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Author Topic: Planes of Existence: Turn 5: IT'S ALIVE!!! Muahahaha  (Read 14758 times)

Flintus10

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Re: Planes of Existence: Turn 0: WTF, Mate?
« Reply #45 on: November 12, 2009, 04:29:12 am »

Fix hair and go and look for any kind of sword like object. Preferably a gigantic sword.
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Kishmond

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Re: Planes of Existence: Turn 0: WTF, Mate?
« Reply #46 on: November 12, 2009, 03:46:54 pm »

Maybe I should make things a little simpler and just say my character is a ghost. A ghost Nerra.

Diakron

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Re: Planes of Existence: Turn 0: WTF, Mate?
« Reply #47 on: November 14, 2009, 12:27:25 pm »

ok will post turn later today!
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Diakron

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Re: Planes of Existence: Turn 0: WTF, Mate?
« Reply #48 on: November 14, 2009, 07:16:20 pm »

Turn 1: Huh? It's just a box...

Stick my head through the red arch, the color of strength and power.

(3) After a quick search you determine that none of the arches are "red". Damn...

"Uhh ... So ... Hi, I'm Frederick VI ... I guess this is better then trying to get a real job so I can afford room and board."

I search the rubble for some sort of book on healing (preferably magical).

(2) After tearing the nearest rubbish pile apart you fail to find anything in it.

I look aroudn the room, trying to figure out where I am, then search around.

(5) You quickly determine that you must be in the Gateway Room, but nothing seems to be activated. A quick search reveals that there seems to be arches of every color, including a "red" one. One of the humans promptly facepalms upon hearing about this.

"Noooooooo I was about to partake in a... Eh, forest frolic with other elves, fuuuuuuuO hey, so much stuff around here"

Dakk searches the rubble for useful stuff, while stumbling near the bright yellow arc.

(6) You kick a rubble pile (5)(4) fortunately you are use to kicking rocks and no harm is done to you... HEY! A longsword! You grab it.

"Aaaaah! Kill the light! Kill the light!"

I try to find myself a dark corner.

(Auto-succeed) You make like an elf, and by that i mean you go hide behind a large column in a dark corner. You will need to overcome your fear of the light soon though.

By the way, my character sees no need for something as silly as clothes.
Oh, wait, am I tangible?

Panic at being physically vulnerable, and go intangible.

(5) you change your tangibility, you realize that there are a few tricks to it you never new about and can do it as a free action from now on.

"What the hell is this place?"
Searches the rubble for something that could answer my question.

(4) You listen when knowledge was to be had and decide to search for stuff. (3) Well now, that (6) claymore up there would be useful... to bad it's stuck on the top of the blue arch...

"Hey guys, I'm Sysicer. Don't laugh, or I'll pour magma you. Don't think I'm kidding."
Examine the relics, and if any of them appear magical take them and study them.

(6) a strange silver orb is floating above a pedestal, you reach out to grab it and you are struck by arcane energy! (1) You are blown away and smash into a pillar! (2)(2) Your ribs are cracked, and so is the pillar. (internal damage?: 5) Luckily nothing was punctured. (pillar integrity?: 6) It seems only the outer coating of the pillar was cracked the inside is fine. (I tried i rolled a pair of 1's at first but then redid the roll because that seemed cruel to lose someone so soon... you got 2's instead.)

throw few webs into the portals and check if anythign happens

(3) PEW PEW PEW! you hit the arches but none hit where you intended.

Fix hair and go and look for any kind of sword like object. Preferably a gigantic sword.

(2) You can't find a mirror to fix your hair in, you cry.

Healing rolls!

Sysicer: (4) You rip a nearby shirt into something resembling a bandage, and manage to bind your ribs with out too much trouble. +1 Exp to doctoring skill

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Wow Random.org hates this game, go ahead and post your next action.
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Nirur Torir

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #49 on: November 14, 2009, 07:20:13 pm »

I .. <dramatic pause> .. heal the wounded.
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RandomNumberGenerator

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #50 on: November 14, 2009, 07:57:46 pm »

Look for any button-like object. Failing that, a switch-like object. Failing that, any how-do-you-turn-this-thing-on type objects.
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Blood-Dwarf

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #51 on: November 14, 2009, 08:23:20 pm »

I try to get to the claymore.
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Einsam stehn die schwarzen Zinnen,
Trotzen aller Zeiten Wirren.
So auch ich, komm sei mein Zeug:
Blutend, aber ungebeugt!

Virex

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #52 on: November 14, 2009, 10:02:35 pm »

I try to cover this place in darkness

(Overcomming my fear of the light might not be a good idea, seeing the description of a shadow...)
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dragnar

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #53 on: November 14, 2009, 11:20:05 pm »

I .. <dramatic pause> .. heal the wounded.
Or kill them, then reanimate their remains, whichever...
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Flintus10

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #54 on: November 14, 2009, 11:41:17 pm »

Find me a sword!
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Diakron

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #55 on: November 15, 2009, 12:17:06 am »

this is RTD, if you decide that you are immuned to light (and get a good roll) then you are. my game is Cool>fun>my mind>rules>reality>sanity
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Sysice

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #56 on: November 15, 2009, 01:13:22 am »

I try to control the orb without touching it, and if I succeed I attempt to gain it's arcane power.

Thanks for the re-roll, it would be horrible to die on turn one...
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Pillow_Killer

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #57 on: November 15, 2009, 02:10:38 am »

I try to find myself a short sword or something akin to it.
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Virex

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #58 on: November 15, 2009, 06:26:03 am »

this is RTD, if you decide that you are immuned to light (and get a good roll) then you are. my game is Cool>fun>my mind>rules>reality>sanity

I know, but I'd like to stay in character ;) Also, letting darkness descend upon the land is infinitly more awesome then just roling a six for light resistance.
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Jetsquirrel

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Re: Planes of Existence: Turn 1: Meet the pillar, guys
« Reply #59 on: November 15, 2009, 07:33:49 am »

Go into The green arch and check quickly my surroundings after i stepped in there
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