A crazy [set of] idea(s) came to me the other day.
Diplomatic Theatre Mafia."Basic" versionThere are Diplomats, Admirals. A country is composed of one each, and possibly multiple Nationals [vanillas]
There is a Rogue Nation, composed of a Spy [diplomat], a Pirate [Admiral], and possibly Rebels[nationals]
Basic: Diplomats may vote to sanction a country [or a person, as countries are hidden initially], blocking their votes. (The Rogue Nation is unknown and cannot be targeted in this manner.)
Admirals may vote to attack a country, killing one of its people at random, or protect a country or person, keeping it safe from attack. Both these votes are in secret, on Quicktopics, posting under country names so as to not give away who's who.
All may vote to lynch.
Nationals will know either the identity of their country's Diplomat or its Admiral, at random.
The Rogue Nation of course desires to thwart this peace and kill enough to take the vote power.
Spies may spy upon a person at night, seeing what they are, along with the Diplomat vote.
Pirates may attack a nation at night, in place of the nightkill, killing someone at random from there.
Rebels are vanilla mafia.
Advanced options1 Leaders are added, and are known to their citizenry as well. They behave as Beloved Princesses for their country alone
1b. but may select new Diplomats and Admirals to replace old ones from their citizenry.
1c. Assassin is added, goal to kill all the Leaders.
2a All countries get private chats rather than just the Rogue
2b. but must be coded.
3. Alternative goal for each country is for it to be the last country standing, in addition to the normal "end the rogue threat"
4. A Refugee Nation is added, its goal is to kill off any country and supplant it. It has no special roles, only Refugees, until it finds a space.
5. Rogue Nation has non-mafia goals;
5b. Spies m find (1-N) Diplomats at night, then win
5c. Pirates must Pillage N countries at night, die if the country is protected.
5d. If in addition to the mafia goal, pirates may instead choose to Retire to a Country they have not pillaged, becoming one of its Nationals and winning if they survive.
Super-advanced optionsNation-roles influence the votes, add powers, like-
BM- You get no Admiral, but any attack on your country is announced. You may buy Mercenaries at some point due to your wealth.
PA- You control some other Countries. Their votes are yours to spend as long as this condition lasts.
NEU- Double powervotes across the board, but no Leader. Diplomats and Admirals are replaced by election.
CWI- You have no power-votes, but your countrymen must be killed twice, in each instance. (Two naval attacks always kills one countryman, however-the randomisation does not make you quite so invincible) You may get double powervotes instead by spending a day and a night on a Five-Year Plan. However, this use of your labor removes your kill protection.
(Option: Each of the last two country gets a spy and their goal is to find the other)
NIC- Triple or more war-votes, or possibly an independent military action to Conquer or Kill.
3R Triple diplomatic votes and a conquer action, but you must sacrifice a National each night.