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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 143499 times)

Heliman

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #795 on: March 19, 2011, 12:44:03 am »

What trolls? Bay12 only has Misinformed Individuals.
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Bdthemag

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #796 on: March 19, 2011, 12:44:26 am »

Haha, go look at the Notable Games Archive =)
Shit, whenever I have a good idea its already taken...
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #797 on: March 19, 2011, 08:38:51 am »

Haha, go look at the Notable Games Archive =)
Shit, whenever I have a good idea its already taken...
We are one step ahead of everyone.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #798 on: March 19, 2011, 09:34:33 am »

Bay 12 Mafia wasn't actually trolls vs normal users, though.  The alignments were decided randomly.

...Ok, I admit that Cobrarsenic was force-mafia'd.  But other than that they were random.

We did have Religious Flame War Mafia which was sort of like that though.  Weird because most of the mafia leaders were able to claim without fear of retribution.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #799 on: March 19, 2011, 11:08:33 am »

Haha, go look at the Notable Games Archive =)
Shit, whenever I have a good idea its already taken...
We are one step ahead of everyone.
All according to plan.
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Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Toaster

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #800 on: March 19, 2011, 10:56:53 pm »

BYOR 5 had trolls.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

breadbocks

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #801 on: March 29, 2011, 07:07:21 am »

It did.

SOLLUX!!!! *Shakes fist* That screw it all up so badly.

So, new idea: Freze mafia. Once the vote is down, it can't be changed.
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Clearly, cakes are the next form of human evolution.

Ottofar

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #802 on: March 29, 2011, 09:14:44 am »

Been done.

Or maybe not, but at least said.

RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #803 on: March 29, 2011, 07:52:26 pm »

Been done or implemented.

Also, if anyone wants to figure out how to run A Mafia In a State of Quantum Uncertainty (Quantum Mafia) or run a successful (i.e. not broken) One-lynch, I can tell you what NOT to do on those. But I really would like to see a Quantum Mafia go through.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #804 on: March 29, 2011, 07:57:26 pm »

I think I've sortof understood how quantum mafia works since then.  It's an interesting idea, but I'm not sure how playable it is as an actual game.

...And it needs to be werewolf.  With at most 1 PR, maybe.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #805 on: March 29, 2011, 08:00:17 pm »

I think I've sortof understood how quantum mafia works since then.  It's an interesting idea, but I'm not sure how playable it is as an actual game.

...And it needs to be werewolf.  With at most 1 PR, maybe.
Anybody who says they understand Quantum Mafia is lying.
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RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #806 on: March 29, 2011, 08:01:57 pm »

I think I've sortof understood how quantum mafia works since then.  It's an interesting idea, but I'm not sure how playable it is as an actual game.

...And it needs to be werewolf.  With at most 1 PR, maybe.
Anybody who says they understand Quantum Mafia is lying.
Maybe.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #807 on: March 29, 2011, 08:15:40 pm »

No.  I think I do.

Spoiler (click to show/hide)

Hmm... maybe I'll run a little simulation of a game as it works according to my understanding.
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RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #808 on: March 29, 2011, 08:56:29 pm »

Yeah, that's basically how I interpreted it.

One thing though, is that there should be a Alpha/Beta werewolf pair: neither knows about the other, and the Beta only gets a kill if the Alpha is dead.

Alternatively, Quantum scumteams: two possible partners for each player, with hypothetical talking between them. They decide an action for the two partnerships. For example: "If I'm partnered with Player X, he does the kill on Player Y and I roleblock player Z, but with Player Y, I kill player X and Player Y blocks player Z." Each partnership, in my mind would have one player defined as a roleblocker, or would use "The blocker blocks G and the other guy kills Q"

Of course, votes would not be retconned, since up to the lynching of a player, he/she is certainly alive. And retconning votes for N1 deaths, etc. goes into bastard territory.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #809 on: March 29, 2011, 09:01:02 pm »

Yeah, that's basically how I interpreted it.

One thing though, is that there should be a Alpha/Beta werewolf pair: neither knows about the other, and the Beta only gets a kill if the Alpha is dead.

Alternatively, Quantum scumteams: two possible partners for each player, with hypothetical talking between them. They decide an action for the two partnerships. For example: "If I'm partnered with Player X, he does the kill on Player Y and I roleblock player Z, but with Player Y, I kill player X and Player Y blocks player Z." Each partnership, in my mind would have one player defined as a roleblocker, or would use "The blocker blocks G and the other guy kills Q"

Of course, votes would not be retconned, since up to the lynching of a player, he/she is certainly alive. And retconning votes for N1 deaths, etc. goes into bastard territory.
I'm just going to point out the obvious flaw of the whole game in that it is basically random. You might as well flip a coin to see who wins. There would be no point in scumtells since EVERYONE WOULD (SORT OF) BE SCUM.

No, really, there is no strategy to winning. None.
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