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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 144496 times)

Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #255 on: January 26, 2010, 06:12:55 pm »

Romeo and Juliet Mafia. NEEDS TO HAPPEN

Just sayin web.

... Huh?  Is this an old game which never ran, or something?
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #256 on: January 26, 2010, 06:29:37 pm »

Yeah. Web said he had to fix some sort of broken-ness within the game and never finished. : (
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #257 on: January 26, 2010, 06:45:16 pm »

...Hmmmmm. Shakespeare Mafia....
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #258 on: January 26, 2010, 07:47:45 pm »

...Hmmmmm. Shakespeare Mafia....

Aztec mafia is already fulfilling our "lots of killing roles" requirement very well, thank you.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #259 on: January 26, 2010, 07:54:50 pm »

Yeah. Everyone has a suicide role. Lolz.
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SirBayer

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #260 on: January 26, 2010, 07:55:26 pm »

Thoughts I've had:

1. I'm considering continuing the fairly-simple premise from BMVIII, essentially complicating it only in that there would be a galaxy to more-or-less conquer, depending not only on games of Mafia, but of other varieties as well.

2. Garry's Mod Mafia! Simple, simple Mafia, but minus Flavor-text and plus Flavor-videos rendered in G-Mod. it's really an add-on that could be made to any basic mafia game.
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Dude, you don't want to be messing around with imperial assloads.  The conversion rate to horseloads is atrocious.
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #261 on: January 26, 2010, 07:56:00 pm »

Half Life Mafia?
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #262 on: January 26, 2010, 07:57:05 pm »

Yeah. Web said he had to fix some sort of broken-ness within the game and never finished. : (
The problem with it was that there was no real Day game required. But how about this: I'll TRY to fix it. We'll see how it goes. I'm not promising anything, but if I get it to work, I'll run it.
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SirBayer

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #263 on: January 26, 2010, 07:58:33 pm »

Org, I don't technically OWN Half-Life, so it wouldn't have Gordon Freeman... but pretty much otherwise, yeah. Garry's Mod.
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Dude, you don't want to be messing around with imperial assloads.  The conversion rate to horseloads is atrocious.
Rules are for suckers.

Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #264 on: January 26, 2010, 08:03:50 pm »

No, not what I meant. I was discussing the possibilities of an actual Hal-Life Mafia game.

Yeah. Web said he had to fix some sort of broken-ness within the game and never finished. : (
The problem with it was that there was no real Day game required. But how about this: I'll TRY to fix it. We'll see how it goes. I'm not promising anything, but if I get it to work, I'll run it.
Hell yeah. Hopefully it happens. Get Inaluct in that.
And claim Mercutio.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #265 on: January 26, 2010, 08:56:25 pm »

Org, I don't technically OWN Half-Life, so it wouldn't have Gordon Freeman... but pretty much otherwise, yeah. Garry's Mod.

Did you want to run the game literally inside Garry's Mod? You know what, that could actually fucking work.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

SirBayer

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #266 on: January 26, 2010, 10:31:01 pm »

No, that wasn't the plan. It'd be a cool game-mode, but I was just thinking a thread game with links/embedded YouTube videos allowing you to watch the GMod videos I would make.

So, y'know, night-killing would be enacted out in hilarious detail, IE a man being crushed by a giant robot.
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Dude, you don't want to be messing around with imperial assloads.  The conversion rate to horseloads is atrocious.
Rules are for suckers.

dakarian

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #267 on: January 26, 2010, 11:32:17 pm »

So basically the videos would be flavor?

That ALSO kicks ass.  In truth, you could incorporate it into ANY mafia game.  Meh, even Mountainous can work with it.

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CobaltKobold

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #268 on: January 27, 2010, 05:23:24 am »

I have theme ideas! END OF LINE.
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Pandarsenic

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #269 on: January 27, 2010, 06:10:33 am »

Org, I don't technically OWN Half-Life, so it wouldn't have Gordon Freeman... but pretty much otherwise, yeah. Garry's Mod.

I have Half-Life2, Portal, etc.

You're seriously going to make me help you with this, aren't you. :I
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