Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16 ... 108

Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 140665 times)

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #195 on: January 16, 2010, 06:55:27 pm »

Also, would anyone not interested in a semi-Bastard (my Illuminatus Mafia) be willing to have me tell them the idea and give me feedback on it?
What is it?
Logged

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #196 on: January 16, 2010, 07:02:52 pm »

You won't, I believe, meet the rank threshold anyway, so I'll PM you.
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #197 on: January 16, 2010, 07:03:30 pm »

:I

Once Christmas finishes I will.
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #198 on: January 16, 2010, 09:08:38 pm »

How about a Zombie Apocalypse Mafia game later?

You have the "town" which are zombies, and the "mafia" which are Survivors. The Survivors cannot kill at the beginning. They may search, which has a chance of them getting an item, like a Revolver, which gives them a one-shot kill, or something like that. They still have to worry about getting lynched. And stuff.


How does this sound?
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #199 on: January 16, 2010, 09:36:20 pm »

Errgh. I want to bring back my oldest mafia with some new rules.

Logged

Zai

  • Bay Watcher
  • Elmo? Is that a SIMPLE UTENSIL?
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #200 on: January 16, 2010, 10:39:40 pm »

Errgh. I want to bring back my oldest mafia with some new rules.
And what would said mafia be?
Logged
DEATH has been waiting for you. He has poured you some TEA.

Vector

  • Bay Watcher
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #201 on: January 16, 2010, 11:03:03 pm »

How about a Zombie Apocalypse Mafia game later?

You have the "town" which are zombies, and the "mafia" which are Survivors. The Survivors cannot kill at the beginning. They may search, which has a chance of them getting an item, like a Revolver, which gives them a one-shot kill, or something like that. They still have to worry about getting lynched. And stuff.


How does this sound?

Not fabulous.  What I really want to play is Aztec, to be honest.
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #202 on: January 16, 2010, 11:28:10 pm »

I know dude. I know. Need moar people
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #203 on: January 16, 2010, 11:37:53 pm »

Errgh. I want to bring back my oldest mafia with some new rules.
And what would said mafia be?
I would wait for Aztec Mafia to be over. This is my oldest and somewhat successful mafia
Logged

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #204 on: January 17, 2010, 06:21:16 am »

How's this for an idea.


Mafia game, a list of roles is posted, say 20 roles, each role fills a slot. The players PM the mod with their role choice, each role can only be picked once, and if a role is picked more times than there are roles, the player is given a random role instead. After roles and teams are assigned, 'extras' are tacked on, such as Miller or Action Immune.

Ex, 11 man game might have this list:

Role List
Cop
Doctor
Redirector
Delayer
Watcher
Vigilante
Double Voter
Bus Driver
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie

Modifiers
Miller
Death Miller
Action Immune
Secret




Another variation might be each player sends in say 3 roles, i then form the list from those roles.

A third option might be to give 'semi choice' with each player sending in 3 roles, and are assigned one of their picked roles at random


Thoughts?
« Last Edit: January 17, 2010, 06:23:35 am by Neruz »
Logged

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #205 on: January 17, 2010, 07:05:51 am »

Keep in mind, Death Miller is a VERY brutally anti-town role. Toony, despite having warned everyone he might become a Death Miller because of his role's RTD On Death power, ended up with everyone thinking he was scum.

I was going to say something about Secret, but it actually works because you can't be sure if a particular role is taken.

What about Secret Redirector, Secret Double Voter, and Secret Bus Driver though?
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #206 on: January 17, 2010, 07:10:03 am »

Well you'd know you have an ability that targets two people. Remember also that was just a quick list i threw together. I'd probably use passive roles in a real list and soforth.


Death Miller is indeed horrifically anti-town, were Death Miller to appear, i'd have to reduce the number of scum. In that 11 man game for example, normally i'd probably put 3 - 4 scum in, depending on how the power roles fell, but if there was a Death Miller in there then i'd have to reduce that to 2 - 3. Or possibly use multiple unaligned scum.


I'm looking for comments on the concept, not the specific example.
« Last Edit: January 17, 2010, 07:13:11 am by Neruz »
Logged

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #207 on: January 17, 2010, 07:18:22 am »

I was just wondering how you'd deal with those particular things. Since you have a way to deal with that, I like the idea.
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #208 on: January 17, 2010, 07:21:22 am »

Well off the top of my head, one souce i can use are the power numbers from the xylbot roles. Ovbiously they're not perfect, but they're a good place to start.

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #209 on: January 17, 2010, 07:48:29 am »

How about if multiple players pick the same role they all get townie?  Y'know, like in those weird quiz games you sometimes get.
Logged
Pages: 1 ... 12 13 [14] 15 16 ... 108