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Author Topic: The 40d Little Questions Thread  (Read 219815 times)

Slazia

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Re: The Little Questions Thread
« Reply #2595 on: June 06, 2010, 09:51:52 am »

So I'm having problems farming. It's a little complex, but my main problem follows. My farmer has a field, he's assigned to work only there (no other jobs), but nothing ever seems to grow! Surely I should expect a crop of goodness every season? A complete row of plants? What am I doing wrong! Are they getting harvested when I'm not looking?
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subbes

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Re: The Little Questions Thread
« Reply #2596 on: June 06, 2010, 10:31:29 am »

[Q]uery the fields and make sure you have a crop selected for each season (a b c and d for spring, summer, autumn and winter).

Then check:  do you have seeds?  You can check this through the [z] stocks menu.  Your dwarves may nom on seeds if they like to eat them, or your kitchen may cook seeds if you have selected that in the [z] kitchen menu (I recommend you don't, until your fort is more established).

Then, if you're playing .31:  have you irrigated the field?
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After you get done trading, just give it away as a tribute. It'll really boost public perception of your fort if your dwarves are willing to give people the chert off their back.

Slazia

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Re: The Little Questions Thread
« Reply #2597 on: June 06, 2010, 11:12:15 am »

Ahh, ok. Think I have enough seeds. Do I need to irrigate farms outside, or will the weather do that for me? Also, I have the option to fertalize, do I need to do this too?
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Lord Shonus

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Re: The Little Questions Thread
« Reply #2598 on: June 06, 2010, 11:33:41 am »

You only need to irrigate in 31.xx, and then only underground. Fertilizing is not needed. It merely increases your crop yield.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

infernalis

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Re: The Little Questions Thread
« Reply #2599 on: June 06, 2010, 01:00:13 pm »

What would you rather do? Go to an insane party with all of your friends, booze and a couple of ☼golden statues☼, or remove goblin crud from traps? Remove the zone where they're partying (table, well, statue, zoo) and they should go to work. Turn them off as meeting areas and it should be fine.

Wrong. What I had to do is to press d-b-d and then c (reclaim items/buildings); and that's the thing: why dead goblins' possessions are 'forbidden' by default?
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subbes

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Re: The Little Questions Thread
« Reply #2600 on: June 06, 2010, 01:52:57 pm »

To stop all your peasants and farmers and legendary masons from running out onto the battlefield to grab a *narrow cave spider silk sock* and getting themselves slaughtered.

You can turn claiming/forbidding of death items on or off in the Orders menu.
« Last Edit: June 06, 2010, 09:43:41 pm by subbes »
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After you get done trading, just give it away as a tribute. It'll really boost public perception of your fort if your dwarves are willing to give people the chert off their back.

bluephoenix

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Re: The Little Questions Thread
« Reply #2601 on: June 07, 2010, 02:51:03 am »

I wonder, does the [SEVERONBREAKS] tag work in v31.05?
The thing is I want to add it to the BC and other creatures.
« Last Edit: June 07, 2010, 02:54:15 am by bluephoenix »
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infernalis

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Re: The Little Questions Thread
« Reply #2602 on: June 07, 2010, 05:50:09 am »

To stop all your peasants and farmers and legendary masons from running out onto the battlefield to grab a *narrow cave spider silk sock* and getting themselves slaughtered.

You can turn claiming/forbidding of death items on or off in the Orders menu.

Thanks, just got around to that menu and I gotta tell you, it does a couple of nice tricks.
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Sphalerite

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Re: The Little Questions Thread
« Reply #2603 on: June 07, 2010, 10:08:51 am »

I wonder, does the [SEVERONBREAKS] tag work in v31.05?
The thing is I want to add it to the BC and other creatures.
[SEVERONBREAKS] no longer exists in 31.0x.  This is part of the reason that BC are nigh-unkillable now.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Snook

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Re: The Little Questions Thread
« Reply #2604 on: June 07, 2010, 11:43:31 am »

How do I stop anyone and everyone from stopping whatever duties I assigned to them and rushing off to harvest plants? All of their hauling duties are off, and I can't figure out why they do this... It's annoying to see someone walk halfway across the fort to "Harvest plants" when my damn farmers are just sitting around getting drunk.

I'm in 40d if it matters.
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Jim Groovester

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Re: The Little Questions Thread
« Reply #2605 on: June 07, 2010, 11:45:10 am »

Go to the orders menu and set "All Dwarves Harvest" to "Only Farmers Harvest."
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

infernalis

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Re: The Little Questions Thread
« Reply #2606 on: June 07, 2010, 12:17:56 pm »

I'd like to understand how exactly to edit the siege options in 40d. What files/ tags / values..
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Snook

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Re: The Little Questions Thread
« Reply #2607 on: June 07, 2010, 01:30:59 pm »

Go to the orders menu and set "All Dwarves Harvest" to "Only Farmers Harvest."

Thank you so, so much.
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Hello my name is Kristoffer Jørgensen and I am from Norweigen
I come to see hot USA girls and history landmarks!!

nickbii

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Re: The Little Questions Thread
« Reply #2608 on: June 07, 2010, 03:39:11 pm »

What would you rather do? Go to an insane party with all of your friends, booze and a couple of ☼golden statues☼, or remove goblin crud from traps? Remove the zone where they're partying (table, well, statue, zoo) and they should go to work. Turn them off as meeting areas and it should be fine.

Wrong. What I had to do is to press d-b-d and then c (reclaim items/buildings); and that's the thing: why dead goblins' possessions are 'forbidden' by default?
Read Boatmurdered:
http://lparchive.org/LetsPlay/Boatmurdered/

That was a fort played in the very first version of Dwarf Fortress, which only had one Z-Level. Elephants brought it to it's knees when one of the rulers forgot to refill the cage traps. As a result the elephants got through, killed one guy, and dozens more ran to their deaths in an effort to get his stuff.

IIRC, in a truly Boatmurdered twist, the player could tried to lock the gates, but failed. Apparently a dead butterfly was in the way.
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ZenSaw

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Re: The Little Questions Thread
« Reply #2609 on: June 07, 2010, 04:04:38 pm »

So I just recently switched from 40d to 31.04.  In 40d, I used to modify the refuse pile options so my outside pile would not hold bones and skulls and stuff and an inside pile would.  In 31.04 it appears this has been changed.  How does one go about preserving/obtaining the skulls/bones/shells etc or is it even necessary.  I couldn't make heads or tails of it from the wiki and other posts.

Also, in the same fortress, I've discovered some sort of large underground water pocket. It appears to be a cavern or whatever, though as my first foray into 31.xx I'm very unfamiliar with how these work. It is only 3 z-layers tall, about 2 z-layers under the surface, and has a sort of winding shape connected to the edge of the map. I've made a well from the top of it and in the civilization screen it says there is some sort of aquatic neutral civilization around.

My question is how do I reveal it?  I once tried to dig into the water pocket and managed to slowly flood my entire fortress. I restarted from an earlier save and did not try this again.  Since it is connected to the edge of the map and appears to be completely full of water and connected to the edge of the map, will it ever drain. If so, is pumping the best option? Is that random aquatic civ in the pocket? Will the have "fun" if I pump out all the water?
« Last Edit: June 07, 2010, 04:50:44 pm by ZenSaw »
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