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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 144507 times)

dakarian

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #240 on: January 25, 2010, 10:39:21 pm »

The idea:  BOOT CAMP MAFIA!

The goal I'm trying to reach is a game where your day game is even more important than the final outcome.  There's two forms that come in my head: with both actually being seperately viable (meaning there COULD be two different games running).  Note that all will have a requirement of Intermediate mafia kill or WORSE.

1: 9 players, 2 scum, True Mountainous. 

Specialized rules:
- Each day at 9pm EST, the vote count is wiped.  To be marked as 'active' you MUST do two things:

1. Vote for someone.  It can be the same person each time but it cannot be for yourself or No Lynch.

2. State your reason for voting for that person.

- The vote count will contain BOTH the vote AND a quick blurb about your reason

- Frivolous votes or random votes will be accepted Day 1 only.  The host will be the final say on this matter.

-Perfect attendance (note that this will mean  vote WITH reason each day) will result in a bonus in your grade (from, for example, a C to a B)



Second Idea: 3 townies,  + X panelists

Nightless, with 3 days

- The first day, one person is scum while the other two are town.  They they debate and hunt: the town attempting to lynch the mafia while the mafia attempts to avoid being lynched.  Whoever is lynched does not roleflip.

- The next day, all 3 players return with a different person being scum.  The same occurs.  This repeats for the third day until all three people have had a turn as scum.


- During this time, the panelists speak ONLY on quicktopic, discussing the game as it goes on.  Once all three days are over, the each panelist decides who they believe was scum on each day. 

Points are then awarded as follows:

Involving the Lynch:
1 point for both townies if they lynch the mafia. 
1 point to the mafia if they manage to avoid the lynch.

Involving the Panelists:
1 point for the townies for each panelist that chooses the mafia correctly
1 point to the mafia for each panelist that chooses the wrong person as mafia.

Note that this goes for each of the three days:  example

Dakarian, Litia, and Org are players.  Webadict and Pandarsenic are panelists.

Day 1: Dakarian is scum.   Dakarian is lynched.
- Litia and Org get a point
Day 2: Litia is scum, Org is lynched.
- Litia gets a point.
Day 3: Org is scum, Dakarian is lynched
- Org gets a point.

Panelists go up and decide who they think is scum
Webadict: D1-Dakarian, D2-Org, D3-Litia
- Litia/Org gets a point for D1, Litia gets a point for D2, Org gets a point for D3
Pandarsenic: D1-Dakarian, D2-Litia, D3-Org
- Litia/Org gets a point D1, Dakarian/Org for D2, Dakarian/Litia for D3


-result:  Dakarian with 2 points, Litia and Org with 6 points.

-Game could either end in a draw or, perhaps, Litia and Org run a sudden death day where they have to convince the panelists directly who between the two are scum (one is randomly picked).


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Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #241 on: January 25, 2010, 11:11:41 pm »

I like Boot Camp Mafia [Style 1] a lot.  You should definitely run a round.

What I'm wondering, though, is how you're going to determine "Intermediate mafia skill."
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CobaltKobold

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #242 on: January 26, 2010, 01:03:17 am »

The idea:  BOOT CAMP MAFIA!

The goal I'm trying to reach is a game where your day game is even more important than the final outcome.  There's two forms that come in my head: with both actually being seperately viable (meaning there COULD be two different games running).  Note that all will have a requirement of Intermediate mafia kill or WORSE.

1: 9 players, 2 scum, True Mountainous. 

Specialized rules:
- Each day at 9pm EST, the vote count is wiped.  To be marked as 'active' you MUST do two things:
Seven immediately disqualified!

Also, this daily vote thing has not appeared to work yet, why should it work now?

counterproposal: Strategic mafia. Lurking for X gains one mafiakill. Conclusively showing someone to be acting scummy (obviously, must be a new case) generates a permanent vote on that person, regardless of their alignment. Deadlines, as hammers are not going to work with fluctuating votecounts.
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Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #243 on: January 26, 2010, 01:08:29 am »

We've never tried it.  I think it would royally piss people off in a normal Mafia game, but probably work fine for bootcamp.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

CobaltKobold

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #244 on: January 26, 2010, 01:11:14 am »

I'd swear Dak has run two games with that "feature". King of the Mafia?
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Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #245 on: January 26, 2010, 01:14:33 am »

I'd swear Dak has run two games with that "feature". King of the Mafia?

KotM ran with it briefly.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Pandarsenic

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #246 on: January 26, 2010, 01:26:11 am »

I reiterate I would like to reiterate my support for the 2t1s game with panelists.
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CobaltKobold

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #247 on: January 26, 2010, 01:28:49 am »

It sounds good, but...it's three day 1s.
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dakarian

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #248 on: January 26, 2010, 02:03:22 am »

KotM never really pushed it, mostly because the day game was so diminished due to the roles.  Once I saw that the game was really a Night-focused game I didn't bother. 

The other game that had ANYTHING like it was KWN:DE and that was a 24 hour post-or-die requirement. 

With a Mountainous setting I believe it should work much better.


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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #249 on: January 26, 2010, 03:06:29 am »

I very much like the idea of panelists and all that, but they should obviously be jurors for flavor. Also, there should either be more players or more jurors, because I feel that a lot of people will want to get involved for it. Maybe 5 players, 3 rounds, 3 jurors?

For WIFOM's sake, make it totally random who's the scum each round. Same guy could be scum 3 times in a row, it could be 3 different guys, you gotta figure it out.
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Pandarsenic

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #250 on: January 26, 2010, 04:07:16 am »

Well the thing is you don't know who's scum after the round ends - you don't know until the whole game is over.

For extra fun, make the 3 players me, Webadict, and Dak or something. XD
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dakarian

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #251 on: January 26, 2010, 09:33:26 am »

The example was KISSed for your pleasure.  I'm seeing more than 3 judges.. 5 perhaps.

a battle between me, Pandar, and Web... that might work.  In the least, I won't have to worry about being NKed N1 (yes, it IS getting to me now since uPICK was the last finished game where I lasted past D1, town or scum-and Para 12, but only because there were no town vigs.)

So far it sounds like both games might be viable.

Sidenote: 'intermediate mafia playing'.  I think of it almost like how I thought of the S ranks: If I were to ask who are the 'advanced' players everyone would pretty much give me the same people...all others would be 'intermediate'.  Also, anyone Rank B or below would be let in as well.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #252 on: January 26, 2010, 09:56:28 am »

I could probably do that.
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RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #253 on: January 26, 2010, 06:04:27 pm »

Boot Camp 2 is good.

Jurors could be a right extended to S-Ranks.

Also, the one with jurors could be extended into two layers of scum: One round with more players and jurors. Maybe 5 of each, but it would have to be the same number. Some jurors are mafia-ally, some are lyncher, some are "Protector", i.e. one player must survive. Insanity could insue. It's basically a mafia game about a mafia game.
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #254 on: January 26, 2010, 06:08:44 pm »

Romeo and Juliet Mafia. NEEDS TO HAPPEN

Just sayin web.
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