Thanks for the traffic zones info.
Now about mechanics & masonry skill increase.
I noticed that masonry does not increase from building walls. Strength or whatnot prolly does, but not the skill.
How is it with mechanisms making - does it increase masonry, mechanics or nada?
Does setting traps / putting things like cages into traps increase mechanics?
Anything from the construction menu does not increase strength or skill or attributes. These are useful skills to give to peasants if you want a lot of things built but don't want an army of masons when you're done.
Anything from the trap menu gives experience, however, as well as anything involving architecture. Anything that needs to be designed to be built gives skill and experience.
Btw, get this: my legendary record keeper is updating records. While doing so, he 'becomes more experienced'. WTFudge?
"More experienced" refers to attributes, such as strength, speed, and toughness. When you get that message, one of those attributes increases, because jobs still give out experience and track skill for legendary workers. This only applies to 40d, however.
Got a question. Recently i builded up a hospital and put there 3 beds. Since that time, none of my dwarves sleep in assigned bedrooms (which are grand and royal). Instead of sleeping in personal palaces, they go and sleep in hospital and get a "slept without a proper room" thought. My can I make them stop sleeping in hospital zone?
If the economy's been activated, they may not be able to afford the rooms you've built for them, so they sleep in available beds.