I found the thing called Tweak that I got to work for vanilla DF but when I input things such as Start Adjust and scroll around to like 10 dwarsfs and 3000 starting points it doesn't work anyway, but since I play that Mike Mayday graphical version I tried getting Tweak to work with that, and did the things on the wiki, but still couldn't do it, I messed around kind of, and messed up the mike mayday version of Df, so uninstalled it with the intention to reinstal and play normal, but none of the links to his version of DF work(they did yestserday), any other links to mike maydays graphical set you know of so I can play the game and not have dwarves being floating smily faces?
I found Version 21 (which might actually be the latest?) of Mayday's release... its now posted
http://dffd.wimbli.com/file.php?id=1840I don't know what his policy is on his release being on places other than his site, so if the site comes up and anyone knows for sure, I can take it down (I think i can anyway). It should be the 40d16 based version.
Another thing you can do Thorik is to gen your world and do the embark part in version 40d (so that you can use the utility) and then as soon as you embark, save the game and move the save to the Mayday version and you'll be good to go.
Chaps, as a quick question, can drawbridges be used as a sort of catapult?
Yes and no.... if you do some searching on the forums there was a post a month or so ago where someone did some extensive testing with animals and rocks to see what happens with various bridges when they are raised with things on them.
The gist of it was that if it was a retracting bridges, you got a normal distribution of items within i think 3 squares of the bridge, and I don't think anything was observed to change Z levels (unless it fell below the bridge). However if you did a bridge that raises, no items would fly in the direction the bridge raises because it instantly goes from down to up, and once it is up it blocks the flying items from traveling that direction.