Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 79 80 [81] 82 83 ... 108

Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 144115 times)

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1200 on: April 08, 2013, 05:41:51 am »

Dating sim mafia.
I am in support, particularly considering the surprising lack of all those silly Lovers setups over here.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1201 on: April 08, 2013, 12:52:54 pm »

I should try thinking how that would work today.  I do want to host a game at some point that isn't KotM4...
Logged

Vector

  • Bay Watcher
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1202 on: April 08, 2013, 12:56:35 pm »

Dude, I've been hoping for another Toon Mafia for a long time now.  Yes, please?
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1203 on: April 08, 2013, 05:07:39 pm »

Dude, I've been hoping for another Toon Mafia for a long time now.  Yes, please?
Okay, I'll keep it closed set-up then.
Logged

Griffionday

  • Bay Watcher
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1204 on: April 08, 2013, 06:08:43 pm »

Already totally want in.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1205 on: April 08, 2013, 11:19:42 pm »

Okay the OP is pretty much entirely made.  I still need to balance and figure out more roles, but the basic premise is almost set in stone.  I can't really disclose anything in this thread though.

There's three games running right now, and like three in sign-ups.  I would like to start this before KotM4 although it's likely I'll have to dual-host if it turns out to be really long, which I don't really mind.
Logged

Okami No Rei

  • Bay Watcher
  • It is by will alone that I set my mind in motion.
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1206 on: April 08, 2013, 11:40:41 pm »

Why the rush to start KotM4?  Is your crown weighing you down already?
Logged
It is by the spice caffeine that thoughts acquire speed.
...start thinking that everything somebody does is scummy or that everything is part of some scummy plan to be incredibly devious and mislead the town...

Hapah

  • Bay Watcher
  • The nice guy.
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1207 on: April 08, 2013, 11:54:19 pm »

Toony just wants to give me a shot at REDEMPTION. I still can't believe I flubbed the game that bad. ~__~
Logged
I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1208 on: April 09, 2013, 01:13:30 pm »

Why the rush to start KotM4?  Is your crown weighing you down already?
Not really, it should be by the end of the summer though at least.  The gap between the previous KotM was like half a year and I'd rather it be a quarter to fit seasons.  So sometimes during the summer sounds good.

I'd really rather prefer to host TM7 first too though and that'll at least add some time.
Logged

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1209 on: May 20, 2013, 07:30:02 pm »

I have an interesting idea that I have been floating about in my head. It's not likely to spawn a new gametype or anything, but it's interesting idea nonetheless and I want to know what others think.

What if there was an attribute called "Old" or "Cursed" that causes the player who has it to die automatically on the Xth Night. Only they know that they will die on the Xth night, regardless of any protection or doctors visits.

Being doomed to die an inevitiable death, how do you think this would effect the mindset of the player?
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1210 on: May 20, 2013, 07:41:04 pm »

There was actually a role like that on mafiascum recently and everybody hated it.  That might be partly because it was mafia and also caused the nightphase to be skipped if lynched.
Logged

Captain Ford

  • Bay Watcher
  • Eating dragons has some side effects...
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1211 on: May 20, 2013, 10:22:59 pm »

A town version might be more interesting. It would be practically the definition of the word "expendable". His best strategy would be trying to absorb a nightkill for the team.

...I wonder what other interesting wincons you could give that kind of role. Or powers.

I think combining that property with a vig would be kind of fun.
Logged
...Holy shit. Ford, you get the Official Medal of Epic Awesomeness.
Its official! Ford! You need to put it in your sig now! "Official Mafia Welcomer!"

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1212 on: May 20, 2013, 10:33:31 pm »

Indeed!

Having it on a mafia member would be a bit counter intuitive, the scum will always be slated to die so there is no use in speeding it up. But on a Townie, the implications can go a bit deeper... Especially if it is an Old Cop or as you said, a Vig. They are going to die eventually unless they win quickly, so it would give them much more reason to be aggressive scum hunters.

Also, I probably should have guessed that I am not by any means the first to consider this idea. Still, it might make for an interesting flavor to have characters dying of old age as the game goes on.

Which leads me to a new thought... What if the player is told that they will die old age, but they aren't told which day?

Or if they are told they are Old, but they aren't actually slated to die of Old Age until Turn 15, making the idea that they old completely pointless!

My sideburns are itchy in maniacal thoughts...
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

RangerCado

  • Bay Watcher
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1213 on: May 20, 2013, 10:35:20 pm »

hmm. Town role. Will die Night 3 after all actions are taken. Immune to NK's. If inspected, message: Doomed to die, appears. If lynched, all actions during the night hit random targets, no matter what the action was.
Logged
The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1214 on: May 20, 2013, 10:46:45 pm »

These sound just like anti-fun roles. It sounds good in theory, but it doesn't work well in practice. You just feel less useful than others, which defeats the purpose of the game.
Logged
Pages: 1 ... 79 80 [81] 82 83 ... 108