Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 28 29 [30] 31 32 ... 108

Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 140872 times)

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #435 on: August 30, 2010, 02:23:07 pm »

Sounds good, but what does it mean that they get more powerful?

Each Mage has three abilities of increasing strength.  If their school attracts 1 Apprentice, they can use the first ability; if they get 2 they can use the first or second; if three they can choose any of them.  They can only use one ability per night though.

One more point, the Apprentices do not know which player is the Mage of a particular school (unless they reveal themselves) nor do the Mages know which Apprentices are supporting them (that will be via PM to me).

The final tally for how much support each school is granted will be posted along with the lynch count at the end of the day.

Sounds cool, but we're about to open three games.  Can you wait a few days?

Sure.  Whenever it would be useful.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #436 on: August 30, 2010, 06:00:56 pm »

As for mine, I decided I don't have the free time to run a game, especially one with as much mod involvement as the one I'm planning. However, if someone wants to see the notes once I've got them sorted out, feel free to ask. I would just love to use CoKo's Ill Met By Moonlight mechanic, too, now that I remember it.
Logged

Vector

  • Bay Watcher
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #437 on: August 30, 2010, 06:02:20 pm »

As for mine, I decided I don't have the free time to run a game, especially one with as much mod involvement as the one I'm planning. However, if someone wants to see the notes once I've got them sorted out, feel free to ask. I would just love to use CoKo's Ill Met By Moonlight mechanic, too, now that I remember it.

Maybe over winter break, if you're not a member of the workforce yet?
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #438 on: August 30, 2010, 08:22:21 pm »

As in, Dethy Day 2 starts then? Plus I'm sort of ADD so I have this tendancy to forget about stuff I should be paying attention to. And I have Pandarsenic Syndrome.
Logged

Vector

  • Bay Watcher
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #439 on: August 30, 2010, 08:26:24 pm »

As in, Dethy Day 2 starts then? Plus I'm sort of ADD so I have this tendancy to forget about stuff I should be paying attention to. And I have Pandarsenic Syndrome.

Nah, I meant "the thing you're planning."
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #440 on: September 11, 2010, 02:48:47 pm »

A somewhat changed Mind and Magic Mafia game.

Spoiler: Roles (click to show/hide)
Logged

Elegy

  • Bay Watcher
  • sw33ter than sugar :33
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #441 on: September 14, 2010, 06:03:15 pm »

um um um hey guys

so I kinda want to GM a mafia game, and I've been thinking about what to run for a while now.

What I was thinking -if I can get the people for it- is a game with 14 people

2 mafia of faction A
2 mafia of faction B
1 cop
1 doctor
8 vanilla townies
and for fun:
1 set of siblings (between 1 mafia and either the cop or doctor)

What say you, mafia elders?
Logged
You could check announcements.txt and see what events might trigger that line.

EDIT: And hide all your picnic baskets.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #442 on: September 14, 2010, 06:05:30 pm »

um um um hey guys

so I kinda want to GM a mafia game, and I've been thinking about what to run for a while now.

What I was thinking -if I can get the people for it- is a game with 14 people

2 mafia of faction A
2 mafia of faction B
1 cop
1 doctor
8 vanilla townies
and for fun:
1 set of siblings (between 1 mafia and either the cop or doctor)

What say you, mafia elders?
1.) No siblings. That's an instant knowledge of who's scum.
2.) Godfather and roleblocker on each team. Make the roleblockers immune to roleblocking, and able to block Godfathers killing and you've got a game.
Logged

Elegy

  • Bay Watcher
  • sw33ter than sugar :33
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #443 on: September 14, 2010, 06:09:04 pm »

two things:
So if a roleblocker blocks the enemy godfather, that faction loses its nightkill?

I thought siblings sounded kind of fun. The townie would have to wait until the last day to reveal, or else they would die before they could "win", and on the flip side, the mafia would have to protect that townie without being too suspicious.
Logged
You could check announcements.txt and see what events might trigger that line.

EDIT: And hide all your picnic baskets.

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #444 on: September 14, 2010, 06:09:49 pm »

You cant announce siblings if you do siblings.
Logged

Elegy

  • Bay Watcher
  • sw33ter than sugar :33
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #445 on: September 14, 2010, 06:14:26 pm »

haha what siblings I don't see any siblings
Logged
You could check announcements.txt and see what events might trigger that line.

EDIT: And hide all your picnic baskets.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #446 on: September 14, 2010, 06:19:49 pm »

two things:
So if a roleblocker blocks the enemy godfather, that faction loses its nightkill?

I thought siblings sounded kind of fun. The townie would have to wait until the last day to reveal, or else they would die before they could "win", and on the flip side, the mafia would have to protect that townie without being too suspicious.
Yes, if a Godfather is killing and gets blocked by the opposing Mafia Rolebocker, that results in there being no nightkill for that Mafia.

The Siblings would cause the Cop/Doctor to yell "I'm Sibs with a Mafia" then subsequently get lynched, killing that Mafia. It's totally worth it.
Logged

Elegy

  • Bay Watcher
  • sw33ter than sugar :33
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #447 on: September 14, 2010, 06:21:55 pm »

and last thing:
can/should godfathers be immune to nightkills?
Logged
You could check announcements.txt and see what events might trigger that line.

EDIT: And hide all your picnic baskets.

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #448 on: September 14, 2010, 06:27:29 pm »

How about a 5-part siblingry, of both town powerroles, a vanilla townie, and the mafia Godfathers?

Better yet, a 14-person person siblingry.

A 15-person siblingry would just be mindfuck.
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #449 on: September 14, 2010, 06:28:28 pm »

and last thing:
can/should godfathers be immune to nightkills?
Well... that's a tricky one. I'm not sure if they should or shouldn't. It'd certainly be nice, but may be too anti-Town.

How about a 5-part siblingry, of both town powerroles, a vanilla townie, and the mafia Godfathers?
... Again, trading 3 for 2 is good.
Logged
Pages: 1 ... 28 29 [30] 31 32 ... 108