Turn 4: Fish!
Work around the GM? Well, if I can't combine two actions...
I try to find a few small, easily concealable daggers.
(5) You find a Stiletto.
try to mix my web spinning techniques with my crossbow shooting skills creating new things
(2) you FAIL, you feel like a FAILURE.
I'm going to meditate to try to discover better healing methods. Hopefully ones that don't involve killing my victim friend and turning them into a malevolent zombie.
(1) You need an injury to work with... (5) but at the last second realize that making injuries to yourself could prove disastrous.
Find a piece of debris that can function as a improvised axe.
(4) You find a Stone Battle-Axe... looks like granite
I pick up the shadow of the sword.
(3) You realize with a little work (and a spell) you could do this... but you don't feel up to it right now.
You forgot to change the title. And maybe in my status somewhere you can put what I'm currently possessing. And why do I still have clothes? Not only am I intangible but I'm inside a sword now. Surely they've fell on the ground or something.
Anyway,
See if I can swing the sword under my own power.
(4) You swing yourself, Mantor looks quite surprised.
Stare at red arch until it burts aflame.
(2) Oh look! A Giant Fish!
(there is now a giant fish swimming around... in the air...)
to flintus10: "hey, how about a tradeoff? my claymore for your gladius!"
trick flint into believing he will be more heroic with a claymore than a gladius
Trade the Claymore for the gladius.
Edit: And if possible examine it aswell.
After a quick switch around that makes the GM have to work, Flint examines the Claymore (5)(4) quickly discovering its made of steel with a Ruby pommel stone, the hilt is bound with leather but needs to be replaced. The blade is in need of sharpening but for now it will make a decent bludgeoning weapon.
Giant Fish
Be a fish
(1) it is too obvious that something is amiss with this fish.