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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 144395 times)

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #495 on: November 14, 2010, 04:47:55 pm »

It's a stupid idea, both in theory and in practice.
I dunno, it seemed to work when they actually ran a game like this.

I'm not saying it should be for all games, just that it would be interesting to see how the mechanic affects one.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #496 on: November 14, 2010, 05:20:21 pm »

Sure, for a single game it could work ok, just be very careful. You don't want to make the limits too tight or people won't post. You don't want them to be too generous or they might as well not exist.

It's a tough balancing act.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

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Toaster

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #497 on: November 14, 2010, 05:21:41 pm »

I would indeed be interested. Would this have the same role-change conditions for everyone, or would each person have different conditions?

...

I think that you'd need to make it clear that there are no quoting-caused role-changes. Otherwise, nobody will quote anyone and it will be very difficult to know what people are referencing or talking about. That kind of thing makes me not want to play a game.

Everyone's role would be different, so you couldn't figure out what other players were up to.

Interesting point re quoting- it's a valid mechanic, but there's pretty much no way to prevent someone gaming the system like that.  It'd need a good bit of balancing and pondering over.  I don't have anything down on paper for it, so it won't be coming any time soon.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #498 on: November 14, 2010, 06:33:07 pm »

Sure, for a single game it could work ok, just be very careful. You don't want to make the limits too tight or people won't post. You don't want them to be too generous or they might as well not exist.

It's a tough balancing act.
Yeah, true.

For words I'd probably look at a bunch of games to see how long a post can be before it becomes tediuous to read.
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Mephansteras

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #499 on: November 15, 2010, 07:52:35 pm »

Hmmm. What if some roles could change other people's limits?

So you could have someone with a role that does: Player X has a new minimum word restriction of 200 words for the next day. If they fail to meet this restriction, they are killed.

In-game anti-lurker role!
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Argembarger

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #500 on: November 30, 2010, 11:00:23 am »

I can't find rules for a game like this anywhere but it's been rolling around in my head for about a week now, I kind of want to moderate it.

It would be called "Decisive Mafia".
Not sure about the roles yet.
The only difference between it and regular, vanilla Mafia is that once you have voted, you cannot unvote or change your vote that day. Votes reset every night for the next day, obviously. Days automatically end when everyone has voted, or when time runs out.

Any thoughts? Would anyone be interested in playing a game like this?
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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #501 on: November 30, 2010, 11:02:39 am »

How long a time limit on the day?

I have a feeling that it will just turn into no-one voting until the end of the day and barely anyone voting then.  :-\
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Argembarger

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #502 on: November 30, 2010, 11:07:59 am »

I'm not sure. 48 or 72 hours sounds good to me.

I'm not worried about nobody voting, because then nightkills will happen. And you'll get situations where someone will get lynched from a single vote, probably. The situation should resolve itself, but I can see it being quite a challenging situation for townies. I'll probably include a somewhat high ratio of town to mafia, or perhaps a masonry in there to help them out, since I can see scum exploiting the hell out of it without some balancing.
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This guy needs to write a biography about Columbus. I would totally buy it.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #503 on: November 30, 2010, 04:44:45 pm »

I don't think it's quite as crippling as you might be thinking. It's actually not all that often that a player decides the player they thought was scummy is in fact actually town.

Give the town a little power but don't go overboard. Remember, the town being too weak is a LOT more fun than if the town's too powerful.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Argembarger

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #504 on: November 30, 2010, 05:04:53 pm »

Do you think?

Hmm....

Do you think I'd get any takers if I made this game?
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This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #505 on: November 30, 2010, 06:15:10 pm »

Dunno.  Just FEveryone'sI, I'm only signing up for bastard mods nowadays.
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Argembarger

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #506 on: November 30, 2010, 06:20:46 pm »

Regular mafia getting too predictable/easy for you? :P
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This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

JanusTwoface

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #507 on: November 30, 2010, 06:43:14 pm »

Do you think I'd get any takers if I made this game?
Any? Probably. Enough to run it... maybe not. I wouldn't. Nothing personal, I just don't have the time for playing in another game right now.

I would suggest solidifying what rules you're thinking about and them posting them here so we can see what it'd be like. That's what this thread is really for after all. :)
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Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #508 on: November 30, 2010, 06:49:15 pm »

Regular mafia getting too predictable/easy for you? :P

Yuuuuuuuuuup.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #509 on: November 30, 2010, 06:50:17 pm »

It may be time to bring out Bastard Mystery Madness.

If only dakarian were here...
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