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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 144096 times)

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #960 on: February 10, 2012, 12:33:33 pm »

Well a massclaim wouldn't "break" the setup so much as just allow you to use the roles normally.  Surely the way to out people lying about roles is to test them and lynch anyone who lied.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #961 on: February 10, 2012, 01:12:46 pm »

Technically, it's just B12 Mafia or Vote Mafia, but with a BYOR aspect.
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Powder Miner

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #962 on: February 10, 2012, 09:24:32 pm »

No- you actually don't see the abilities you use. Only someone else's.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #963 on: February 10, 2012, 11:39:23 pm »

That is a terrible idea.
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Powder Miner

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #964 on: February 11, 2012, 10:11:14 pm »

Yeah. ...That's just mountainous/inundate the mod with copious amounts of PMs.
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Darvi

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #965 on: February 16, 2012, 04:47:06 pm »

How about a Rashomon-style mafia? Everybody gets a bit of flavour that directly contradicts somebody else's, and the mafia are the only people who may or may not know the whole truth which they have to cover up.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #966 on: February 16, 2012, 09:03:49 pm »

That actually sounds like a good idea. But it'd be tough to implement.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #967 on: February 16, 2012, 09:42:48 pm »

So there is actually a "true" narrative but all player's accounts are conflicting?  And the mafia has to make up their own conflicting account?
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Dariush

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #968 on: February 21, 2012, 11:49:28 am »

I've got an idea for a... Flavor-Heavy Beginners'.

Basic premise: every townie (but not scum, who have to fakeclaim if (or rather when) a massclaim comes) gets a named role, but no special abilities. All named roles are openly listed. To spice things up, there's a role cop and two townies share the same role.

Opinions?

Urist McUselessNoble

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #969 on: February 21, 2012, 11:53:17 am »

Pro: It makes the learning curve less steep, because well-defined flavour gives people ways to catch inconsistencies.

Con: Players may come to rely on finding inconsistencies in flavourclaims rather than developing the scumhunting they'll need for flavour-free games.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #970 on: February 21, 2012, 12:16:50 pm »

I've got an idea for a... Flavor-Heavy Beginners'.

Basic premise: every townie (but not scum, who have to fakeclaim if (or rather when) a massclaim comes) gets a named role, but no special abilities. All named roles are openly listed. To spice things up, there's a role cop and two townies share the same role.

Opinions?
Downvote.

This is a very bad idea, because scum should not have to guess correctly their role. It's like having a Themed Game with the Beatles. There's only four of them, so that fifth one has to claim one of them or get lynched immediately. And then he gets lynched the next Day even if he makes it.
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Dariush

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #971 on: February 21, 2012, 12:57:45 pm »

This is a very bad idea, because scum should not have to guess correctly their role. It's like having a Themed Game with the Beatles. There's only four of them, so that fifth one has to claim one of them or get lynched immediately. And then he gets lynched the next Day even if he makes it.
Wait... what? The scum won't have to guess whose role? Fifth who?

webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #972 on: February 21, 2012, 01:09:59 pm »

I've got an idea for a... Flavor-Heavy Beginners'.

Basic premise: every townie (but not scum, who have to fakeclaim if (or rather when) a massclaim comes) gets a named role, but no special abilities. All named roles are openly listed. To spice things up, there's a role cop and two townies share the same role.

Opinions?
Every Townie gets a named role.
All named roles are openly listed.
Scum do not get a named role.
Massclaim first day, game over.
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Dariush

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #973 on: February 21, 2012, 01:15:11 pm »

Massclaim first day, game over.
Except among 5 townies three roles would get a duplicate.

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #974 on: February 21, 2012, 01:37:23 pm »

I'm pretty sure the town would still have a roughly 90% chance of winning even with random lynches though.  The townies would have their suspect pool narrowed to 6.  They'd have to mislynch one of the townie duplicates, and get a pairing wrong, and get a pairing wrong again.  If a mafia member is lynched before their townie with the same claimed role the mafia lose.

Also if you counterclaim the rolecops rolename then you instantly lose.
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