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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 143422 times)

Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #420 on: August 25, 2010, 08:25:05 pm »

I NEED SOMEONE TO HELP ME BALANCE WHO DOESN'T WANT TO PLAY HOMESTUCK MAFIA.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #421 on: August 25, 2010, 08:27:13 pm »

Me.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #422 on: August 29, 2010, 06:34:48 pm »

Third Party 2:
One Town
One Lyncher to Town
One Mafia
One Mafia-Ally
One Jester
One SK
One Survivor
One Cult

Everyone gets a 1-use inspect.

Think that would be fair?
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Pandarsenic

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #423 on: August 29, 2010, 06:39:56 pm »

What would be game-end conditions?
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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #424 on: August 29, 2010, 07:50:14 pm »

What would be game-end conditions?
On any fulfilled end conditions:
All must have one person from the team alive to be considered except SK/Mafia-Ally.
Town: SK + Mafia + Cult dead. Lyncher/Jester auto-lose.
Lyncher: Town is lynched. If Town is killed at Night, becomes Town.
Mafia: SK dead and there is one person or less left alive. However, Mafia + Mafia-Ally + Survivor is auto-win.
Mafia-Ally: Mafia wins, or no others left alive.
Jester: Must be lynched.
Survivor: Must be alive on another wincon or no others left alive.
SK: Mafia dead and there is one person or less left alive or no one left alive.
Cult: SK + Mafia dead and equal or outnumber remaining players.

Might need to cut some inspects from some people.
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RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #425 on: August 30, 2010, 03:10:54 am »

Considering a Fuck Your Mind Into 2012 Mafia. Epic Bastard and harder to keep straight than Homestuck on weed. May or may not involve roleplaying. May or may not involve time travel. May or may not involve... Well, I can't give away too much, can I?
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #426 on: August 30, 2010, 06:19:53 am »

The mafia-ally, survivor, lyncher, and jester are the only ones who really need inspections. The townie thinks he wants it but in reality doesn't.
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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #427 on: August 30, 2010, 06:47:51 am »

Considering a Fuck Your Mind Into 2012 Mafia. Epic Bastard and harder to keep straight than Homestuck on weed. May or may not involve roleplaying. May or may not involve time travel. May or may not involve... Well, I can't give away too much, can I?
I'll consider it when Dethy Deluxe ends Night 1.

The mafia-ally, survivor, lyncher, and jester are the only ones who really need inspections. The townie thinks he wants it but in reality doesn't.
Lyncher already knows his target, so he wouldn't really NEED it.

The point is that it's fair if everyone has the inspect, because the whole point of the game is that you want YOUR side to win, and no one else's. Which means you have to find a specific person usually (Usually, it's the Survivor, but he'll tend to be super annoying if you're trying to outplay the Jester and Lyncher as... anyone but Cult, but the Mafia and SK want to off each other, since then it's only a battle of lynches, and the Townie and Cult wants to off them too, but the Town doesn't want the Cult either, and then you're hoping the Mafia-Ally thinks he's on your side.) So, in general, everyone's trying to find everyone else. People think they want to go after the Mafia and SK when they seldom should, because it usually turns out to be the Jester. So, it's better to lynch someone you don't think is the Town or the Jester on the first Day, and then hope the Jester and Lyncher/Town gets killed/recruited...

Oh crap. If the Townie gets converted to Cult, should the Lyncher revert to Townie? I'm not sure about this one.

Also, if Cult Leader dies, his cult dies, which makes Cult one of the weakest people to start off as, but the strongest at end game, if he's not unlucky.
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SniHjen

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #428 on: August 30, 2010, 06:56:29 am »

Hmm... how about this?

Quote
It's now Day1.

RedWarrior0 is  The Emperor!

Town only.
Day X Doomspeaker*
announced on day1
Immune to night kill.

*(Mafia wins on day X)

Other than this role, it's vanilla mafia.


What I worry is that It will cause Mafia to lurk...
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That [Magma] is a bit deep down there, don't you think?
You really aren't thinking like a dwarf.

If you think it is down too far, you move it up until it reaches an acceptable elevation.

webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #429 on: August 30, 2010, 07:45:46 am »

Didn't quite understand that. Who's immune to NK? What's the Emperor do? How much is X?   
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SniHjen

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #430 on: August 30, 2010, 08:11:34 am »

Thats the emperor, all of it.

Town only.
Day X Doomspeaker*
announced on day1
Immune to nightKill.


X is how many days is enough to make town willing to lynch him to avoid losing, dispite being confired townie from day1


Everyone else have standard roles. (townie, cop, docter, mafioso, godfather, roleblocker, etc.
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That [Magma] is a bit deep down there, don't you think?
You really aren't thinking like a dwarf.

If you think it is down too far, you move it up until it reaches an acceptable elevation.

Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #431 on: August 30, 2010, 01:02:37 pm »

Considering a Fuck Your Mind Into 2012 Mafia. Epic Bastard and harder to keep straight than Homestuck on weed. May or may not involve roleplaying. May or may not involve time travel. May or may not involve... Well, I can't give away too much, can I?

I would love to play this, but ... yeah, we need some guarantee of finished games first.

Also, you totally know my weakness is roleplaying ._.
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JanusTwoface

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #432 on: August 30, 2010, 02:14:47 pm »

Idea similar to a game I saw on mafiascum:

Sorcerer's Apprentice Mafia

Two types of players:
- Apprentices are studying magic.  Each day they secretly choose a school to study.
- Mages teach magic in exchange for raw strength.  They grow stronger based on the number of Apprentices studying under them.

Rules:
- 1/4 to 1/3 of the players would be Mages (not sure yet), the rest Apprentices.
- The schools of Magic will be colors (Red, Black, White, Blue, and Green).
- The schools of Magic for the remaining Mages are known, but not the exact abilities.
- The schools that exist will be randomly chosen (assuming that there are not enough players for all 5 to be present).
- Mages/Apprentices are randomly selected to be scum, probably 1 Mage will be scum.

I have a list of abilities for each Mage so I could run this right now if people are interested, although I'm still tweaking balance just yet.

Thoughts?
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #433 on: August 30, 2010, 02:16:55 pm »

Idea similar to a game I saw on mafiascum:

Sorcerer's Apprentice Mafia

Two types of players:
- Apprentices are studying magic.  Each day they secretly choose a school to study.
- Mages teach magic in exchange for raw strength.  They grow stronger based on the number of Apprentices studying under them.

Rules:
- 1/4 to 1/3 of the players would be Mages (not sure yet), the rest Apprentices.
- The schools of Magic will be colors (Red, Black, White, Blue, and Green).
- The schools of Magic for the remaining Mages are known, but not the exact abilities.
- The schools that exist will be randomly chosen (assuming that there are not enough players for all 5 to be present).
- Mages/Apprentices are randomly selected to be scum, probably 1 Mage will be scum.

I have a list of abilities for each Mage so I could run this right now if people are interested, although I'm still tweaking balance just yet.

Thoughts?
I was actually planning something close to this for a game, but I couldn't get it just right, so I scrapped it.

Sounds good, but what does it mean that they get more powerful?
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Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #434 on: August 30, 2010, 02:18:31 pm »

Sounds cool, but we're about to open three games.  Can you wait a few days?
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".
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