First off, everyone in the game has a 2/3 chance of being force-sensitive. Maybe 1/2 chance for larger games (13ish+, I'd say). Roll for each person seperately. Minimum of four force-sensitives in the game. Of these, one is a Sith Lord, another a Sith Apprentice. The remainder are Undiscovered (1/8), Padawan (1/8), Jedi Knight (4/8), and Jedi Master (2/8). Odds subject to balancing, of course.
There is a 1/2 chance that two of the Jedi Knights/Masters will be randomly selected to be the Jedi Council (Masons).
Jedi Knights and Masters will be revealed to all only as Jedi. The Sith may choose whether or not to be included in the list.
All Jedi Knights/Masters and the Sith Lord/Apprentice may choose from the following actions each night:
Probe - Select one person. A Master will, by default, randomly perceive either their force-sensitivity or their alignment, with a 1/2 chance of perceiving the other as well.
A Knight has a 1/2 chance of successfully perceiving one of the two. If perception of sensitivity succeeds and is positive for force sensitivity, you may give the subject of your probe the oppurtunity to be your Padawan, as per the latter half of the following paragraph.
Probe Sensitivity - Select one person. A Master will autosucceed in perceiving force-sensitivity by default. A Knight will have a 2/3 chance of percieving force-sensitivity. If the probe result is positive for force sensitivity, you will be able to give this person the option to become your Padawan. The mod will give both you and this person a link to a private QuickTopic where you can discuss this option. You need not reveal your identity to your Padawan in this QuickTopic, but may do so if and whenever you choose. The decision to accept need not be made the same night, but will be effective immediately once made, and will not be reversible. You may only have one Padawan at a time, and each Padawan may only have one Master. Neither of the Sith may be taken as Padawans if they are undeclared as Jedi, however, the Sith Apprentice may take a Padawan if he chooses.
Probe Alignment - Select one person. A Master will autosucceed in perceiving alignment by default. A Knight will have a 2/3 chance of percieving alignment.
Kill - A Master will have a 1/2 chance of success against another Master, a 2/3 chance of success against a Knight, and autosuccess against Padawans, Undiscovered, and Civilians. A Knight will have a 1/3 chance of success against a Master, a 1/2 chance of success against another Knight, and a 2/3 chance of success against Padawans, Undiscovered, and Civilians. Both Knight and Master will, from the night of the kill attempt onward, turn up as scum (Sith. Dark Side. Whatever.) on alignment probes.
Guard Mind - Probes directed towards you will fail.
Guard Person - Select any person, including yourself. If a Master attempts to kill this person, he will attack with the odds of a Knight against your own status. If a Knight attempts to kill this person, he will fail.
Assist - Select one person. That person's action this night will fully succeed.
1/8th of Force-Sensitives will have the passive ability Disturbance Awareness. Each night they will recieve a copy of a random result pm sent to one of the other players.
A Padawan may choose to take the Jedi Trials on his first full night as a Padawan. His first attempt will have a 1/2 chance of success. The second attempt will autosucceed. The first attempt cannot be assisted. Upon success, he will be publicly declared as a Jedi, and will take on the role of a Jedi Knight.
When a Jedi Master dies, he may select one Jedi to mentor. If the selected Jedi is a Sith or a fellow Jedi Master, the action fails. If a Jedi Knight is selected, then he will be given the oppurtunity to spend one night training under the guidance of the dead Master instead of his normal action, thereby becoming a Master himself. Master status will take effect the following day. He will still be a Knight for mechanics purposes during the training.
Jedi Masters, Knights, and Padawans all share the win condition of all Sith being dead.
Instead of one of the standard actions of a Jedi, the Sith may each take one of the following actions:
NightKill - Standard Mafia Kill. Will succeed unless the person is guarded. Naturally, only one of the Sith may choose this action each night.
Redirect - Select the person you wish to redirect and the person to whom you want his action redirected. Lord has 1/3 chance of success against a Master, 2/3 against a Knight, auto-success against a Padawan, Undiscovered, or Civilian. Apprentice autofails against a master, has a 1/3 chance of success against a Knight, and auto-succeeds against a Padawan, Undiscovered, or Civilian.
Block - Select a person and prevent them from taking action this night. Lord has 1/2 chance of success against a Master. Autosuccess against a Knight, Padawan, Undiscovered, or Civilian. Apprentice has 1/3 chance of success against a Master, 1/2 chance of success against a Knight, and auto-succeeds against a Padawan, Undiscovered, or Civilian.
Turn - In the event of the death of his apprentice, the Sith Lord may choose to take a new apprentice. In the event of the death of the Sith Lord, the Apprentice becomes the Lord and may choose to take a new Apprentice. If this action is targeted at a Civilian it will fail. If at an Undiscovered or a Padawan, it will auto-succeed, and they will be your new Apprentice immediately. If you already have a Padawan when your Sith Lord dies, then that Padawan becomes your Apprentice immediately, and may act on his next full night as Apprentice. If you target a Jedi Knight, then a private QuickTopic will be opened up for you, you will remain anonymous, and you get to try and convince the Jedi to join you. If you target a Jedi Master, then, well, EPIC SHOWDOWN! A final battle, wizard duel style, begins immediately between you and the Master. The winner is decided by those who remain voting who they'll support, and whomever receives the most support wins the battle and the game.
Sith Lord win condition is to annihilate all the Jedi.
Sith Apprentice win condition is to have his master die, thereby becoming the Sith Lord himself, and then annihilate all the Jedi.
What can those poor, unfortunate Civilians (and Undiscovered, who will not be informed that they are force-sensitive, and will receive the same possible role pms as the Civilians) do in the midst of this battle of the gods? Quite a bit actually. Civilians win with the Jedi unless otherwise noted.
Civilians have a 50% chance of having a random role from the following:
Bounty Hunter - A random person is selected for you. This person must be dead before the game ends, and you must still be alive for you to win. You have a one-shot vigkill, but you may spend nights preparing for the kill. A kill attempt without preparation will succeed against Undiscovered and Civilians. 2/3 chance of success against Padawans. 1/3 against Knights. No chance against Masters. One night of preparation gives guaranteed Padawan kill, 2/3 chance of success against Knights, and 1/3 chance of success against Masters. Two nights will net you a guaranteed Knight kill and a 2/3 chance of success against a master. Three nights prep will guarantee that you succeed. Guard Person has no effect on your vigkill.
Senator - With unmatched skills of persuasion and politicking, can convince one person to vote for another person of his choice each day, all while remaining anonymous. Wins with the Sith.
Pilot - Can swap two people for the night. If a kill is attempted on one of them, it will hit the other.
Note: Any undiscovered civilians who choose to become Padawans will immediately have their win conditions changed to annihilation of the Sith, regardless of their old win condition.