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Author Topic: The 40d Little Questions Thread  (Read 219230 times)

sjaakwortel

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Re: The Little Questions Thread
« Reply #1905 on: February 28, 2010, 03:22:48 pm »

ah that makes sense, i did have a little accendent wich flooded the whole living level of my fortress wich was engraved. now i need a way to get rid of the mud.
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Quote
Quote from: Greep on May 08, 2010, 07:55:20 pm
do dwarves move any slower when using the stairs?
Quote
Compared to falling? Yes.

Loyal

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Re: The Little Questions Thread
« Reply #1906 on: February 28, 2010, 03:32:22 pm »

You could mark the affected area(s) with stockpiles that don't accept anything, and nothing will grow. The only way, as far as I'm aware, to unmuddy floors is to construct a floor/wall over it and then remove it... problem being that this will also deface any masterwork engravings.
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assimilateur

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Re: The Little Questions Thread
« Reply #1907 on: February 28, 2010, 03:46:04 pm »

A plant has grown on a muddied engraved floor tile, destroying a masterwork engraving.

Oh, so that's what was meant by impertinent vegetation. I thought the previous poster mistyped something there, as I've never had plants grow on (masterfully) engraved floors.
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lordnincompoop

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Re: The Little Questions Thread
« Reply #1908 on: February 28, 2010, 04:49:16 pm »

If a dwarf happens to fall some 100 z-levels onto the same tile another dwarf is standing on, will they both die?
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Rolan7

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Re: The Little Questions Thread
« Reply #1909 on: February 28, 2010, 05:28:52 pm »

A plant has grown on a muddied engraved floor tile, destroying a masterwork engraving.

Oh, so that's what was meant by impertinent vegetation. I thought the previous poster mistyped something there, as I've never had plants grow on (masterfully) engraved floors.

"Impertinent vegetarians"!
What?  I bet a lot of players don't bother with meat, with agriculture being so productive and automated (:
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

ed boy

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Re: The Little Questions Thread
« Reply #1910 on: February 28, 2010, 05:43:26 pm »

When a creature on a stairway falls unconscious, do they drop or remain on the stairway?

Also, do invaders that get injured in your fort heal?

Also, is there a way for invaders in your fort to gain skills/attributes?
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Vermadus

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Re: The Little Questions Thread
« Reply #1911 on: February 28, 2010, 05:44:11 pm »

I know magma wont leave the map when its on the border of the map, but what about water? I mean water originated from a aquifer.

Can axles/gear assemblies be submerged in water/magma? I guess for magma you would need magmaproof gear assemblies.

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gopher dude

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Re: The Little Questions Thread
« Reply #1912 on: February 28, 2010, 07:06:22 pm »

Possibly the most important question of all:


When can we expect to see the new version of dwarf fortress coming out?
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Sphalerite

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Re: The Little Questions Thread
« Reply #1913 on: February 28, 2010, 07:59:00 pm »

I know magma wont leave the map when its on the border of the map, but what about water? I mean water originated from a aquifer.
Water will flow off the border of the map, both by on the surface and through fortifications carved in the map edge underground.  But be careful, if your map has an aquifer fortifications carved into the map edge underground can act as aquifers and source water forever.

Quote
Can axles/gear assemblies be submerged in water/magma? I guess for magma you would need magmaproof gear assemblies.
Yes.  Gears and axles work underwater and in magma, although axles will burn and non magma safe gears will melt in magma.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Vermadus

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Re: The Little Questions Thread
« Reply #1914 on: March 01, 2010, 03:38:05 am »

Yes.  Gears and axles work underwater and in magma, although axles will burn and non magma safe gears will melt in magma.

Awwww, Since water flows out of the map, i will have to use magma. But last time i checked i coudn't make magmaproof axles. Oh boy.
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Rolan7

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Re: The Little Questions Thread
« Reply #1915 on: March 01, 2010, 10:57:43 am »

Wait, does lava really not flow off the edge of the map like water?
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Sphalerite

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Re: The Little Questions Thread
« Reply #1916 on: March 01, 2010, 11:02:29 am »

Wait, does lava really not flow off the edge of the map like water?

Take a look at Snaketributes:

http://mkv25.net/dfma/map-6594-snaketributes

The map edge magma moat works because magma doesn't flow off the map edge.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Rolan7

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Re: The Little Questions Thread
« Reply #1917 on: March 01, 2010, 11:21:15 am »

Wait, does lava really not flow off the edge of the map like water?

Take a look at Snaketributes:

http://mkv25.net/dfma/map-6594-snaketributes

The map edge magma moat works because magma doesn't flow off the map edge.

Exactly what I needed to see.  Thanks very much (:
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

vorpal+5

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Re: The Little Questions Thread
« Reply #1918 on: March 01, 2010, 12:49:45 pm »

Sparring tricks?

Any trick to have the soldiers spar most of the time and not go visit friends in my main meeting hall? There is a great distance between the two and this is annoying. Should I lock them in a barrack with food and booze?
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Particleman

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Re: The Little Questions Thread
« Reply #1919 on: March 01, 2010, 01:49:37 pm »

Sparring tricks?

Any trick to have the soldiers spar most of the time and not go visit friends in my main meeting hall? There is a great distance between the two and this is annoying. Should I lock them in a barrack with food and booze?
You can either move the barracks closer to the meeting hall (or vice versa), or you can just remove the meeting hall altogether.They aren't neccesary.
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