Muahahahahahahaha.
Another question springs to mind:
Can I place a lever in a space beneath a drawbridge, atomsmashing whoever I choose? How would I be able to do this more than once?
As far as I know you can't build anything in the space a drawbridge occupies when extended once it's been built, and you can't build a bridge to occupy the same space as a lever or any other building (except floors.)
Hi,
1. How can I view my stock of plants and seeds, with some details? the z/stock list give me that I have 60 plants and 30 seeds, but I would like to know more.
2. How can I deconstruct a stairway or a channel... it is possible generally to fill up something excavated (plug the holes)
3. is a door capable of stopping water from coming, can I use them as water locks?
4. in a farm field, I'm proposed with several seeds for a given season... How can I know if I'll have enough of that seed for the entire field? and if I don't have enough, is the rest of the field wasted (as I suppose you can't put several type seeds in the same field)
5. I wanted to mud a cavern to create a farm field... I succeeded but only after creating a channel over the pond, and ask the dwarves to pour buckets into a pond zone restricted to the channel, so that the water fall a level below to the ground. But before, I tried to have the dwarves pour buckets directly into the ground which was defined as a pond to fill and it did not work, why? this amount to the same thing in the end, the water is going to the pond... why it worked only if the buckets were poured to the channel, one level above the pond, I don't understand the logic.
6. how can I tell a dwarf to attack a goblin thief? Say he is a wood cutter and has already an axe, how can I motivate him to run and kill him before he escapes?
that is all, thank for your patience. If only the game had a mouse support
1: You need a bookkeeper. Make an office for him (just a 1x2 room with a chair and a table is enough, doesn't have to be decorated or anything) and designate your bookkeeper from the (n)obles screen. You shouldn't need 100% accurate counts of how much food you have until, at the earliest, after your first immigrant wave, though.
2: Down stairways can have floors built over them if you dug them out, or deconstructed (d->n) if you made them out of wood or stone.
3: Yes. Make sure you mark them as forbidden, though.
4: View your stock of seeds with the z menu. They're listed by type in the kitchen and stocks menu.
5: Dwarves will only fill a pond from above so they don't end up drowning themselves. Not that they won't find another way to drown themselves, but they won't do it like that.
6: Draft him. Go to the (m)ilitary screen, select the dwarf you want, hit Enter to draft him. Then hit v to view his squad info, then press t to toggle him to be on duty. Now, once you've done all that, hit Space a few times to get back to the actual playing screen, press x to select squads, and move the cursor over him. He should be selected. Press l to lock onto his squad, then move the cursor to where you want him to go and press s to staion him there. Unless he's in the middle of eating or getting a drink he should head to his station and chase any enemies he sees on the way there.