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Author Topic: Sim city 4 woes  (Read 11678 times)

A_Fey_Dwarf

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Re: Sim city 4 woes
« Reply #15 on: November 08, 2009, 10:17:14 pm »

I also enjoyed, SC4. Though on my new machine it runs horribly even on the lowest settings where before on a much worse PC it ran smoothly so i haven't really played it since upgrading. It seems a lot of new systems don't like this game.

Also uberdwarf have you tried updating to the latest version? are you running the expansion pack? Did you update to the latest drivers for your card after buying it?
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Mr.Person

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Re: Sim city 4 woes
« Reply #16 on: November 09, 2009, 02:13:13 am »

SimCity 4 can import height maps. Dwarf Fortress can export height maps.

You can see where this is going.
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Neonivek

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Re: Sim city 4 woes
« Reply #17 on: November 09, 2009, 12:41:54 pm »

SimCity 4 can import height maps. Dwarf Fortress can export height maps.

You can see where this is going.

We should forget about Maxis ever making another good game?
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QuakeIV

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Re: Sim city 4 woes
« Reply #18 on: November 09, 2009, 01:34:18 pm »

HAH! That would rock.
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Mr.Person

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Re: Sim city 4 woes
« Reply #19 on: November 09, 2009, 02:39:31 pm »

SimCity 4 can import height maps. Dwarf Fortress can export height maps.

You can see where this is going.

We should forget about Maxis ever making another good game?

No, but I did wind up with the largest fucking region I've ever seen.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Morsigil

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Re: Sim city 4 woes
« Reply #20 on: November 09, 2009, 06:28:23 pm »

Anyone got any tips for this game?
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A_Fey_Dwarf

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Re: Sim city 4 woes
« Reply #21 on: November 09, 2009, 09:36:36 pm »

Build slowly, don't build everything at once, only build it when you need it.
Make your initial infrastructure of roads placed well with plan for future highways or you will have major traffic problems later on in the game.
You don't need schools, water or health to run a industrial slum city and you can make a hell of a lot of money with a large population of uneducated workers.
You should be micromanaging every utility you build to only be producing just as much as you need. I.E. a power station should have an output only slightly more than what your town needs.That way you don't waste money. Raise the initial taxes, but not too much otherwise everyone will leave.
Take advantage of the neighboring city system, You can have a slum industrial city in one area and a high tech city in the next, the benefits of this are that pollution doesn't carry over between world tiles and your peoples can commute between cities, boosting the industry or commerce of each other.
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Sowelu

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Re: Sim city 4 woes
« Reply #22 on: November 10, 2009, 01:43:56 am »

Anyone got any tips for this game?

Stay the hell away from high-density structures!

For one thing, only the two highest levels of buildings even use them, so you won't see them for a while anyway.  But the traffic problems when you build them...oh god the traffic problems...

Build exclusively low-density structures, and follow A_Fey_Dwarf's recommendations to plan out highways beforehand.  Once your low density is all packed in there, start upgrading to medium density--but only where traffic can take the strain, like the streets right next to your highways, the ones real close to jobs, etc.


But more importantly:  Get the Network Addon Mod (NAM).  Your commuters are dumb as bricks without it.  By default, they take the SHORTEST route to get to work...NOT THE FASTEST ONE, which means that you normally want to provide only a single route to get to work--the most optimal route!  NAM changes that, so they aren't total freaking morons.  After a lot of playing without NAM, I started considering the game unplayable, until I got it.
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Re: Sim city 4 woes
« Reply #23 on: November 10, 2009, 05:08:49 am »

SimCity 4 can import height maps. Dwarf Fortress can export height maps.

You can see where this is going.

We should forget about Maxis ever making another good game?

No, but I did wind up with the largest fucking region I've ever seen.

Screenshots, please!
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Uber dwarf2.0

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Re: Sim city 4 woes
« Reply #24 on: November 13, 2009, 10:39:54 pm »

Bump

This Thread Has been revised
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Croquantes

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Re: Sim city 4 woes
« Reply #25 on: November 14, 2009, 06:22:08 am »

What? What's wrong with high density? I zone exclusively high density and my cities are fine. The only problem is high-density low-wealth residential can't make money, so you can set the tax rate for low-wealth to 20% to discourage development. This works out well, because if medium or high wealth residential drops a wealth level, the maximum population of those buildings increases.

With roads (replace steets with roads!) and mass-transit, traffic is always manageable. Don't listen to the 'advisers' who scream constantly about how shitty your city is: they still scream even if all the bars are fully green.

