Got a few questions I ran into in my previous (5) forts
-fire imps, how can I channel/wall them in fast enough for them to not fry my dwarves to a well done crisp (and the surrounding shrubland)?
Generally, I find that it isn't worth the bother. If your fort's entrance is close to the edge of the magma pipe, recruit and station a dwarf or two 2-3 tiles away from the edge of the pipe, have them set to harass wild animals, and wait.
Fire imps are size 3, the size of a cat, and thus are extremely weak and fragile. If you can get a dwarf into melee with them before getting fireballed, they go down easily, even with unskilled, unarmed, unarmored recruits. Since imps must be on the same z-level as their target to fireball them, and they're likely to come up near to your dwarves rather than on another side of the pipe, and your dwarves are such a short distance away, they get reliably taken down.
If you insist on channeling out around the pipe, wait until you have a legendary miner or two, then designate a circle of ramps (not channels!) on the z-level below the surface with one extra that is only accessible from the outside, wait for all of it to be dug out, then remove the ramps in the ring proper while the one extra works to let your dwarves out again. Because, as was mentioned, imps need to be on the same z-level as their target to fireball them, and your miners will work from the level below while carving ramps, you won't actually have much/any risk of getting fireballed and if an imp comes into the "moat" while it's still being done you can just recruit your legendary miner and have them slaughter the beast.
-aquifers. tried caveins, after litterally 1 stairway dig the aquifer fills up again and im back to square one with no natural wall to collapse into it. 2layer aquifers.. I don't even embark there anymore its hell.
Aquifers are difficult to get through, and until you understand how to use pumps and why the cavein method works you probably are wise not to bother with them anymore. Myself, I know how to get through them, but don't bother since they're just generally not worth the trouble.
-50+ dwarfmanagement. How do you manage these buggers? have to many of the partying and they also seem to dislike sleeping in bedrooms when I do not assign every single dwarf their own room *sleeping on the job, in tunnels etc, while there are far more then 50 beds available*
Managing many dwarves largely means using the job manager (j-m) to make sure there is always jobs in each category (carpentry, metalworking, and masonry are the major ones) as well as having several types of jobs auto-repeating if that's useful, like food jobs or stonecrafting.
For bedroom problems... Are they able to reach the bedrooms? Are the beds actually placed as furniture? Are the beds, once placed as furniture, designated as bedrooms (you don't have to specifically assign them for them to be used once they're designated)? Do your dwarves have the Hunting labor, which prevents them from sleeping in beds for some strange reason, active?
-how long should I leave a military squad on duty? leaving them on duty permanently supposedly creats meny bad toughts so whats the standard for rotating them *got guardposts near the workshops for moody dwarfs gone bad and near the entrance to stop the thieves from robbing the well crafted glass blocks
Generally, you should be using animals, not dwarves, as sentries at your entrance(s). Make ropes or chains, set them as restraints (b-v), and assign animals to them once built.
Otherwise, you're probably best off just putting your soldiers on duty as needed at this point. Don't bother with workshop guards unless there's actually a moody dwarf that you can't supply with all the desired materials around, don't bother with patrols if you have guard dogs, and otherwise keep them off duty as much as possible. Their survivability will go way up with more sparring, after all, and you want them to survive.
well i think thats enough
Feel so incredibly noobish, posting questions all the time :$
This game is notorious for an absurdly steep learning curve, so don't worry about wondering about many of these things.