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Author Topic: BYOR-The ExKirby Version-Night 2!  (Read 17770 times)

dakarian

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Re: BYOR-The ExKirby Version-Night 1
« Reply #135 on: November 13, 2009, 01:08:54 pm »

And all he can do is act like a regular Vig? 

And what, that means I'm holding a gun that shoots SILVER!? 
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dakarian

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Re: BYOR-The ExKirby Version-Night 1
« Reply #136 on: November 13, 2009, 01:55:59 pm »

@Mod

A prod for Org if you please
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Kashyyk

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Re: BYOR-The ExKirby Version-Night 1
« Reply #137 on: November 13, 2009, 02:13:41 pm »

It would appear so. That is all I actually know about my role. I must have dementia or something
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ExKirby

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Re: BYOR-The ExKirby Version-Day 2, Lylo. Maybe.
« Reply #138 on: November 13, 2009, 03:47:13 pm »

I've prodded Org. If he fails to post before the hamme, there will be one less lurker in game.

And for the record of it, if I say nothing about someone's alignemnt, it either means it's private, or in this case, townie.
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Org

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Re: BYOR-The ExKirby Version-Day 2, Lylo. Maybe.
« Reply #139 on: November 13, 2009, 04:30:16 pm »

Hello everyone. Webadict is the only one getting voted, it seems.
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dakarian

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Re: BYOR-The ExKirby Version-Day 2, Lylo. Maybe.
« Reply #140 on: November 13, 2009, 04:43:59 pm »

Well, that means 3 townies died.  That means 3 mafia and a possible SK floating around and 4-5 townies.

If we No Lynch now:

Good case is 3 townies, an SK, and 2 mafia (SK kills mafia, Mafia kills Townie).

Bad case, it'll be 2 townies, an SK, and 3 mafia (Two townie kills). 

Ugly case would be 3 townies, 3 Mafia (SK kills townie, Mafia kills SK).


If we mislynch and there's an SK:  We'll be at 3 townies, 1 SK, 3 mafia

Good case is 2 townies, 1 SK, 2 mafia (Sk kills mafia, Mafia kills townie)

Ugly case #1 1 Townie, 1 Sk, 3 mafia (2 townie kills)

Ugly case #2 2 townies, 3 mafia (SK kills townie, mafia kills SK)

If we lynch the SK: It'll be 4 townies, 3 mafia.  Mafia wins unless the Vigs hit accurately or the mafiakill is stopped.

If we hit mafia: 4 townies, 1 SK, 2 mafia

Good solution: 3 Townies, 1 SK, 1 mafia

Bad solution: 2 townies, 1 SK, 2 mafia

Ugliest solution: 3 townies, 2 mafia


Of course, if there's no SK, then No lynch is the best.


So, we can either gamble that we'll hit a mafia and not a townie or the SK (though if we hit the SK, we get a last ditch chance with the Vigs), or take a smaller gamble and No lynch and hope the Sk doesn't die (always odd when I say that).

I'm not a big risk taker.  We have a good few ways of screwing ourselves by lynching, and one way of failing if we no lynch.  So long as the Vigs can avoid making a kill, we'll have the best chance by No Lynching.

So, Unvote.  No Lynch

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Mr.Person

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Re: BYOR-The ExKirby Version-Day 2, Lylo. Maybe.
« Reply #141 on: November 13, 2009, 05:17:04 pm »

I love how you're treating the vigilantes like they should be kept in reserve. For what? A last ditch effort to save our asses if we mislynch? Fuck that, We should lynch and have everybody shoot who they think is scum.
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dakarian

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Re: BYOR-The ExKirby Version-Day 2, Lylo. Maybe.
« Reply #142 on: November 13, 2009, 05:27:48 pm »

I said I'm not a big gambling man, thus my idea. 

Those that prefer a riskier push will want the lynch.

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Org

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Re: BYOR-The ExKirby Version-Day 2, Lylo. Maybe.
« Reply #143 on: November 13, 2009, 06:36:42 pm »

A no lynch would be the best, otherwise we might lynch a townie.
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Leafsnail

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Re: BYOR-The ExKirby Version-Day 2, Lylo. Maybe.
« Reply #144 on: November 13, 2009, 06:38:25 pm »

Wow, Org, so insightful.

Unvote.

That said, No Lynch is probably our least risky option here.
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PrinnyBaal

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Re: BYOR-The ExKirby Version-Day 2, Lylo. Maybe.
« Reply #145 on: November 13, 2009, 06:54:51 pm »

Another quick comment; If you're a town aligned vig; DO NOT SHOOT TONIGHT. We want to guarantee that we get an accurate assessment of what's going on. Tonight is likely the last night we can rule out townie paranoia based on the math given.

If any of you have mandatory kill powers, I guess mentioning them would be nice, but since game's probably going to switch to night phase soon- Whoever can role block, please role block Web again, who claimed he had a mandatory kill power. Dealing with those would also be nice.

All that said... here's to hope.
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Kashyyk

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Re: BYOR-The ExKirby Version-Day 2, Lylo. Maybe.
« Reply #146 on: November 13, 2009, 06:58:45 pm »

alrighty then.

No Lynch
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webadict

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Re: BYOR-The ExKirby Version-Day 2, Lylo. Maybe.
« Reply #147 on: November 13, 2009, 09:35:58 pm »

... Okay, I've got an idea.

We can multi-lynch today. I have a killing ability that works.

And, I sorta lied about how my role works, mostly to make sure everyone would participate.

I'm the letter E. I kill everyone that doesn't use the letter E (Which is mostly impossible, given that the only possibilities are saying No Lynch and that's about it) in every post. That's why I tried to make sure everyone would participate, since that would avoid my wrath.

Therefore, I'll give you all the chance to choose any number of individuals to lynch, if you so wish.
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Zai

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Re: BYOR-The ExKirby Version-Day 2, Lylo. Maybe.
« Reply #148 on: November 13, 2009, 09:44:56 pm »

Too late, Web. We're already past the hammer vote. I had this big ol' post that I typed up, but couldn't post it after I realized about the hammer.

Unless we can undo a hammer in EK's game? But then a hammer isn't a hammer...

But, Web. We can maybe combine our ideas tomorrow or something. Mine is kind of preliminary to a lynching.
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webadict

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Re: BYOR-The ExKirby Version-Day 2, Lylo. Maybe.
« Reply #149 on: November 13, 2009, 11:37:02 pm »

Everyone lynches too fast...
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