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Author Topic: Foreign Dwarf Fortess  (Read 2524 times)

Dame de la Licorne

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Re: Foreign Dwarf Fortess
« Reply #30 on: November 09, 2009, 09:19:22 pm »

That would be because French is descended from Latin (which is worse that way), and may be the oldest (?) of the romance languages.  Take a look at Latin grammar sometime.  It ain't fun (Latin was my foreign language in high school, I suffered through 5 years of it).
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If software was real world, then it'd be something equivalent of hitting a nail with a hammer and having a building collapse on the other side of town.

Don't worry people, sometimes -moments occur

sweitx

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Re: Foreign Dwarf Fortess
« Reply #31 on: November 11, 2009, 11:25:42 am »

//And someone would change goblins to Nazis, and then Germany's censorship brigade would freak out and only allow its citizens to download the game if modding was totally impossible.

I think Australia has some VG censorship that could also lead to issues, considering how violent DF can be.  All of this is dependent on someone with too much power actually giving a damn, which is pretty unlikely.//

Imagine changing the dwarf to Nazis and the goblins to Jews.  The Germany's censorship brigade would freak out so much that in a galaxy far far away, a Jedi will sense a "great disturbance in the force".
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One of the toads decided to go for a swim in the moat - presumably because he could path through the moat to my dwarves. He is not charging in, just loitering in the moat.

The toad is having a nice relaxing swim.
The goblin mounted on his back, however, is drowning.

Deon

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Re: Foreign Dwarf Fortess
« Reply #32 on: November 11, 2009, 02:12:48 pm »

Come on, is it necessary to troll the thread with "nazis and jews" and country laws? Everyone has his laws and flaws, move over it already.
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Jiri Petru

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Re: Foreign Dwarf Fortess
« Reply #33 on: November 11, 2009, 04:35:52 pm »

I'm a computer games translator and would be happy to jump in and translate the game to Czech when it is possible. Although, to be honest, I have the feeling that Dwarf Fortress is such a complicated, and user-unfriendly game that everyone who'd be willing to play it already knows English well enough. That's the thing with us foreign gamers, you see... we have to learn English if we want to play most of the games.

Making the game suitable for other languages would be a hard work, though. English has no inflection, but many other languages do. Let's take the word "dwarf", for example. In English, you always use the same word no matter what: "This is a dwarf", "You see a dwarf", "The goblin was struck down by the dwarf" "the dwarf is speaking with the dwarf". It's still the same. In Czech (and dozens of other languages), each of these occurrences would use different form of the word. If you've learned Latin, you know what I'm talking about.

It's easy enough to translate if you work with plain text strings like this:
"The goblin was struck down by the dwarf"
It's impossible to translate when you have strings like this:
"The [CREATURE NAME] was struck down by the [CREATURE NAME]"

Toady would have to teach the game how to use inflection.
...but considering his passion for languages, random word generation, poems, and stuff, it probably isn't unreal.
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Deon

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Re: Foreign Dwarf Fortess
« Reply #34 on: November 11, 2009, 04:40:36 pm »

Yeah, I think most combat messages and announcements should be toally rewritten to allow inflection or to avoid situation where it's necesarry, so it's a long task to perfect everything :). In most games we see some static text which is translated beforehand and not a lot of something which is generated on-the-fly.
Dwarf Fortress, being interface-heavy, highly depends on dynamically generated text reports which change based on a situation which makes the task to be quite hard.

Quote
Toady would have to teach the game how to use inflection.
I think it would be possible to solve it in a more clumsy manner, to build phrases which avoid inflection, but it wouldn't be too nice.
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TheDeadlyShoe

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Re: Foreign Dwarf Fortess
« Reply #35 on: November 11, 2009, 05:24:48 pm »

This makes me curious - do big name games often fail to deal with inflection properly in their translations?
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Jiri Petru

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Re: Foreign Dwarf Fortess
« Reply #36 on: November 11, 2009, 05:34:48 pm »

Atually, I rarely have trouble with that, because most of the games just use fixed texts. It's very rare for the game to actually generate text using tags, etc. The only example that comes to mind are multiplayer games and their strings like:

"USERNAME has burned USERNAME alive."

So yeah, these are a bit problematic, but other than that, I don't recall a single problem.

Oh wait! English doesn't differentiate between genders, but Czech does, so whenever the game speaks directly to the player, I have to translate it in a gender nonspecific way. Not a problem in present or future tenses (Czech doesn't differentiate there either), but a big problem in the past tense. Thing like: "Congratulations! You have done it!" Are pain in the ass, because we have different done for men and women. Mostly it isn't that difficult to solve, only annoying.

But this shouldn't be the case with DF that rarely speaks directly to the player. Except in combat reports... oh yeah, the dreaded combat reports.
« Last Edit: November 11, 2009, 05:37:01 pm by Jiri Petru »
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Jiri Petru

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Re: Foreign Dwarf Fortess
« Reply #37 on: November 11, 2009, 05:35:47 pm »

Incidental double post.
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Rowanas

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Re: Foreign Dwarf Fortess
« Reply #38 on: November 11, 2009, 06:16:53 pm »

I'm so glad I got English as my base english.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.
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