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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 140576 times)

Apostolic Nihilist

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #150 on: January 03, 2010, 11:51:32 am »

To force a tie? Well, yeah. Unless there's an SK, in which case the win goes to him and everyone else (mafia included) loses.

WIFOM mafia sounds immensely interesting.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #151 on: January 03, 2010, 01:13:41 pm »

Probably a good idea to limit how much poison they have. After all, they could just choose to poison all the drinks except theirs and refuse to switch.

No, I think limiting it to one poisoning a night is probably best.
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ToonyMan

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #152 on: January 03, 2010, 01:26:58 pm »

Sounds fun.  I would join that totally.
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Halmie

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #153 on: January 03, 2010, 08:46:00 pm »

Ditto ^.

10 Jesters sounds incredibly amusing.
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Meh.

RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #154 on: January 03, 2010, 09:47:07 pm »

Idea: Wine Seller

There are two of them, and once per day they may each offer to "sell" someone a glass of wine. This trades a glass of wine with a random effect in it for the player's glass. They may not sell to themselves or each other. The purchase is unannounced, and the seller does not add to his sold count if either Seller drinks it. One Wine Seller would have effects with his wine that would be mafia-ally, the other would be the same, but town. Only one can win: by outselling the other.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #155 on: January 04, 2010, 07:42:53 am »

Ditto ^.

10 Jesters sounds incredibly amusing.
I saw a game with a mafia partnership and a so called "mime-team".  The mafia won in the normal way while the mimes won when they were both lynched.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #156 on: January 08, 2010, 10:29:43 am »

I'd like to add Musical Mafia. Basically each Night, the Mafia is made random each end of the Night. So, one Day you could be town, and the next you're mafia.

There are certain rules, like if you're lynched, you remain that alignment. All inspects will take your alignment from before the switch. The mafia has to choose someone to kill. There are only a set number of mafia. You will not be told who your partner(s) is/are (Which means there will be a kill chooser among the mafia. You'll need to give a list of targets to avoid hitting your mafia-mates :P. Kills are done before the switch happens as well, so that Mafia won't be switched onto a target.) This means that in order to win, you must get down to ONLY all town or all mafia.

The order of operations would be:
Redirect
Roleblock
Protect
Kill
Inspect
Switch

I think it's a good idea, and takes a new turn on dak's KotM. Or KWN.
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CobaltKobold

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #157 on: January 08, 2010, 06:24:23 pm »

It sounds like a great downgrade in terms of 'skill usable'
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dakarian

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #158 on: January 08, 2010, 06:37:39 pm »

Scumhunting will work in a game like that, but the tells will be vitally different from before.

OOO, will the roles randomize as well?  One day a cop, the next the mafia, the next a townie?
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #159 on: January 08, 2010, 07:33:29 pm »

Come on guys.

Aztec Mafia is up. Geez, you guys wanted it so bad I finally decided to run it and now only two people have joined.
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Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #160 on: January 08, 2010, 07:35:29 pm »

I'm actually thinking it might be a good idea to keep a locked thread, pinned to the top of the subforum, which says which games are open with how many slots left (plus a short description).  If anyone thinks that's a good idea, I'll take care of it and keep it up to date.

How does one go about making stuff pinned, though?
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #161 on: January 08, 2010, 07:36:40 pm »

Toady
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Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #162 on: January 08, 2010, 07:38:19 pm »

Toady

Right-o.  Do you personally think it would be a good idea to do something like that (so you can quickly find out what's open and such), or would you rather keep to our current system?
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #163 on: January 08, 2010, 07:42:22 pm »

Y'know, it might actually be useful to give someone local modding powers for this sub-sub forum.
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #164 on: January 08, 2010, 08:04:15 pm »

Hmmm...

Kinda thinking of bringing back Secret Agent Mafia aka Spy Mafia.
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