May as well through my idea up for speculation:
The central mechanic is that everyone has second lives and the day cycle is divided into three phases instead of two.
During the morning phase everyone votes to take away the extra life of one player and give it to another player. The players with the most vote in either category will be selected (as opposed to the most voted pairing). If a player requests replacement, both of their bodies are also up for voting, similarly with players who have been absent for over 72 hours. This phase lasts 24 hours without extension.
During this phase out of town guests (people in the replacement queue) may post once offering their candidacy for becoming a part of the town, town may then vote them in by giving them a body to inhabit. If they are taking the primary body of another player they are counted as replacing that player and get their role and win-con. If they only receive a secondary body they are randomly assigned a win-con with weighted chances based on the number of each side that voted for them receiving the body (so if 3 town and 1 mafia voted for them, they would have a 75% chance of being town and 25% chance of being scum).
During the day phase business is as normal: The player voted to be lynched only loses one life. This phase would last 48 hours
The night phase is also fairly normal, players send in their actions etc. This phase lasts 24 hours.
For the basic version the power-roles I have in mind are:
Saboteur- During the night the saboteur may destroy one extra body a player has.
Tracker- Standard version
Doctor- Standard version
Watchman- During the night you may chose to protect a players extra life, if any party would have messed with the body you scare them off
Additional power roles I want to add but aren't part of the basic game:
Body Thief- The thief starts with no extra lives, during the night he may steal an additional life from some player. He wins and is removed from the game if he has three or more extra lives.
Body Hacker- During the night he may select any secondary body to enhance with two of the following:
Telepathy - Gives access to a chat room shared across everyone who has this ability
Empathy - Gives the ability to determine the truth of a statement once per day
Charisma - Gives two additional votes to the player
Internal Battery - Protects the body against saboteurs
Internal Explosives - Grants the ability of a suicidal paranoid gun owner
Aesthetically I'm thinking this works within a cyberpunk theme.
Thoughts?
Let me see if I get this right:
So there's two voting sessions and a night phase.
In each voting session, we vote to not only take a 'life' of a player, but also give that 'life' to another. I imagine that, once you run out of lives you are 'dead'.
From there, the roles involve taking, removing, protecting, or adding to people's lives.
I like the central theme of it. I'm not sure the 'second phase' is needed, though. I see the goal: you have two lives and those lives each get a vote. However, if I want to lynch PlayerX then I have no reason to vote for him once then leave him alone. I'll want ALL of his lives from the getgo. As such, it might be best just to have one day phase. As for how to handle the lives issue, there's two ways to handle the lynch vote as I see it:
1. One life= one vote, and lynch kills ALL lives. Would be tricky to balance but would be easier to manage than #2
2. Multiple voting boards. I'll explain:
Say I had 2 lives. Voting board #1 starts up and we vote as normal, with everyone having 1 vote. However, since I have TWO lives, I can use my second life to start a second Voting board (#2). Only people with a second life can vote on Voting Board #2. If you have a third life, you can vote in Voting Board #3 and so on. Of course, in most cases, people will dump all of their votes on the same person.
so if WTF! has 1 life, I have 2 lives PlayerX has 3 lives, and Litia has 4 Lives. I vote for PLayerX, PlayerX votes for me, Litia votes for WTF and WTF votes for PlayerX. The result will be this:
Voting Board #1
PlayerX[2]: WTF!, Dakarian
Dakarian[1]: PlayerX
WTF![1]:Litia
Voting Board #2
PlayerX[1]: Dakarian
Dakarian[1]: PlayerX
WTF![1]:Litia
Voting Board #3
Dakarian[1]: PlayerX
WTF![1]:Litia
Voting Board #4
WTF![1]:Litia
Everyone can vote in #1 since we all have one life. This results in PlayerX losing a life.
Only people with two lives can vote in #2. This results in a 3 way tie. Nothing happens.
Same for #3, two way tie.
Only Litia has 4 lives so she can vote in #4, which results in WTF! losing a life.
Result: PlayerX goes down to 2 lives and WTF! is lynched.
Of course, now that I see it in action, it makes MUCh more sense to NOT just dump all votes on the same person all of the time. You're free to use your votes however you wish.
It's crazy, but it keeps teh spirit of the 'multiple votes with multiple lives' idea and gives a lot of power towards those that can collect a lot of lives.
Many of the other features can remain, such as the town being able to vote on who gets the lives. Perhaps have it so that the lives are evenly spread through the town in the order of the vote. i.e. Thus in the above example, 2 lives were taken (PlayerX and WTF!). The 'granting vote' works as follows (note, 1 player, 1 vote.. you get no additional power for having additoinal lives. Too much feedback loop of POWER):
Litia: 4 votes
PlayerY: 6 votes
Dakarian: 1 vote
WTF!: 5 votes
The lives are given out one at a time top to down. In other words, PlayerY and Litia get a life. If 3 lives were up for grabs, WTF would also get 1. if 4 lives, We ALL would get a life.
As far as the roles, the only role I have issue with is the Hacker. Seems way too powerful and, honestly, I like the idea of most of the roles being based on the life system. Maybe a person who gains power based on how many lives they have.