Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 5

Author Topic: Dwarf Fortress Talk #4: Feedback  (Read 38574 times)

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Dwarf Fortress Talk #4: Feedback
« on: November 04, 2009, 04:14:36 am »

The fourth one has been posted.

Any comments about the format, content, quality, etc. of the call are welcome.

We took questions from the old thread.  We haven't talked yet about what's going to happen there.

Update: Here we have the pre-hyperlink transcript.  Links should be up later on.
« Last Edit: November 08, 2009, 09:03:08 pm by Toady One »
Logged
The Toad, a Natural Resource:  Preserve yours today!

Neonivek

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #4: Feedback
« Reply #1 on: November 04, 2009, 07:31:31 am »

4th one, when did this happen? I am a bit stunned that it can roll out so unmonumentously.

I gotta go check it out.
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress Talk #4: Feedback
« Reply #2 on: November 04, 2009, 07:36:20 am »

He he, it's going in the dev log in a few hours, but I put up the thread early.
Logged
The Toad, a Natural Resource:  Preserve yours today!

alway

  • Bay Watcher
  • 🏳️‍⚧️
    • View Profile
Re: Dwarf Fortress Talk #4: Feedback
« Reply #3 on: November 04, 2009, 08:10:27 am »

4th one, when did this happen? I am a bit stunned that it can roll out so unmonumentously.

I gotta go check it out.
Agreed. The website needs to play truppets and have big flashing arrows pointing to the DF talks every time another comes out.
Logged

Poojawa

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #4: Feedback
« Reply #4 on: November 04, 2009, 08:13:02 am »

Woot! Podcast!
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Dwarf Fortress Talk #4: Feedback
« Reply #5 on: November 04, 2009, 08:15:10 am »

Mind control you say?

Command us oh most toady lord, and we shall obey!

Anyway, lots of great questions and responses, especially on the mounts and time dilation stuff.  I love the esoteric answers that meander off into crazy stories and extemporizing on the world of Dwarf Fortress.

Oh yeah, and Daslaeh's avatar thing is creepy.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Re: Dwarf Fortress Talk #4: Feedback
« Reply #6 on: November 04, 2009, 01:08:09 pm »

I enjoyed that very much. Thanks guys.  :D

Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Puzzlemaker

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #4: Feedback
« Reply #7 on: November 04, 2009, 01:29:52 pm »

HeeHee.

I liked this one.

Good luck Toady!
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Dwarf Fortress Talk #4: Feedback
« Reply #8 on: November 04, 2009, 02:01:17 pm »

I'm famous! Cool!

And, for future reference, I'm male and it's pronounced 'Mef-AN-stair-as'.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Rainseeker

  • Bay Watcher
  • Listening to Toady make trumpet sounds since 2009!
    • View Profile
    • Rattown Stories
Re: Dwarf Fortress Talk #4: Feedback
« Reply #9 on: November 04, 2009, 02:10:08 pm »

I'm famous! Cool!

And, for future reference, I'm male and it's pronounced 'Mef-AN-stair-as'.

LOL, we make no guarantees that if you have a fancy handle we will pronunce it correctly.  Glad your question got answered, though!  (And also glad you're clear on your gender.)
Logged
Rainseeker writes comics!  http://rattownstories.com

Also, forum profile for said comic:  http://www.bay12forums.com/smf/index.php?topic=78817.0

Sizik

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #4: Feedback
« Reply #10 on: November 04, 2009, 02:18:42 pm »

That bit about the dwarves fighting each other reminds me of this bug I heard was in this game (Oblivion, I think). Someone would go out and hunt a deer, which made him a criminal, so a guard would attack him. This made him a criminal, so another guard would attack the first one. This made him a criminal, another guard came, and so on, until all of the guards were fighting outside the city gates. Now, due to the lack of guards, shops would be looted and etc.
Logged
Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Dwarf Fortress Talk #4: Feedback
« Reply #11 on: November 04, 2009, 03:10:55 pm »

Just in listened through this: I am Indeed brainwashed! I *AM* unable to go on with my life and function in society, and I WOULD follow orders that are not in my best interest!

On topic the mounts: One thing that I have always wanted to see in a game when it comes to mounts is that it should be a separate creature that might have different motivations than the rider and such, horses avoiding obstacles by themselves or refusing to enter places that scare them and so on in an organic manner rather than being grass powered motorbikes.

Abut the timescales: At some point way in the future, depending on exactly HOW easy it is, maybe having forts moving at adventure mode speed could be a worlgen option or something for players that have way to much time/leaves the game on overnight/own a supercomputer/play it as a challenge of some kind?

As always, this podcast was absolutely awesome! Beyond Quality even!
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Jakkarra

  • Bay Watcher
  • The Chairman.
    • View Profile
Re: Dwarf Fortress Talk #4: Feedback
« Reply #12 on: November 04, 2009, 04:57:22 pm »

Aha!

I knew there was something up when i saw the feedback thread for this, Just moments before i had not noticed the new update.

Kudos toady! On another sure-to-be-excellent Dwarf Talk! I hope it contains my question! (Though i understand if it does not ^_^)

Well done good sir! Commendations again!

Talgor

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #4: Feedback
« Reply #13 on: November 04, 2009, 05:06:46 pm »

Ah, yes. Even though it's kind of just saying "me too", I'd also like to have an option to have the Dwarf mode go at the "real time" speeds, I'm often a little miffed about games having all kinds of speedups for the passage of time, at least excessive ones... I mean, I might go for time acceleration of two or four times, but doing 20-50 times the speed of normal is a bit fast... ;)

Also, I still say Shadow of the Colossus is the only game in which there was a horse that did not behave like a moped. ;)
Logged
He who despises himself nevertheless esteems himself as a self-despiser.
-- Friedrich Nietzsche

igdfilm

  • Guest
Re: Dwarf Fortress Talk #4: Feedback
« Reply #14 on: November 04, 2009, 05:24:14 pm »

Rainseeker, you are my favorite person on here.
Logged
Pages: [1] 2 3 ... 5