1.Injury: One of my dwarves broke his leg in combat, he is resting now for the third year... Could my water source(which is a murky outside water pool) be the reason for this? Or what else could cause such a coma from only a broken leg?
2.Water: Do underground water sources dry up?
3.Water: Would it be possible to create a stable running source of water from a(/some) murky pools? I think of letting the water flow down a few z levels (where it would create a small river) then pumping it up again (where it would flow back in the pool)... possible?
4.Does tower-cap grow near an artficial underground water source?
thanks in advance!
1) Wounds heal very randomly, I've never heard anyone speculate that low-quality water slows healing. Water doesn't seem related to healing, in fact: I often have my wounded dwarves drink booze (by deconstructing their hospital beds) when I don't have water. They seem to heal normally. On a technical note, I'd be surprised if water in a bucket carried any information about it's source.
2) Not unless you drain the water out of an underground pool (:
3) Yes, if it rains and isn't too hot, you can harvest rainwater from murky pools. However, don't put it back in the murky pools! Any water in a murky pool is subject to evaporation, and it'll just get in the way of further rain.
4) Tower-caps will start growing on any muddy underground tiles, anywhere. This includes water channels, even constructed ones, so build floors (roads might work too) anywhere you're channeling water underground or trees will block the flow. Even if it's magma.