I ran a 13p test game using the current sign-in list for Para18 as names, and generated items for it. After a game where Dariush pulled off a tricky scum win, see the item generation list below:
Town:
Pandarsenic
webadict
Toaster
JanusTwoFace
Jim Groovester
Org
Zathras
Ottofar
Leafsnail
Mysteriousbluepuppet
Scum:
Argembarger
NativeForeigner
Dariush
Starting Item:
Pandarsenic: Scroll of Inspection
webadict: Scroll of object detection
Toaster: Scroll of monster detection
JanusTwoFace: Scroll of Roleblock
Jim Groovester: Scroll of enchant weapon
Org: Scroll of Distraction
Zathras: Wand of slow
Ottofar: Scroll of Roleblock
Leafsnail: Scroll of Treasure
Mysteriousbluepuppet: Scroll of confusion
Argembarger: Scroll of fire
NativeForeigner: Scroll of Protection
Dariush: Scroll of Distraction
D1 Lynch: NativeForeigner
N1 Item Gains:
Pandarsenic: Wand of Hallucination
webadict: Scroll of enchant weapon
Toaster: Scroll of Distraction
JanusTwoFace: Scroll of confusion
Jim Groovester: Scroll of confusion
Org: Wand of slow
Zathras: Wand of slow
Ottofar: Scroll of enchant armor
Leafsnail: Scroll of Inspection
Mysteriousbluepuppet: Scroll of confusion
Argembarger: Scroll of darkness
Dariush: Scroll of Greater Treasure
N1 NK: Leafsnail
D2 Lynch: Argembarger
N2 Item Gains:
Pandarsenic: Scroll of Roleblock
webadict: Wand of slow
Toaster: Scroll of fire
JanusTwoFace: Wand of Roleblock
Jim Groovester: Scroll of Inspection
Org: Scroll of Roleblock
Zathras: The One Ring
Ottofar: Scroll of enchant armor
Mysteriousbluepuppet: Scroll of Tracking
Dariush: Scroll of Protection
N2 NK: Jim Groovester
D3 Lynch: Toaster
N3 Item Gains:
Pandarsenic: Scroll of Treasure
webadict: Scroll of Inspection
JanusTwoFace: Scroll of monster detection
Org: Scroll of confusion
Zathras: Scroll of monster detection
Ottofar: Ring of See Invisible
Mysteriousbluepuppet: Scroll of enchant weapon
Dariush: Scroll of object detection
N3 NK: Pandarsenic
D4 Lynch: Ottofar
N4 Item Gains:
webadict: Scroll of Distraction
JanusTwoFace: Scroll of Treasure
Org: Scroll of enchant weapon
Zathras: Scroll of confusion
Mysteriousbluepuppet: Scroll of monster detection
Dariush: Amulet of preservation
N4 NK: webadict
D5 Lynch: JanusTwoFace
N5 Item Gains:
Org: Wand of Tracking
Zathras: Scroll of Protection
Mysteriousbluepuppet: Scroll of Protection
Dariush: Wand of the Guardian
N5 NK: Org
D6 Lynch: Mysteriousbluepuppet
Scum Wins
Total nightly items generated: 40
Common: 32
Uncommon: 7
Rare: 0
Artifact: 1
All lynches were random, and NKs were random townies. No actions were considered. I used the 75/20/4/1 drop ratio.
Looking at the results, a few things stood out:
1. We need more common items.
2. Having said that, weighting the more useful ones to appear more often may be good.
3. We need more common items.
4. With 40 item generations, that gives an expected generation ratio of 30 commons, 8 uncommons, and 2 rares or artifacts, favoring rares 4/5 of the time. I'm thinking we made it a bit too conservative. I want to poke some numbers around to tweak the drop ratio, but nothing as severe as a 5% artifact ratio- I think 1%, or at highest 2% is good for that.
The items themselves need some review (again, especially commons).