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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 144147 times)

Darvi

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #900 on: July 26, 2011, 04:12:56 pm »

That idea has been around for a while, but I don't think somebody has figured out a ruleset for it yet.

However, 2 culprits and only 6 players sets everybody instantly at what amounts to mylo. While it's perhaps possible for even a single person to kill both culprits it's still kinda unforgiving.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #901 on: July 26, 2011, 06:50:36 pm »

Yeah, I know it's been around, I'm just trying to solidify it slightly :P.

2 mafia out of 6 is definitely unforgiving (I know from having it played it on #mafia a whole lot), but it could work considering the sheer amount of information that would come out every night (scum would have to work pretty hard to create decent alibis). I'd probably avoid having other kill sources in such a small game though for swinginess reasons.
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Pandarsenic

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #902 on: July 28, 2011, 06:44:11 pm »

So, Instigate Fun.

Concepts to use:

Nondeterministic Fun that activates progressively more vicious effects depending how hard they try to outguess me
Time-sensitive Fun
Death-sensitive Fun
Vote-sensitive or Vote-causing Fun
Fire-sensitive Fun
Fun-sensitive Fun

Other ideas for me? I feel like I just forgot one I wanted to use.
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Think0028

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #903 on: July 28, 2011, 07:08:43 pm »

Word-sensitive Fun.
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If it scares people into posting, then yes.

If they end up lynched because they didn't post, oh well. Too bad for them. Maybe they should've tried posting.
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RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #904 on: July 28, 2011, 09:16:16 pm »

RNG-sensitive Fun? TV Program schedule-sensitive Fun? Panda's number of midterms/finals/other tests-sensitive Fun? Happy Thread-sensitive Fun? Wikipedia Featured Article-sensitive Fun?
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #905 on: July 28, 2011, 09:48:02 pm »

Completion-sensitive fun might be the one you should focus on.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Jack A T

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #906 on: July 29, 2011, 05:32:11 pm »

Pandar just feels like it-sensitive fun?
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Pandarsenic

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #907 on: July 29, 2011, 09:21:21 pm »

Pandar just feels like it-sensitive fun?

That seems like it's getting dangerously close to Bastard Modding because then I'll be tempted to manipulate the Secret Butt Fun.

Maybe, though.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #908 on: July 29, 2011, 09:29:36 pm »

Isn't the idea to have a gametype where people have to act somewhat counter to their team's wincon in order to win rather than having a completely arbitrary setup based on the whim of the mod and random chance...?

As it is, though, I feel like the mafia probably gets an inherent boost from this kindof game since they can coordinate their fun and won't shoot each other to pieces for doing stupid, scummy things (unless of course you make scum with mutually exclusive fun conditions).
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Dariush

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #909 on: August 22, 2011, 02:45:59 am »

Hey guys, I've just gotten an uber*-awesome** idea!

Behold - the Chainlynch mafia!

The game consists on one night and one day, in that order. In the night, the scum team creates an ordered list of people they are going to kill (but don't kill anyone). When it is finished, they can't edit it, and the game moves into the day phase.

In day, things also work differently. Everyone has three (or maybe five for large games) votes, which he can arbitratily spread among players. When the day ends, people are sorted by the amount of votes on them. If two people have an equal amount of votes, whoever got his last vote first takes precedence.

Now, after that the first person on the scumlist gets killed and the first person on the votelist gets lynched. The cycle continues until one team loses all it's players. Whichever team remains wins.

Discuss.

*For various values of 'uber'.
**For various values of 'awesome'.
« Last Edit: August 22, 2011, 02:47:59 am by Dariush »
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #910 on: August 22, 2011, 03:15:10 am »

That COULD work, although something tells me much bullshit and whining will result.

Since I don't see any quantifiable problems, I'd say go for it. I would be careful about how many votes everybody has, though. Might as well just give them as many votes as members the mafia has. Hey, if you do things perfectly, you'll be voting the whole mafia.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

TolyK

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #911 on: August 22, 2011, 04:29:25 am »

first of all, Dariush, I like that idea a lot!
second of all, wondering if it would be a good idea to do a Beginner's Bastard Mafia game. I'll have to get roles <name here>-Approved, though, but I've started thinking.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #912 on: August 22, 2011, 01:51:33 pm »

first of all, Dariush, I like that idea a lot!
second of all, wondering if it would be a good idea to do a Beginner's Bastard Mafia game. I'll have to get roles <name here>-Approved, though, but I've started thinking.

The whole point of a Beginner's game is that it's the simplest implementation possible so the new guys aren't overwhelmed. The whole point of a Bastard game is to be as complex as possible to confuse and overwhelm the players.

So not only no, hell no.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Dariush

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #913 on: August 22, 2011, 01:53:09 pm »

All right, a bit more feedback on my idea and I'll create the game. Doesn't look like a lot of other games run at the moment anyway.

Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #914 on: August 22, 2011, 02:19:49 pm »

I'd be curious what happens if there's a few players with no votes on them whatsoever. Like if, say, everybody voted the exact same way.

Also, does the mafia jump over dead people on their kill list? I assumed so, but you never know. I assume the lynch vote jumps over the same way as well, by the way.
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Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.
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