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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 143483 times)

RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #915 on: August 22, 2011, 04:13:58 pm »

Perhaps people put all the other players in order. There's a number of ways to score it

A: Since everyone is on the list, give a first place a 1, second place a 2, and so on. Fewest points gets lynched.
B: As above, but give (Place *2 - 1) points: 1, 3, 5...
C: Most first-place votes gets lynched (tie is determined by second place votes, and so on), then gets removed from everyone's lists, which are renumbered, keeping the same order (So everyone has the same number first through X). Rinse, repeat.

Once the first two or three games go through, you could introduce roleblockers or other non-information power roles.
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Dariush

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #916 on: August 23, 2011, 03:18:41 am »

I'd be curious what happens if there's a few players with no votes on them whatsoever. Like if, say, everybody voted the exact same way.
I really, really doubt this situation may arise, but just in case, I thought of a new mechanic. It sounds overcomplicated, but I doubt there are any other viable alternatives.

There's a third list, created at the game signups. Every player states in his opening post which position on it he would like to take. The first person in the list gets, let's say, 5 votes, which he can absolutely arbitrarily spread among other people (2.25 votes on one, 1 on second and 1.75 on third, for example), but in case of a tie he gets lynched first. Second person gets 4.75, in case of a tie with first he gets lynched second, but in case of a tie with any other person he gets lynched first, and so on until the bottommost gets 3 votes but in case of a tie with anyone he gets lynched last.

What do you think about it?

Also, does the mafia jump over dead people on their kill list? I assumed so, but you never know. I assume the lynch vote jumps over the same way as well, by the way.
Yes and yes.

Perhaps people put all the other players in order. There's a number of ways to score it

A: Since everyone is on the list, give a first place a 1, second place a 2, and so on. Fewest points gets lynched.
B: As above, but give (Place *2 - 1) points: 1, 3, 5...
C: Most first-place votes gets lynched (tie is determined by second place votes, and so on), then gets removed from everyone's lists, which are renumbered, keeping the same order (So everyone has the same number first through X). Rinse, repeat.

Do you mean that everyone has to vote for everyone else, but with various number of points?

Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #917 on: August 23, 2011, 03:49:21 am »

Pretty much, yeah. RedWarrior explained it pretty good. I actually like that better in a sense. You have to think about everyone instead of just the top three. It gets rids of the "Nobody has any votes left! Draw!" situation, but on the other hand, it's a lot more complex both in implementation and practice. I'm not sure if it's worth it without actually playing a game.

If you don't want to go that route, you could also just say that if there's a tie, nobody gets lynched. That should solve things nicely.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Dariush

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #918 on: August 23, 2011, 08:55:42 am »

If you don't want to go that route, you could also just say that if there's a tie, nobody gets lynched. That should solve things nicely.
If there's a tie, either the list progresses on and both people tied become unlynchable or it stops right there and scum wins. Which of those are 'nice'?

Mephansteras

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #919 on: August 23, 2011, 10:49:36 am »

If you don't want to go that route, you could also just say that if there's a tie, nobody gets lynched. That should solve things nicely.
If there's a tie, either the list progresses on and both people tied become unlynchable or it stops right there and scum wins. Which of those are 'nice'?

Ties are extremely likely. So having scum win on any tie would just hand the game to scum every time.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #920 on: August 23, 2011, 01:23:59 pm »

I meant a tie with no votes. Woopsies! For other ties, first to get to that number of votes is great.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Dariush

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #921 on: August 24, 2011, 02:41:18 am »

I meant a tie with no votes. Woopsies! For other ties, first to get to that number of votes is great.
So basically if nobody voted for more than one person, everyone remaining becomes unlynchable?

Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #922 on: August 24, 2011, 08:03:42 pm »

Well yeah, but that would be bad for the town since the mafia would win. In any case, the players are supposed to have several votes. The odds of the town losing because it ran out of lynch targets is very remote in general, so when we add in a strong reason for the town to prevent a voteless tie, there won't be a voteless tie.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Mephansteras

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #923 on: August 24, 2011, 08:33:16 pm »

I strongly recommend that you run a few test games for yourself. Just have the players vote randomly, it'll work out well enough to show any flaws in the basic system.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #924 on: August 24, 2011, 11:38:40 pm »

I did that. I never actually managed to get a game with a player with no votes.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Dariush

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #925 on: August 25, 2011, 10:39:12 am »

Just have the players vote randomly
Except in real games people don't shouldn't vote randomly.

I guess I'll host a test game tomorrow and we'll see the results without having to guess.

Orangebottle

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #926 on: November 15, 2011, 02:45:16 pm »

I just had an interesting idea.
3-role Mafia.

Basically, the 'mafia' would start as one person with three roles. If he gets lynched, one of the roles is removed and the original mafia is kicked from the game. Another player(chosen at random) has his role replaced with those two roles.
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TolyK

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #927 on: November 15, 2011, 02:45:52 pm »

Idea from other thread:
number of players: 8*
number of mafiosi: 4*
number of doors: 9*

*should be balanced better :P


every day, folks can vote to:
 a. send xxx to check door yy
 b. lynch xxx
 c. do nothing

if a, xxx is goes into door yy at night. he will either be killed, or he will gain an item.
mafia can chat freely, and they know which door contains the kill item.

if xxx dies, they die, and everyone knows.
if xxx gets an item, everyone is told, but the item is unknown.

basically it.
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Orangebottle

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #928 on: November 15, 2011, 02:53:08 pm »

I think it'd be over too quick. :C
A common scum strategy in that type would be to trick the town into sending a mafioso at the kill item. They could also trick the town into sending a townie into a trap. This would lead to a lot of deaths very fast.
n1:mafioso gets kill item, mafiakill 7/8 Townies
n2:lynch/townie sent to wrong door, mafioso and mafiakill. 4/8 Townies, scum wins.
Should probably have a max of two scum. Or you could change the items behind each door. One could be an extra vote, one could be a redirect, etc.
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TolyK

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #929 on: November 15, 2011, 03:02:03 pm »

yeah, not just kill item.
plus, this would cause tons of wifom, so probably 2-3 scum is a good idea...
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