR_MODIFIER:PURPLE:1:LAVENDER:1:LAVENDER_BLUSH:1:VIOLET:1] [TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:PURPLE:1:LAVENDER:1:LAVENDER_BLUSH:1:VIOLET:1] [TLCM_NOUN:eyes:PLURAL]
[SELECT_TISSUE_LAYER:ALL]
[TL_HEALING_RATE:1]
[SPEC_HEAT:0]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
Need to make sure blood and pus aren't solid at regular temperatures.
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:8000]
[MATERIAL_TEMPLATE:FROST_EXTRACT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:WHITE]
[STATE_NAME:ALL_SOLID:frozen extract]
[STATE_ADJ:ALL_SOLID:frozen extract]
[STATE_COLOR:LIQUID:WHITE]
[STATE_NAME:LIQUID:extract]
[STATE_ADJ:LIQUID:extract]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:boiling extract]
[STATE_ADJ:GAS:boiling extract]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:NONE]
[MELTING_POINT:7000]
[BOILING_POINT:9001]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1200]
[LIQUID_DENSITY:1200]
[MOLAR_MASS:20000]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_ELASTICITY:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_ELASTICITY:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_ELASTICITY:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_ELASTICITY:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_ELASTICITY:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_ELASTICITY:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[LIQUID_MISC_CREATURE]
[ROTS]
Can anyone figure out why this is happening?
Edit: Screw that, I found the problem myself! So I'm about to upload it! hold on!