So, I'm trying to implement muskets into DF, just for fun, but I'm confused if this will work:
This is my ammo info:
[ITEM_AMMO:ITEM_AMMO_BULLETS]
[NAME:bullet:bullets]
[CLASS:BULLET]
[DAMAGE:300:PIERCE]
This is my weapon:
[ITEM_WEAPON:ITEM_WEAPON_MUSKET]
[NAME:musket:muskets]
[DAMAGE:100:BLUDGEON]
[WEIGHT:40]
[SKILL:HAMMER]
[RANGED:MUSKET:BULLET]
[TWO_HANDED:0]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:3]
What I want is for 'bullets' to be made from a custom mineral I made called Sulfur and Iron Bars combined, I want it to produce around 5 bullets.
Here is the Sulfur info in matgloss_stone_mineral:
[MATGLOSS_STONE:SULFUR]
[NAME:sulfur][COLOR:255:255:0][TILE:'*']
[ENVIRONMENT:SEDIMENTARY:CLUSTER:100]
[ITEM_SYMBOL:'®']
[SOLID_DENSITY:500]
[VALUE:100]
Here is where I'm confused in reaction_standard; I don't know how this will turn out, care to help?:
[REACTION:SULFUR_TO_BULLETS]
[NAME:make bullets]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:SULFUR]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:IRON]
[PRODUCT:100:1:AMMO:NO_SUBTYPE:AMMO:BULLETS]
Just for your info, I added this:
[WEAPON:ITEM_WEAPON_MUSKET]
[AMMO:ITEM_AMMO_BULLETS]
To entity_default for dwarves.
I also added:
[MUSKETMAN_NAME:musketdwarf:musketdwarves]
To creature_standard, for dwarves.
And that's everything I've done. I know I've got to be missing something here, or something's wrong.
So, will all this work together? If it goes the way I want it to, I want Sulfur to appear in stone, and when mined out, at a Smelter, can be made into 5 bullets (1 sulfur + 1 iron bar = 5 bullets, I want), which are then used in a Musket carried by a Musketdwarf.
Thanks in advance for any help!