Quantum Mafia!
The Meta-Scenario:
Even as you read this, in an infinite number of parallel worlds, an infinite number of players are reading a thread more or less like this one. In each of those worlds, the players will be playing a very simple Mafia game. Their rules will be as follows:
Players are either Town or Corrupt; there are no Independents.
The Townies win when they have lynched all the Corrupt.
The Corrupt win when they are equal or superior in number to the Townies.
Players, whether Town or Corrupt, do *not* have to survive to win. Townies, living or dead, win when the Town wins. The Corrupt, living or dead, win when the Corrupt win.
Days last 24 hours, and begin at 20:00 server.
Every day, all living players must vote to lynch one of their number. Voting is mandatory. If a player has not voted by the end of the day, he is deemed to have voted for himself.
The player with the most votes will be lynched. A majority is not necessary. The dice will decide any ties.
Nights last 24 hours, and begin at 20:00 server. Players may not post to the thread at night.
Every night, the Godfather must send that night's kill target to the GM.
If the Godfather is lynched, another one of the Corrupt becomes the Godfather.
The Corrupt may not kill one of their own.
Every night, all potential Investigators must send their night's Investigation targets to the GM.
There are no powers other than alignment Investigators. However, all Townies believe themselves to be alignment Investigators until one of their conclusions is proven wrong (think *Clue*). One of the Townies is actually an alignment Investigator whose conclusions are always correct.
All the other Townies receive random results each night until one of their random results is proven wrong.
A dead player may make a single death post to the thread. He or she may not otherwise communicate with other players.
As metaplayers in the Quantum Mafia metagame, an abstraction of all of those hundreds of games, you will follow all the rules of those basic games, except that you may post to our metathread whenever you like.
Game Mechanics:
Before the start of each Day, each Metaplayer is PM'D his/her current Corrupt/Town percentage.
At the start of the game, all Metaplayers will have the same chance of being Town or of being Corrupt, and all Metaplayers will believe themselves to be Investigators. Although this game is being played in hundreds of parallel worlds, we will assume that each player makes the same choice of lynch vote, and, if applicable, the same choice of night kill or Investigation target, in each of those hundreds of worlds. So you only need to send me one lynch vote each day and, if applicable, one night-kill vote or Investigation target per night.
Night kills only take effect when the Godfather is lynched. All players killed by the Godfather immediately become 100% dead and out of the game, and they stand revealed at that time as 100% Town, since the Corrupt cannot kill their own. Whenever a Metaplayer is determined to be Corrupt, he or she *will* prove to be the Godfather. (The uncertainty about that is only a feature of the basic game, not the Metagame.)
Lynchings take effect at once. A player who has been lynched is 100% dead and out of the game.
If the true Investigator is killed, then he or she is revealed in death as the true Investigator and all of his or her conclusions become true. There is only One True Investigator; once he/she is dead, that's it for Investigation.
Quantum ghosts (players actually night-killed earlier, but not yet known to be dead) may behave as though they were alive until they are determined to be 100% dead. (What, you've never heard of entire graveyards voting?)[/quote]