Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 44 45 [46] 47 48 ... 108

Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 141032 times)

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #675 on: February 15, 2011, 06:14:47 pm »

I don't think the Ghost role would be too bad if it lost the ability to pm, actually.  The problem with the version that came before was that everyone could pm their roles to the ghost and the ghost could organize everything.
... really? Why could the Ghost be PMed? That actually sounds like a problem with having private communication than just a Ghost.

I think a 'Spirit Mentor' would work. They choose one person to attach to and that's the only person they can talk with (in either direction, use a QuickTopic). Once the person they attached to is dead, the Spirit Mentor is done as well.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #676 on: February 15, 2011, 06:16:11 pm »

"Use the force, Luke!"

SCR :x
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #677 on: February 15, 2011, 06:25:47 pm »

I don't think the Ghost role would be too bad if it lost the ability to pm, actually.  The problem with the version that came before was that everyone could pm their roles to the ghost and the ghost could organize everything.
... really? Why could the Ghost be PMed? That actually sounds like a problem with having private communication than just a Ghost.

I think a 'Spirit Mentor' would work. They choose one person to attach to and that's the only person they can talk with (in either direction, use a QuickTopic). Once the person they attached to is dead, the Spirit Mentor is done as well.
It's not that great of an ability, really. It doesn't help out in game mechanics. Only in that you are able to commune with a player that may or may not be Town.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #678 on: February 15, 2011, 06:27:12 pm »

Doesn't even have to be powerful. Sometimes you just don't get the good things, and that's fine, 'cause it's better than just being vanilla town.
Logged

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #679 on: February 15, 2011, 06:27:38 pm »

It's not that great of an ability, really. It doesn't help out in game mechanics. Only in that you are able to commune with a player that may or may not be Town.
Completely true, but it does give players something to do after dying. It's not perfect, but it is something.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #680 on: February 15, 2011, 06:31:57 pm »

Doesn't even have to be powerful. Sometimes you just don't get the good things, and that's fine, 'cause it's better than just being vanilla town.
Right, but if you've got a choice of 6 other classes that are not vanilla, why would you want one that is except for dead commune?

I myself would like deadchat in my games, but I have problems with things like revivals and fake deaths and... lots of things, really.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #681 on: February 15, 2011, 06:33:16 pm »

Ya well if the roles are random then of course you don't get a choice. If you get to pick the roles then of course you're right.

I myself would like deadchat in my games, but I have problems with things like revivals and fake deaths and... lots of things, really.
Ya that kinda doesn't help. Next day just repeats the lynch or the NK.
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #682 on: February 15, 2011, 06:37:47 pm »

Ya well if the roles are random then of course you don't get a choice. If you get to pick the roles then of course you're right.

I myself would like deadchat in my games, but I have problems with things like revivals and fake deaths and... lots of things, really.
Ya that kinda doesn't help. Next day just repeats the lynch or the NK.
You've never read a BYOR, have you? Read 4 for a nice read.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #683 on: February 15, 2011, 06:38:52 pm »

Reading the current one and skimmed the previous one.

*archive binge*
Logged

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #684 on: February 15, 2011, 06:39:57 pm »

Reading the current one and skimmed the previous one.

*archive binge*
They are amusing, but don't read to much into strategy from them. Things tend to devolve into role-related madness pretty quickly. Particularly in the larger ones.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #685 on: February 15, 2011, 06:41:58 pm »

I can cope with madness. I mean how else could I live with myself >: D
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #686 on: February 15, 2011, 06:46:38 pm »

I can cope with madness. I mean how else could I live with myself >: D
1 had a good set where there were a couple cool ideas.
2 is where I decided to throw in some extra things.
3 is where I decided to make things play off of each other and screw over some players.
4 is where I decided things were better with more abilities.
5 is where I decided that things could be extra fun. It also broke.
5.5 is where I decided to put together a bunch of overpowered roles and see how it worked.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #687 on: February 15, 2011, 06:49:09 pm »

Which game was the "Kill webaddict" one? >:3
Logged

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #688 on: February 15, 2011, 06:50:41 pm »

There was a Kill Webadict Now mafia, but that wasn't a BYOR.  Amusing reading though.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #689 on: February 15, 2011, 06:51:51 pm »

Which game was the "Kill webaddict" one? >:3
KWN and KWN: Dakarian Edition

I have a version ready to play, but I am going to not run it until I start hating BYORs again.

There was a Kill Webadict Now mafia, but that wasn't a BYOR.  Amusing reading though.
I was going to win, too!
Logged
Pages: 1 ... 44 45 [46] 47 48 ... 108