Fixed a tiny physics issue where if you hit your head while you still had jump force, you would be stopped(vertically) for one frame, but if, after that frame, you had vertical clearance, you could still "continue" your jump. Basically, a very minor issue that shouldn't be a problem anyway, but it should look a tiny bit better now.
Player is taking shape, and can hold a gun.
Partial images can be used for object graphics, allowing sprites and stuff later.
Mr. player has a possibly-final-but-at-least-closer-to-the-final-size collision box, and when running right, animates slightly.
If ANYONE can make a decent 4 to 8 frame run animation for him, he would be very happy.
The whole look I intend as a final image, would be a semi-military guy, mostly unarmored, though that could still change. In a way, similar to Snake, but more real life looking. (He IS wearing the outline of a bag, since he WILL have to carry weapons and DOESN'T have hammerspace).
The background color is a solid ugly purple, but it provides contrast to the character placeholder.
Controls: arrow keys to control the guy.
S to save room
L to load room
B to set room background
Loading rooms does nothing(Well, it DOES load it, but as they are all edits of "title", and the game never does a second room load, you are stuck in the first one loaded, regardless of how many actually exist), and you must name a saved room "test.dat" for it to load on startup. And it must be in the data folder.
http://www.mediafire.com/download.php?nnwzhijt01nPlease help make guy run? He currently loses his legs and bobs, from an attempt I made that didn't work out well...