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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 143447 times)

Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #510 on: November 30, 2010, 06:55:11 pm »

Well, I can't really promise my ability to get to a computer every day as of Dec. 11, but other than that... sounds great.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Mephansteras

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #511 on: November 30, 2010, 06:58:05 pm »

One of these days I really want to run a Bastard Paranormal. Just haven't decided how I want to mess with people yet.
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Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #512 on: November 30, 2010, 07:00:23 pm »

One of these days I really want to run a Bastard Paranormal. Just haven't decided how I want to mess with people yet.

*Pre-emptive in*
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

JanusTwoface

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #513 on: November 30, 2010, 07:06:50 pm »

One of these days I really want to run a Bastard Paranormal. Just haven't decided how I want to mess with people yet.
Many more Aliens, perhaps outnumbering the town, some sort of X-Files gone mad thing?
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Mephansteras

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #514 on: November 30, 2010, 07:13:27 pm »

Possibly. Mostly I need to decide what kind of bastard mod it's going to be. And how much of the bastard part is my role vs the rules set up vs the win conditions.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #515 on: November 30, 2010, 07:24:23 pm »

Mine would just be in the roles.  I could probably aknowledge a bunch of pledges beforehand.
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RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #516 on: November 30, 2010, 08:50:30 pm »

I have bastard mod ideas, but I lack someone to run them (I and most people don't trust me as a mod) and they need a bit of fleshing out.
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Argembarger

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #517 on: December 01, 2010, 12:52:40 pm »

Bastard Paranormal: Everyone's a kook, half the agents are insane, the other half are random, spore spreaders act as death millers, there's a masonry infiltrated with a couple of Dopps, AND ON TOP OF THAT, the days only last 24 hours.

And you have 30+ players.

Game on.

EDIT: For bonus points:

Dead people are required to post in limerick form in the deadchat. If they post a 60 page epic poem about the glory of Mephansteras using liberal alliteration and iambic pentameter, they come back to life as a serial-killing zombie jester. If it isn't completely in iambic pentameter, they come back as a vanilla townie.
« Last Edit: December 01, 2010, 12:58:10 pm by Argembarger »
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Quote from: penguinofhonor
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This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #518 on: December 01, 2010, 03:49:58 pm »

For the no unvote thing, make it so that the Mafia choose their kills BEFORE the game (for all the Days). This isn't a one-way street in Mafia. Both sides gotta take a hit.
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Mephansteras

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #519 on: December 01, 2010, 03:59:28 pm »

Hmm. I think I still want it to be fun. That idea is a bit overboard, Arg. Funny, though.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Argembarger

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #520 on: December 01, 2010, 04:01:16 pm »

hehehehehe... that's a pretty good idea, web.

Just to clarify, do you mean they have to, for example, pick their night 1 kills before the start of day 1, their night 2 kills during night 1 and so on?
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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #521 on: December 01, 2010, 04:26:00 pm »

That's one variation. But, I think it should be before game start.
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Argembarger

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #522 on: December 01, 2010, 05:13:51 pm »

How do you mean? Picking their kill order for the whole game before day 1? Picking who they want to kill before they even know that they're mafia?
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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

webadict

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  • Former King of the Mafia
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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #523 on: December 01, 2010, 06:35:24 pm »

How do you mean? Picking their kill order for the whole game before day 1? Picking who they want to kill before they even know that they're mafia?
They'll know they're mafia, but they'll pick their kill order during the first Day or before the game starts even.
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RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #524 on: December 01, 2010, 07:57:33 pm »

Bastard Paranormal: You tell the players about hidden rules existing, role ambiguity, etc. Paranormal: Paranoid.


Then make it a mountainous game with Paranormal flavor.
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