Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 95 96 [97] 98 99 ... 108

Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 144646 times)

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1440 on: November 19, 2013, 07:34:59 pm »

Weird experimental idea: Pro-Am Mafia.  The setup requires 14 people - 7 beginners and 7 experienced players, but uses the Sprint setup.  Each beginner is paired with an experienced player, and the pair is then assigned a quicktopic and a playerslot.  Both players are then playing the same role.

The beginners all have a chance to talk about the game with their partner, and there's built in redundancy which should mean that playerslots don't fall silent when someone flakes.
Logged

Imp

  • Bay Watcher
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1441 on: November 19, 2013, 07:39:54 pm »

Weird experimental idea: Pro-Am Mafia.

I'd sign up to try that set up.
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

zombie urist

  • Bay Watcher
  • [NOT_LIVING]
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1442 on: November 19, 2013, 07:40:15 pm »

I created a new topic devoted to general BM discussion here.
http://www.bay12forums.com/smf/index.php?topic=133427.0
Logged
The worst part of all of this is that Shakerag won.

Persus13

  • Bay Watcher
  • 6th King of the Mafia
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1443 on: November 19, 2013, 09:05:47 pm »

So, out of curiousity, is running a mafia game easier or harder than playing in one?
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1444 on: November 19, 2013, 09:10:21 pm »

So, out of curiousity, is running a mafia game easier or harder than playing in one?
Easier. Really. :P
Logged

Vector

  • Bay Watcher
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1445 on: November 19, 2013, 09:24:30 pm »

So, out of curiousity, is running a mafia game easier or harder than playing in one?

Definitely harder >_>
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Imp

  • Bay Watcher
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1446 on: November 19, 2013, 09:25:38 pm »

So, out of curiousity, is running a mafia game easier or harder than playing in one?

One day, maybe it'll be our turn to try it and find out!
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1447 on: November 19, 2013, 09:26:23 pm »

<.<
..Or mostly depending on what kinda game you're running.  :P



So, out of curiousity, is running a mafia game easier or harder than playing in one?

One day, maybe it'll be our turn to try it and find out!
I'd be looking forward to it :3

Who is claiming the spot for next BM Mod [post-ZU]? If not, I'm taking it :D
Logged

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1448 on: November 19, 2013, 10:49:30 pm »

If you're playing a game, screwing up gets you lynched.

If you're running a game, screwing up can ruin the game for everyone.


I wouldn't say it is harder exactly, but it's a different skill set and has higher expectations.


The Pro-Am is an interesting idea.  On the topic of extensions, I've always found that D1 is the longest.   What about a "starter" game with simple roles*, a long D1, and regular length days the rest of the game?  It'd be marketed to players of any skill level, with the thought that the percentage of beginners is lower without being overwhelming.


*Two good examples: Wild West Mafia and Mafia Salad.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1449 on: November 19, 2013, 11:21:27 pm »

So, out of curiousity, is running a mafia game easier or harder than playing in one?
Depends. You can definitely make a game that's easier to run than play. We have basic setups if you're willing to play. Plus, Beginner's Mafia is a good mod starter, but don't consider any of these to be your only choices. If you can entice people to play your game, you're set.

So, out of curiousity, is running a mafia game easier or harder than playing in one?

Definitely harder >_>
You write, like, twelve pages of notes and flavor. You are in the minority.

PLUS IF YOU WANT TO MAKE A GAME MAYBE WE COULD DO THAT WINK WINK NUDGE NUDGE DEFENESTRATE? BUT DON'T TELL THE OTHERS THEY MIGHT JUDGE
Logged

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1450 on: November 19, 2013, 11:24:31 pm »

You know guys... I think Web and Vector are having a spat. They haven't talked to each other, in any way, shape, or form, in ages. It's odd.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1451 on: November 19, 2013, 11:28:33 pm »

You know guys... I think Web and Vector are having a spat. They haven't talked to each other, in any way, shape, or form, in ages. It's odd.
She never wants to play Mafia with me anymore! She always has a headache or had a rough day at work!
Logged

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1452 on: November 19, 2013, 11:29:45 pm »

Have you considered counseling? I know it helped me and my [insert whatever word you'd like here] to play mafia together more.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1453 on: November 19, 2013, 11:31:26 pm »

Have you considered counseling? I know it helped me and my [insert whatever word you'd like here] to play mafia together more.
But then I'd have to discuss my feelings.

And then she'd lynch me for appealing to emotions.
Logged

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1454 on: November 19, 2013, 11:34:26 pm »

Then she'd be playing mafia with you. I never said it was the perfect plan.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
Pages: 1 ... 95 96 [97] 98 99 ... 108