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Author Topic: Stonemanor  (Read 2900 times)

Haedrian

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Stonemanor
« on: November 05, 2009, 03:19:33 am »

The fortresses' name is Stonemanor - so therefore its being built into a surface fort made out of stone.

(I used Visual Fortress to see it - Brilliant program)

Here's a picture of it (the building to the right is still under construction - and that green stuff is glass windows).

Spoiler (click to show/hide)

And here's Armok's temple - the reason there's the 'tip' missing is that the edges are climeable (rampls) and the hole in the top is for delivering sacrifices...

Spoiler (click to show/hide)

And to give the volunteers a nice view on their way down - here's what's on Z=0

Spoiler (click to show/hide)

And to test the drop, we had a cute wickle kitten...

http://mkv25.net/dfma/movie-1798-testingthetempledrop

Now my next step is to pipe magma underneath the temple to give 'glowy red eyes' and 'mouth of hell' effect.

Comments? Suggestions?
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When life gives you kittens, make biscuits

Likes llamas for their long necks

Danarca

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Re: Stonemanor
« Reply #1 on: November 05, 2009, 05:31:26 am »

The kitten didn't explode, I suggest you build it taller.
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Clutter god the god of godly gods.
Om Nom nom nom nom
Ah yes the god of stone stockpiles, long randomly generated names, and gods.

Mungrul

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Re: Stonemanor
« Reply #2 on: November 05, 2009, 06:18:46 am »

The kitten didn't explode, I suggest you build it taller.
See, these wonderfully horrific sentences are what I love about DF and the forums in general.
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Haedrian

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Re: Stonemanor
« Reply #3 on: November 05, 2009, 06:30:59 am »

The kitten didn't explode, I suggest you build it taller.

I suppose I could put a large vertical tower at the top of the pyramid...

Was a bit disappointed about the lack of blood myself.
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When life gives you kittens, make biscuits

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hitto

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Re: Stonemanor
« Reply #4 on: November 05, 2009, 10:25:25 am »

What are the definitive numbers on exploding? I have a perfectly exploding/working 17-level drop but if that can be optimized to less so the dorfs pit the test subjects faster...
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Kav

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Re: Stonemanor
« Reply #5 on: November 05, 2009, 11:35:21 am »

What are the definitive numbers on exploding? I have a perfectly exploding/working 17-level drop but if that can be optimized to less so the dorfs pit the test subjects faster...

This is relevant to my interests.
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Danarca

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Re: Stonemanor
« Reply #6 on: November 05, 2009, 11:49:26 am »

I believe Einstein had a theory on just that subject.
I was it Newton?
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Om Nom nom nom nom
Ah yes the god of stone stockpiles, long randomly generated names, and gods.

HAMMERMILL

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Re: Stonemanor
« Reply #7 on: November 05, 2009, 11:56:05 am »

The bottom of the temple should reach to the lowest Z-level. From the top of the pyramid to the lowest z-level should ensure that anything dropped from the precipice should explode on impact.

You'll probably have to re-do your dwarf-face but I think it would be worth it.
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Quantum Toast

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Re: Stonemanor
« Reply #8 on: November 05, 2009, 12:06:53 pm »

I believe Einstein had a theory on just that subject.
I was it Newton?
Newton, probably. Einstein's busy working out how vermin can teleport.
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That would be as deadly to the wielder as to anyone else!  You'd sever your own arm at the first swing!  It's perfect!

Haedrian

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Re: Stonemanor
« Reply #9 on: November 05, 2009, 01:12:19 pm »

The bottom of the temple should reach to the lowest Z-level. From the top of the pyramid to the lowest z-level should ensure that anything dropped from the precipice should explode on impact.

You'll probably have to re-do your dwarf-face but I think it would be worth it.

I started on a very mountanous map - so I have up till 24 (or 28, can't remember) Z levels up if I wanted to.

I'm building a tower at the moment - I think 20 Z levels will explode anything. Will experiment with 15 for now. I'm giving the face a magma mouth/eyes at the moment.
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MrFake

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Re: Stonemanor
« Reply #10 on: November 05, 2009, 01:43:04 pm »

15 z-levels will not explode everything.  But, it will sure as hell come close.

My philosophy is that if a creature survives a 15 z-level fall, it earns its freedom, and so I build my drops no higher.  Only one goblin has yet survived and it was rudely pulverized by a passing champion.  The champion received a pat on the back for her determination.


The face is a great touch, by the way:

Dwarf - Say hello to Armok, goblin scum.
Gobbo - Armok, who that--oh nooooooo AAAAAUGHHH!!!
*blood for the blood god*
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alfie275

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Re: Stonemanor
« Reply #11 on: November 05, 2009, 05:06:29 pm »

Why dont have a 5 zlevel-ish pit below the dwarf face then have the mouth made of retracting bridges so he can open his mouth?
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Archbaron

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Re: Stonemanor
« Reply #12 on: November 05, 2009, 05:58:19 pm »

Why dont have a 5 zlevel-ish pit below the dwarf face then have the mouth made of retracting bridges so he can open his mouth?
I heavily endorse this idea.
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Quantum Toast

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Re: Stonemanor
« Reply #13 on: November 05, 2009, 06:54:38 pm »

Why dont have a 5 zlevel-ish pit below the dwarf face then have the mouth made of retracting bridges so he can open his mouth?
The trick then would be making sure that they land in his mouth.
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That would be as deadly to the wielder as to anyone else!  You'd sever your own arm at the first swing!  It's perfect!

Untelligent

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Re: Stonemanor
« Reply #14 on: November 05, 2009, 08:35:28 pm »

The trick then would be making sure that they land in his mouth.

As far as I know, falling creatures fall straight down, so that shouldn't be too hard.

That assumption ought to be tested, though, which is in part why I built a 90-level particle accelerator* that SHOULD drop goblins into a small hole in the top of my old execution tower far below.



*It accelerates the particles in the goblins into the particles in the ground. Science!
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