hmm... Kishmond i will also require more info about your race, i have to balance the fact that it is intangible somehow.
ok so this is what i have about the new system:
you basically start as a dabbler as everything that you are allowed to do (strange creature will not find much if any armor they can wear, dwarf are too practical to use magic, elves have ethnical issues about killing with weapons, that sort of thing) as a Dabbler your epic fails are things like you drop your weapon and if you get another one or a 2 you take damage, and at legendary you threw your sword missed the enemy causing it to ricochet off the wall and hit you, it has bonus added to it seeing as it use more then one skill (swordplay, throwing, athletics where you get a +1 ONLY for being legendary (and nothing lower) in each balanced by the fact that i am going to have all sorts of effects that help you or hinder you) so when it hits something, chances are it's going to need a doctor.
Still has lots of bonuses but there are tons of things that will hinder you.
all i am looking at now is progression of skills and how much you can do at each. Dabbling swordplay = swing sword wildly, novice = proper swing, Swordplay, you know enough to attack in a few ways so you can parry and dodge sword, talented = adv. techs, master = you know all sort of sword tricks and can counter swords, Grand Master of Swordplay, you are seen as one of the most feared things on 2 (or 6) legs, creatures might follow you if you train them. Legendary Swordplay???
Cross their hearts, watch them die.
need ideas about the ranks in between and i think i have an EXP system i like...