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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 144421 times)

Mephansteras

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #450 on: September 14, 2010, 06:28:48 pm »

and last thing:
can/should godfathers be immune to nightkills?

Depends on how you want to balance things. With two scum teams, though, it's not a bad idea. Cross-scum kills are ridiculously common.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #451 on: September 14, 2010, 06:29:44 pm »

and last thing:
can/should godfathers be immune to nightkills?

Depends on how you want to balance things. With two scum teams, though, it's not a bad idea. Cross-scum kills are ridiculously common.
I kill the other scum on purpose though.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #452 on: September 14, 2010, 09:13:24 pm »

I actually like it. Is that player who didn't die a godfather... or just protected by the doctor?

DUN DUN!

Double-fun if you don't tell a player that they've been roleblocked.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Elegy

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #453 on: September 14, 2010, 09:14:32 pm »

Triple-fun if you actually sign up :D
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Toaster

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #454 on: September 14, 2010, 10:12:07 pm »

I suggest checking out Monks and Masons for the last dual-scumteam game that ran here.
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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #455 on: October 21, 2010, 05:40:29 pm »

Bump! We need to discuss game balance and proposed game ideas!

Tylui, I suggest you post your RockPaperScissors game setup here and ask the more knowledgeable folk around for input.
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breadbocks

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #456 on: October 22, 2010, 12:25:08 am »

To just drop off an idea I had, what if you had a game where the Mafia is at a clear advantage, but the town gets clues as to who the scum is after every murder?
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Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #457 on: October 22, 2010, 12:29:46 am »

Could be good.  Hash 'er out!
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JanusTwoface

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #458 on: October 22, 2010, 12:30:49 am »

To just drop off an idea I had, what if you had a game where the Mafia is at a clear advantage, but the town gets clues as to who the scum is after every murder?

... :)  I'm pretty sure that's exactly what Mafia is.   The Mafia is at a clear advantage, they know who they are and who the town is.  And (at least theoretically) each murder does reveal something about the Mafia.  At the very least, it reveals one more player that *isn't* Mafia...

Now if you had more specific details, have it it.  I'm just not sure where you're going with it.
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breadbocks

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #459 on: October 22, 2010, 12:40:27 am »

I meant like you get actual hard evidence, not just the way people act. E.G. You arbitrarily assign whether people are Human or Penguin, and then at the scene of the latest murder, you saw talon prints, you would know that the person who made that murder was a Penguin, not a Human.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #460 on: October 22, 2010, 01:41:48 am »

Ideally every clue would mean something different to every player (or every player gets a different clue) and they wouldn't want to reveal all the clues.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #461 on: October 22, 2010, 03:06:37 pm »

See, if I had time I would run a heavy batard that gave exactly that (with some more tweests), but I'm still figuring it out.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #462 on: October 22, 2010, 04:37:30 pm »

I said ideally. A few players being townies, or better yet, getting false information that means nothing is both desirable and acceptable.

And the easiest way to do it is to just make everyone random-target cops and other information-gathering roles.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #463 on: October 22, 2010, 06:11:07 pm »

I was going to post something, but I saw a kid crabwalking and forgot.
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Elegy

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You could check announcements.txt and see what events might trigger that line.

EDIT: And hide all your picnic baskets.
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