Alright, here's what I'm thinking for rules so far then.
Argembarger's "Decisive" Mafia
Alpha Version 0.01a
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Rules:
Standard Mafia rules. No editing, no quoting PMs from mod or players, no talking after you die.
72 hour days. NO EXTENSIONS. Days will auto-end when everyone has voted. Saturday and Sunday together count as 24 hours.
24 hour nights. It is possible the nights will end early. If so, the extra time is added to the beginning of the next day.
Votes in red text. In case of a tie, the mod will decide who gets lynched randomly. If nobody votes, one person will be randomly lynched. The only way to get a no-lynch is to vote for it. Lynches are decided based on whoever gets the most votes, not a majority. No-lynches work the same way.
THERE ARE NO UNVOTES. You cannot change your vote once cast, no matter what it was for or why you cast it. Votes are reset between days.
MAFIA:
At the beginning of the game, there will be a 48 hour period. During this time, the Mafia will convene and decide in what order they will kill the townspeople every night. This kill-list, once submitted, can not be altered or diverted from except in one way. Once and only once, the Mafia can choose to STOP a kill. This sends the person they were going to kill that night to the end of the list, and they kill the next person in line instead. This can only be done once. The Mafia must also choose the line of succession. The first person on this list does all the mafia killing. If they die, the next person on the list handles the killing, and so on.
This "Line of Succession" also applies to the kill list itself. If the chosen Mafia target for that night was already killed for some reason, the mafia simply moves on to the next one in line.
PRE-POST EDIT: The scum DOES have temporary manual control when a kill is prevented. If the Mafioso in question is blocked, they may shift him somewhere else in the line of succession. If the target is protected, they can choose to try again or not. If they try again, the next attempt will happen the following night. If they do not try again, the target in question is moved somewhere else in the hit list order, and the next one in line is their target for the following night.
POWER ROLES:
Power Roles will not be as restricted as the scum is. During the pre-game 48 hour period, everyone with a power role must submit what they will do on Night 1. During Night 1, they submit what they will do on Night 2, and so on. This simply means they must plan ahead one night. Unlike scum, they can never choose to stop an action once decided. Decide to vigkill someone the next night, then find out they were a Paranoid War Veteran during the day? Too bad, man. Too bad.
You can always, however, choose NOT to do an action the next night at all. Unless your role doesn't allow that.
IMPORTANT: If your role requires you to take an action every night, and you do not submit an action, you will randomly target someone.
My Thoughts:
I think it's an interesting set-up. Daytime chat ought to feel fundamentally different than normal Mafia since the scum and people with power roles will already know what's going to happen the next night and will have to talk around that. Claiming will be different, too. Probably a lot easier to prove, since you have to commit to an action before the day even starts. So they know on Day 1 that if you say you are going to do something on night 1, and it happens, that you are probably telling the truth.
Actually, now that I think about it, that could become unbalancing. I may have to deal with this somehow.
Random voting stage will obviously be gone. Now it will be the Flagrant, Uncalled For Finger Of Suspicion Stage, or FUFFOSS.
Analyzing voting patterns... heh heh heh. Have a field day with that.
No more waffling. No more OMGUS votes. You thought they were scummy enough to vote for, but then you found out they weren't? Whoops, oh well.
The weight of a vote is also MASSIVELY increased. The threat of voting, the magnitude of FoS's, all have much more power. When you can't change your vote, you gotta mean what you say and say what you mean.
Lurkers. This will be interesting. "Decisive" Mafia has many elements that are much more automated than normal Mafia. Because of some of the automation, the game system may very well plow through on its own, disregarding lurkers completely. Who knows?
Overeager Serial Killer starts lurking? People are gonna start dying without rhyme or reason, ha.
Thoughts, Suggestions, and Rampant Speculation Welcome!