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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 143436 times)

webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #465 on: October 25, 2010, 10:17:33 am »

I could run a 5p Kingmaker, if anyone's interested.

No PRs. Just one Assassin and one Kingmaker.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #466 on: October 25, 2010, 04:54:32 pm »

I just realized that for fast-paced vanilla games, you could make a "mod" account. For games like Vengeful, there is no need for a mod account, since there is no night kills. Vanilla games would have one for the mafia to post who's killed, and a kingmaker game could have one for the scum and one for the kingmaker.

Basically, so long as there is no doctor, cop (Well, sort of - you could PM the player from a cop account), roleblocker, or some other hidden modifier in games, games could essentially be "player-modded." There would be one player to set up roles (Which is easy, since it's an open set-up), but otherwise it'd be simple.

How's it sound?
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #467 on: October 25, 2010, 04:58:51 pm »

There would have to be some sort of random method to distributing roles. Not that I don't trust you guys, but I don't even want there to be a chance of cheating.
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Zathras

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #468 on: October 25, 2010, 05:05:51 pm »

I just realized that for fast-paced vanilla games, you could make a "mod" account. For games like Vengeful, there is no need for a mod account, since there is no night kills. Vanilla games would have one for the mafia to post who's killed, and a kingmaker game could have one for the scum and one for the kingmaker.

Basically, so long as there is no doctor, cop (Well, sort of - you could PM the player from a cop account), roleblocker, or some other hidden modifier in games, games could essentially be "player-modded." There would be one player to set up roles (Which is easy, since it's an open set-up), but otherwise it'd be simple.

How's it sound?

Seems unwieldy, as we're talking multiple accounts (given multiple roles/factions) per game, and there could be concurrent games. Plus I believe Toady frowns at multiaccounts and that kind of thing (The Overseer gets away with it, I think, because it's just one and seldom used). It could work, but I can't quite picture how.

Plus, the mod's job is not just handing out roles and kills, it's the flavour, man! We needs moar flavour!

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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #469 on: October 25, 2010, 05:22:20 pm »

There would have to be some sort of random method to distributing roles. Not that I don't trust you guys, but I don't even want there to be a chance of cheating.
The roles would be randomly assigned, of course.

Seems unwieldy, as we're talking multiple accounts (given multiple roles/factions) per game, and there could be concurrent games. Plus I believe Toady frowns at multiaccounts and that kind of thing (The Overseer gets away with it, I think, because it's just one and seldom used). It could work, but I can't quite picture how.

Plus, the mod's job is not just handing out roles and kills, it's the flavour, man! We needs moar flavour!
The accounts would be re-used or used for multiple games, certainly. I'm simply saying that for small vanilla games, this could be an easy way to play without having to wait for a mod.

And yes, the flavor would be gone. Sad, but true.
« Last Edit: October 25, 2010, 06:56:13 pm by webadict »
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The Overseer

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #470 on: October 25, 2010, 05:30:22 pm »

pretty dumb
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Zathras

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #471 on: October 25, 2010, 05:42:54 pm »


        8-P
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #472 on: October 25, 2010, 06:56:27 pm »

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GlyphGryph

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #473 on: October 26, 2010, 05:25:57 pm »

To be honest, I think The Overseer gets a free pass because Toady doesn't know. Considering he's a crucial aspect to most of my games, I hope both that no one abuses him *glares a few posts up* and that I don't end up getting in trouble for it.
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #474 on: November 10, 2010, 08:32:32 pm »

I am making some rules for a new mafia type. Based off the sci-fi game Paranoia.
Should be fun.
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Toaster

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #475 on: November 10, 2010, 09:52:43 pm »

You mean this Paranoia?

http://en.wikipedia.org/wiki/Paranoia_%28role-playing_game%29

If so, color me interested.
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Pandarsenic

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #476 on: November 11, 2010, 09:02:43 am »

WAHNT
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #477 on: November 11, 2010, 04:42:50 pm »

Yeah.
It may get a little...
Crazy?
So many things I can add. 0_0
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #478 on: November 13, 2010, 04:49:20 pm »

Hmm... recently, I've began to feel that we're just too wordy in our games.  I mean, our posts and threads bloat to ridiculous proportions.

So how about a game with a word/ post limit per person per day on it?  Could be interesting to see if we can be more to the point.
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Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #479 on: November 13, 2010, 04:52:45 pm »

Vector disapproval enormous.
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