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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 143560 times)

Teneb

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1230 on: May 21, 2013, 01:07:39 pm »

I can think of a few ways, (including all town getting a night kill but shed loads of protects and redirects and blocks and whatnot). Better idea: no night kill, town win when there all equal or less town than jesters. It'd be called Suicidal Mafia.
So the objective is to lynch town instead. It could be intresting, I guess. With no night kills, unless there are a lot of other powers, there would be no point in having a night.
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notquitethere

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1231 on: May 21, 2013, 03:01:32 pm »

Maybe you wouldn't have a night ala Mafia and Masons.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1232 on: May 21, 2013, 03:02:29 pm »

It'd be quite a bit like VLR
« Last Edit: May 21, 2013, 03:09:00 pm by Leafsnail »
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Captain Ford

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1233 on: May 21, 2013, 03:07:06 pm »

How about Inverse Mafia?

Game consists of an informed minority of jester scum. Town are uninformed mafia. Scum win when they are all lynched, town win when scum have all been night killed.
I like this. Give the jesters the night kill, force them to use it, and then give every townie a redirect.
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...Holy shit. Ford, you get the Official Medal of Epic Awesomeness.
Its official! Ford! You need to put it in your sig now! "Official Mafia Welcomer!"

RangerCado

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1234 on: May 21, 2013, 05:04:29 pm »

How about Inverse Mafia?

Game consists of an informed minority of jester scum. Town are uninformed mafia. Scum win when they are all lynched, town win when scum have all been night killed.
I like this. Give the jesters the night kill, force them to use it, and then give every townie a redirect.
Do you realize the chaos all those redirects would do? It'd be like magic mafia again where every NK either went to Vector, NQT, or someone Tiruin protected.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1235 on: May 21, 2013, 05:16:51 pm »

How about Inverse Mafia?

Game consists of an informed minority of jester scum. Town are uninformed mafia. Scum win when they are all lynched, town win when scum have all been night killed.
I like this. Give the jesters the night kill, force them to use it, and then give every townie a redirect.
Do you realize the chaos all those redirects would do? It'd be like magic mafia again where every NK either went to Vector, NQT, or someone Tiruin protected.
Psh, Magic Mafia was fine. She just got super unlucky.
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Captain Ford

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1236 on: May 21, 2013, 05:24:40 pm »

How about Inverse Mafia?

Game consists of an informed minority of jester scum. Town are uninformed mafia. Scum win when they are all lynched, town win when scum have all been night killed.
I like this. Give the jesters the night kill, force them to use it, and then give every townie a redirect.
Do you realize the chaos all those redirects would do? It'd be like magic mafia again where every NK either went to Vector, NQT, or someone Tiruin protected.
You think that would be chaotic?

You realize the jesters will have to fakeclaim. :)
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...Holy shit. Ford, you get the Official Medal of Epic Awesomeness.
Its official! Ford! You need to put it in your sig now! "Official Mafia Welcomer!"

Captain Ford

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1237 on: May 21, 2013, 08:00:27 pm »

Thats...

a very interesting idea  :o
Host this  8)
I will consider it. Keep a lookout for Geriatric Mafia.
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...Holy shit. Ford, you get the Official Medal of Epic Awesomeness.
Its official! Ford! You need to put it in your sig now! "Official Mafia Welcomer!"

birdy51

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1238 on: May 21, 2013, 09:08:31 pm »

...I believe I accidently helped spawn a new mafia varient that involves killing off the elderly. I'm not certain whether this is a good thing or not!
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1239 on: May 21, 2013, 09:33:26 pm »

...I believe I accidently helped spawn a new mafia varient that involves killing off the elderly. I'm not certain whether this is a good thing or not!
You only have to give them their medication.
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birdy51

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1240 on: May 22, 2013, 06:31:48 pm »

Wait... Aha!

http://wiki.mafiascum.net/index.php?title=Suicidal

I am not the first one to consider this idea! It's just labled differently than one might expect.
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birdy51

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1241 on: May 31, 2013, 09:34:17 pm »

Alright!

I am reawakening this thread again in order to do a bit of theory crafting that may or may not result in me running an experimental gametype... I suppose it all depends on how well this idea is received. Anyways, let's get started.



I have been tossing around the idea of a new type of character, one that has the ability to participate in the traditionally closed Mafia dialogue, but is a part of the Town Faction. For the sake of convenience, I shall call it the Double Agent. Using their private conversations as evidence, the Double Agent is designed to hunt down the Mafia from within by reading their private chat logs.

I will not bastardize the role though. The Mafia will be alerted by the presence of the Double Agent, both in their pre-game bios and in the QuickTopic. In order to protect their identities, I will provide them with codenames and the identies of their partners in crime. The Double Agent will also be given a code name, so that the Double Agent can converse with them freely with the Mafia if he or she chooses.

This leaves room for the Double Agent and the Mafia to play mind games with one another in a game of wits freely, each trying to worm into their faceless enemy.

In addition to their ability to communicate with the Mafia, I am also considering giving the Double Agent a X-Shot power, in order to make the Double Agent a bit stronger.



Now, flavor!

If you haven't guessed already, the game is based around the idea of the games of spies and plays out as a Cold War Drama. Set in the idyllic countryside of Switzerland, a series tentative peace talks between the two world powers of The United States and Soviet Union are about to begin, when a string of murders take place, diplomats on both sides being the target.  Anarchists are suspected, but nothing is certain. Neither side is pleased; nor are they willing to trust one another. Both the Soviet Union and USA send their own respective agents disguised as diplomats to investigate the occurence. It is their mission to find the anarchists among peace makers... And avoid being killed in the process.

Their story is told by a survivor of the incident, an enigmatic elderly man spinning a tale of intrigue to his grand children.



Finally, I'm trying to think of some other characters that fit the theme, and how to maximize player activity without there being role overload. The Bodyguard is perfect for this setup, as he has both a thematic reason for being at a diplomatic summit, and he has the ability to protect against a Mafia attack. I'm thinking of giving him a one-shot Bullet-Proof. This means that he can save someone once without risking his life. The second time he protects someone however will end in his death. His sacrifice will not be in vain though, as his target is saved.


That is enough out of me though. Any thoughts or suggestions?
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notquitethere

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1242 on: May 31, 2013, 09:55:18 pm »

I think the Double Agent role would work if there are established codenames for everyone in Mafia-chat and no one fluffs up and comments while signed into their quicktopic profile.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1243 on: May 31, 2013, 10:20:24 pm »

I don't know... that role is just... boring.
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zombie urist

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1244 on: June 01, 2013, 12:26:44 am »

Help Ford with Geriatric mafia.
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