On that topic, is there any way at all to shut up those advisers? :(
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sneakey pete

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Re: Sim city 4 woes
« Reply #26 on: November 14, 2009, 08:56:58 am »

First step for sim city 4. NAM. Network addon mod, fixes all the pathfinding so the sims don't take that street that's parrallel to the avenue, causing it to be 1500% congested. Can be found on this rather handy site, or more specifically for the file itself, here.

What does this mod do? basically, it fixes the pathfinding, lets you tweak it, gives you the option of making your city LHD, and adds in a lot of "puzzle" pieces. These range from new highway intersections and roundabouts, to a modular system to make raised roads, rail, avenues etc. You can pick the traffic simulator you wish to choose when installing, i'd reccomend simulator Z unless your PC is very underpowered. Don't go for the park and ride one though, your sims will never drive to a place of work, (only to a parking garage).
Here's an example. In the example you can see street, and road roundabouts of two sizes, aswell as the modular road peices in action that's let me build two rail overpasses, and also the smoothed rail bends.
Spoiler (click to show/hide)

Other good mods are:
Hole digger mod (search for it on the site i linked above), this allows you do change the height of tiles very accuratly, which is helpful since the modular items in the NAM are 15M taller, meaning you can, say, have a ground level highway sunked with a road bridge going over it at a constant level. Also note that placing a street on a single tile makes that tile level. placing a single street tile next to the first one (without connecting them), makes both tiles the same level, etc. You can get area's of your city flat in this way.

If your into realism, a slopemod, and a zero bridges height mod. This limits the slope of roads etc. greatly, provies a challange if you want it, and adds realism. Not a necessaity, depends on your playstyle. The bridges mod allows bridges over water that don't have to have the large dirt buildup each side.

the RHW (rural highway mod) is another must, lets you build modular highways like this
Spoiler (click to show/hide)

There's plenty of other handy mods out there, there's a few fixes for different things (something about the opera house causing a demand slump), and, there is more custom buildings/content than you could ever hope to poke a stick at. There's anything from eastern europe themed stuff to Dubai themed stuff and anywhere in between out there if you look for it.
« Last Edit: November 14, 2009, 09:01:29 am by sneakey pete »
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andrea

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Re: Sim city 4 woes
« Reply #27 on: November 14, 2009, 09:33:13 am »

I never managed to get above 250'000 people in a single map tile. It was a commercial/residential/ high tech area. Around it, industry and several map-tiles of agriculture.

I am reinstalling it, need to go making new cities.

Uber dwarf2.0

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Re: Sim city 4 woes
« Reply #28 on: November 14, 2009, 03:07:16 pm »

First step for sim city 4. NAM. Network addon mod, fixes all the pathfinding so the sims don't take that street that's parrallel to the avenue, causing it to be 1500% congested. Can be found on this rather handy site, or more specifically for the file itself, here.

What does this mod do? basically, it fixes the pathfinding, lets you tweak it, gives you the option of making your city LHD, and adds in a lot of "puzzle" pieces. These range from new highway intersections and roundabouts, to a modular system to make raised roads, rail, avenues etc. You can pick the traffic simulator you wish to choose when installing, i'd reccomend simulator Z unless your PC is very underpowered. Don't go for the park and ride one though, your sims will never drive to a place of work, (only to a parking garage).
Here's an example. In the example you can see street, and road roundabouts of two sizes, aswell as the modular road peices in action that's let me build two rail overpasses, and also the smoothed rail bends.
Spoiler (click to show/hide)

Other good mods are:
Hole digger mod (search for it on the site i linked above), this allows you do change the height of tiles very accuratly, which is helpful since the modular items in the NAM are 15M taller, meaning you can, say, have a ground level highway sunked with a road bridge going over it at a constant level. Also note that placing a street on a single tile makes that tile level. placing a single street tile next to the first one (without connecting them), makes both tiles the same level, etc. You can get area's of your city flat in this way.

If your into realism, a slopemod, and a zero bridges height mod. This limits the slope of roads etc. greatly, provies a challange if you want it, and adds realism. Not a necessaity, depends on your playstyle. The bridges mod allows bridges over water that don't have to have the large dirt buildup each side.

the RHW (rural highway mod) is another must, lets you build modular highways like this
<Picture Was Here>

There's plenty of other handy mods out there, there's a few fixes for different things (something about the opera house causing a demand slump), and, there is more custom buildings/content than you could ever hope to poke a stick at. There's anything from eastern europe themed stuff to Dubai themed stuff and anywhere in between out there if you look for it.

Is there a NAM mod for the orginal game, perferably without a registration only download?
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sneakey pete

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Re: Sim city 4 woes
« Reply #29 on: November 14, 2009, 07:59:13 pm »

here. third result in google.
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