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Author Topic: The 40d Little Questions Thread  (Read 218645 times)

DFPongo

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Re: The Little Questions Thread
« Reply #1125 on: February 02, 2010, 03:15:45 pm »

I bought two cats from the elves, how do I let them out of the cages?
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assimilateur

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Re: The Little Questions Thread
« Reply #1126 on: February 02, 2010, 03:17:28 pm »

I bought two cats from the elves, how do I let them out of the cages?

I think you have to build the cages, then select them via q and unassign the animals.
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Spong

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Re: The Little Questions Thread
« Reply #1127 on: February 02, 2010, 04:27:43 pm »

Yet more idiocy from me.

Ok so I've established a good way to create outdoor moats or reservoirs from rivers on the surface - my question now though is what is a good (read: safe) way of tapping into a river either through a wall/cliff as it runs past a hill/mountain or from underneath, or indeed from an underground river?

Another question:

If I have a series of large corridors directly on top of each other along the z-axis will they collapse? I mean should I leave a whole z-level between each corridor layer?

like so:
(side view)
===== top corridor
===== middle corridor
===== bottom corrior

ad infinitum

or is it preferable to do:

===== top corridor
#### un-mined layer
===== middle corridor
#### un-mined layer
===== bottom corridor
« Last Edit: February 02, 2010, 07:23:04 pm by Spong »
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Liokaizer

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Re: The Little Questions Thread
« Reply #1128 on: February 02, 2010, 04:36:43 pm »

Is there anyway in the current version to fill a channel so it is no longer open space?
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DFPongo

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Re: The Little Questions Thread
« Reply #1129 on: February 02, 2010, 04:38:42 pm »

Ahh. the cats came in cages so I "q" the cages and un-assign. Ill try when I get home.
And the devs want to know what the challenges are to learning the game.
LOL
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Skorpion

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Re: The Little Questions Thread
« Reply #1130 on: February 02, 2010, 05:40:07 pm »

By far the best way to remove a cat from a cage is to find it in the animals stocks menu, and press 'b' to tag it for slaughter.
It'll be pulled from the cage straight to the butcher's shop, then turned into useful resources rather than a miasma-causing FPS-hogging pest.
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Garth

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Re: The Little Questions Thread
« Reply #1131 on: February 02, 2010, 06:05:30 pm »

For some reason my Mason appears to be a complete dolt.
I have a huge granite stockpile right next to his workshop.
Yet he goes down 3 z levels and away a bit to my mining level to get some granite..

How to I keep him to go to the closer stockpile?
He's wasting to much time going farther away just for one rock...
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Cheddarius

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Re: The Little Questions Thread
« Reply #1132 on: February 02, 2010, 06:51:50 pm »

Is it a quantum stockpile? If so, you'll need to claim it with d-b-c.
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happydog23

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Re: The Little Questions Thread
« Reply #1133 on: February 02, 2010, 08:56:54 pm »

will noise travel down one level to bother dwarves that are sleeping 1 level bellow my workshops?
Yes. Noise goes as many z-levels vertically as it does tiles horizontally.

I don't know for sure but the wiki article on noise (http://dwarffortresswiki.net/index.php/Noise) claims that Toady has confirmed that workshops do not currently make noise.  They don't like to where that is confirmed but take it with a grain of salt either way.

gopher dude

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Re: The Little Questions Thread
« Reply #1134 on: February 03, 2010, 12:14:45 am »

So I red in the dwarf wiki that Elves will sometimes have caravans with exotic animals for sale.


Is this true?
Will any elf caravans have the potential to sell me interesting animals?

Or will I always have to just settle for buying boring animals?
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NecroRebel

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Re: The Little Questions Thread
« Reply #1135 on: February 03, 2010, 12:32:20 am »

So I red in the dwarf wiki that Elves will sometimes have caravans with exotic animals for sale.


Is this true?
Yes, with the caveat that they will only ever have animals from the regions around their forest retreats. This can mean that they can occasionally bring, for example, wonderful unicorns... But it also might mean that they have nothing but common deer, foxes, and groundhogs.

Quote
Will any elf caravans have the potential to sell me interesting animals?

Or will I always have to just settle for buying boring animals?
Any elven caravan might bring exotic animals, but since elves do not send trade liaisons, you can't make it certain. Also, if the elves have to cross very cold or very hot terrain, all of the animals they bring can die en route, meaning it's impossible for you to get animals at all if that is the case. Further, since elves do not use wagons, they do not carry very much stuff, and load up on cloth first, so they don't bring animals at all if they like you.

In almost all cases, unless you mod elves to send liaisons, use wagons, or both, you're probably never going to get a breeding pair of any interesting animal. Besides that, for the most part dogs are the best combat animal, and cows and camels the best food and other product animals, so exotic beasts really aren't all that special.

For some reason my Mason appears to be a complete dolt.
I have a huge granite stockpile right next to his workshop.
Yet he goes down 3 z levels and away a bit to my mining level to get some granite..

