Alright!
I am reawakening this thread again in order to do a bit of theory crafting that may or may not result in me running an experimental gametype... I suppose it all depends on how well this idea is received. Anyways, let's get started.
I have been tossing around the idea of a new type of character, one that has the ability to participate in the traditionally closed Mafia dialogue, but is a part of the Town Faction. For the sake of convenience, I shall call it the Double Agent. Using their private conversations as evidence, the Double Agent is designed to hunt down the Mafia from within by reading their private chat logs.
I will not bastardize the role though. The Mafia will be alerted by the presence of the Double Agent, both in their pre-game bios and in the QuickTopic. In order to protect their identities, I will provide them with codenames and the identies of their partners in crime. The Double Agent will also be given a code name, so that the Double Agent can converse with them freely with the Mafia if he or she chooses.
This leaves room for the Double Agent and the Mafia to play mind games with one another in a game of wits freely, each trying to worm into their faceless enemy.
In addition to their ability to communicate with the Mafia, I am also considering giving the Double Agent a X-Shot power, in order to make the Double Agent a bit stronger.
Now, flavor!
If you haven't guessed already, the game is based around the idea of the games of spies and plays out as a Cold War Drama. Set in the idyllic countryside of Switzerland, a series tentative peace talks between the two world powers of The United States and Soviet Union are about to begin, when a string of murders take place, diplomats on both sides being the target. Anarchists are suspected, but nothing is certain. Neither side is pleased; nor are they willing to trust one another. Both the Soviet Union and USA send their own respective agents disguised as diplomats to investigate the occurence. It is their mission to find the anarchists among peace makers... And avoid being killed in the process.
Their story is told by a survivor of the incident, an enigmatic elderly man spinning a tale of intrigue to his grand children.
Finally, I'm trying to think of some other characters that fit the theme, and how to maximize player activity without there being role overload. The Bodyguard is perfect for this setup, as he has both a thematic reason for being at a diplomatic summit, and he has the ability to protect against a Mafia attack. I'm thinking of giving him a one-shot Bullet-Proof. This means that he can save someone once without risking his life. The second time he protects someone however will end in his death. His sacrifice will not be in vain though, as his target is saved.
That is enough out of me though. Any thoughts or suggestions?