The truth has to be available by now- We just have to use logic...So, clarification from the GM confirms that yes, my assessment that the other two had to have used some kind of NK was correct- So, since we can't just leave people running around willynelly- I suppose, let's begin; Dak, Kash, you two were the ones involved.
Beyond that, have many of you people have been noticing a lot of... NK potential actions? Both of our dead have certainly set a trend- one can copy powers- but he would likely be copying a NK, right?
And Neruz appears to be a miller. He would likely appear mafian in investigations- My own lead quickly makes it appear that the two I was involved with were killers by the descriptions...
Webadict claims he has to hit each night- and he was blocked, meaning there's a role blocker. Obviously that's the proper spot to be on, if we want to avoid unneeded deaths...
Perhaps- we aren't looking at a standard game at all~
If our vigs shoot wildly, trying to find the scum, we don't know why they shot, and they can't explain it. They'd naturally be turned against next, right?
Logic dictates, we aren't catching any scum this way; but why?
I begin to suspect, perhaps because there is none? Perhaps we're being played the classic "Paranoid Town" game. A simple one where the game ends if we go a certain number of phases without hitting or such. Basically a game where really, no ones not townie, we just manage to delude ourselves into finding SKs, and mafians and such.
A more complicated version might be one where many people have automatic conditions for their kills, and we'll have to prevent them from occuring. A simple "walking the thread" in that case.
Based on this, I'd have to say, perhaps the best choice now is to
NO LYNCHHonestly, we know there's some bastard element involved- perhaps we should see if we can just all live in peace? I'm not going to TL;DR, there's no point, and sorry if I don't know many of the more basic playing rules, but for the logic puzzles, hopefully I'm on the right track.