How to I keep him to go to the closer stockpile?
He's wasting to much time going farther away just for one rock...
Dwarves are more or less idiots about this. See, dwarves consider z-distances to be as long as x/y distances. So, a stone 3 z-levels directly below the workshop and then 5 squares away is thought to be 8 squares away from the dwarf when it seeks materials, so the dwarf will go for it if there's nothing closer than 8 tiles away. This even happens if the dwarf has to walk thousands of squares to get to that "closest" stone.

The way to stop this is to make sure that the areas directly above and below the workshop are clear of stone or inaccessible altogether. This, of course, is not very useful in most cases. The thing to do, really, is to take advantage of this behavior. That is, put your input stockpile directly above or below your workshop and have a handy staircase near the workshop so your dwarf actually goes to the stockpile and uses the material you want it to. That, or seal your worker in a room with the material you want and workshop.

This will (hopefully) not be an issue once the new version comes out due to the introduction of "Burrows." Burrows will apparently limit the area where a dwarf will seek for materials, so you could presumably make a burrow such that the dwarf will only seek materials in your desired material stockpile. For now, though, there's really no good way of doing what you want, and this makes all of us sad pandas.
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A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

Skorpion

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Re: The Little Questions Thread
« Reply #1136 on: February 03, 2010, 12:43:24 am »

So I red in the dwarf wiki that Elves will sometimes have caravans with exotic animals for sale.

Is this true?
Will any elf caravans have the potential to sell me interesting animals?

Or will I always have to just settle for buying boring animals?

It's a crapshoot. If they can bring it to you, they have to be gently tickled into it by siezing bins of cloth or just outright killing the lot, and minimizing their profits when you do deign to trade.
If they get too happy with you, they bring nothing but bins of cloth because they load up on bins first.
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Steev

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Re: The Little Questions Thread
« Reply #1137 on: February 03, 2010, 01:25:03 am »

After a rather interesting few minutes of watching: a Goblin ambush, 3 Baby Snatchers, and 5 Kobold Thieves, thinking they could take on a caravan escort of 2 Macedwarfs, 3 Axedwarfs, 3 Sworddwarfs (2 of which were my newest military, I'm so proud of them, never realized just how deadly they could be with Obsidian short swords) and a Marksdwarf. 0 Dwarf casualties  ;D

What do I do with all this stuff? I took the various shields and weapons, but what am I supposed to do with all this narrow iron stuff and various clothing. I know I can melt it but after a run in with a Fire Man, I've decided against a Magma Forge. And the corpses, what do I do with the various amputated limbs and bodies?

Do the caravans care if I strip the escorts of all there lovely steel items?

And why was there a Goblin wearing chain leggings worth 2890 Dwarfbucks running around with the ambush? He was slightly faster than the escort so he got away, but why did he have such valuable leggings?
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For a greater challenge, try doing that with a globin outpost. I will someday
Seriously, man. If I ever see you misspell 'goblin' again I am going to find and kill you.

Sutremaine

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Re: The Little Questions Thread
« Reply #1138 on: February 03, 2010, 01:28:06 am »

Ok so I've established a good way to create outdoor moats or reservoirs from rivers on the surface - my question now though is what is a good (read: safe) way of tapping into a river either through a wall/cliff as it runs past a hill/mountain or from underneath, or indeed from an underground river?
For an above-ground river surrounded by walls, mine out the walls on the river's surface level and treat it like a normal river.
To tap into a river from underneath, you need to dig a ramp up into the water and have a grated channel to stop your miner being swept away and drowned.
To tap into a cave river, you can either dig into the chasm drop and snatch the water as it goes by (just tried this myself... didn't fancy tangling with a pageful of skeletal river monsters), or... I don't know any other non-destructive methods. Dropping the ceiling on the river (except for the water-generating tiles) will render the river safe enough.

Quote
If I have a series of large corridors directly on top of each other along the z-axis will they collapse? I mean should I leave a whole z-level between each corridor layer?
No, dig out as many as you like. It can be assumed for the moment that dwarves leave sufficient rock between levels to stop these sorts of collapses. This might change in the next version.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Spong

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Re: The Little Questions Thread
« Reply #1139 on: February 03, 2010, 05:45:52 am »

Thanks Sutremaine.

One other thing - is it possible to 'replace' dug staircases with constructed ones in any way? I've got a few which are claystone but now I've got some Obsidian I'd really rather build them out of that.

edit:Another question: if I allocate a zone of two tiles on the edge of a brook as a fishing area and have set dorfs to only zone fish will that help control overfishing? I mean will they only pull fish from those two squares so the ones who stay away won't get caught and can repopulate the brook?

One more: If I have four fields and I set each one to only one crop in only one season, but each field is allocated a  different season, does the time that a field is left fallow give any benefit to fertility and/or crop yield?

So I mean:

Field 1: Set to a crop for summer - all other seasons fallow
Field 2 set to a crop for spring - all other seasons fallow
Field 3 set to a crop for winter - all other seasons fallow
Field 4 set to a crop for autumn - - all other seasons fallow

I think in real life if you leave a field fallow every now and then its supposed to be good for the soil or something - does this happen in DF?
« Last Edit: February 03, 2010, 04:50:22 pm by Spong »
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