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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 144235 times)

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #810 on: March 29, 2011, 09:04:55 pm »

Actually, there is something of a breaking strategy I can see... heh.

It's definitely more interesting as a thought experiment than as an actual game though.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #811 on: March 29, 2011, 09:06:20 pm »

Actually, there is something of a breaking strategy I can see... heh.

It's definitely more interesting as a thought experiment than as an actual game though.
For which side? Individually or not?
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #812 on: March 30, 2011, 12:35:40 pm »

Well, I can work out a way of guranteeing that you lynch both werewolves by the end of day 3.  And that the town will choose who these two losers are.
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Heliman

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #813 on: April 28, 2011, 11:34:49 pm »


I've been thinking about a "4 Rooms with a TV" mafia game, played almost entirely in Quicktopic. The general concept is that all the players are thrown into various rooms every once in awhile and can't talk to players that are not in the room they are in. The entire crux of playing town successfully will be trying to deal with a constant denial of information, and the crux to playing scum is to play upon that advantage like violinists on a violin. Roles are given out by the traditional F11 distributions, with 8 extra town and one goon tacked on to balance the advantage scum has. I also ran into the problem of players being stranded as only one of a few players in a room, so I made the days into multiple segments, gave each room a special ability when there are few players in it, and had the rooms be periodically destroyed to keep things somewhat crowded.


General Rules
Spoiler (click to show/hide)

Every room has it's own specialty, with a special power depending on the amount of people in a room.

Room 1, The TV room
Spoiler (click to show/hide)

Room 2, The Record room
Spoiler (click to show/hide)

Room 3, The Echo Room
Spoiler (click to show/hide)

Room 4, The Dark Room
Spoiler (click to show/hide)

« Last Edit: May 21, 2011, 02:38:00 pm by Heliman »
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Pandarsenic

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #814 on: April 29, 2011, 06:30:11 am »

Sounds difficult but fun.
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Supercharazad

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #815 on: May 07, 2011, 04:14:15 pm »

New game type I thought of: Fake

5 players, one is scum.
The only roles are Townie and Mafia (AKA, Normal and Fake)
The game lasts one week, during which time, all players try to figure out the fake
At the end of the game, all people are asked to vote, if the fake is voted, normals win, otherwise, fake wins.
There is no night, but the entire game is a single day.

Basically, it's like normal mafia, except that you only vote at the end, and win conditions are slightly different.
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Toaster

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #816 on: May 07, 2011, 04:21:36 pm »

Let's break that wide open:

Never look at your role PM and play townie.
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Supercharazad

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #817 on: May 07, 2011, 04:23:21 pm »

Let's break that wide open:

Never look at your role PM and play townie.

But you need to read your role PM in any mafia game anyways. That's a flaw in EVERY mafia game.
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Darvi

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #818 on: May 07, 2011, 04:24:22 pm »

Uh, no. You can't use role abilities or Mafia kills if you don't read the PM's.
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Heliman

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #819 on: May 07, 2011, 05:58:20 pm »

But he can't kill, there is no night.
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Darvi

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #820 on: May 07, 2011, 05:59:43 pm »

Which brings us back to Toaster's point.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #821 on: May 07, 2011, 06:42:17 pm »

This is the same as One Lynch. Except with no Night.

I think I want to run a Third Party Mafia with 11 parties. Maybe 12 if I can get the Assassin (you win if PLAYER is killed). It's like Lyncher, but less control, as they have no kill. But it aligns well with Lyncher/Jester side for Assassin/Martyr. Whether it makes it more difficult though... Who knows? I think the target would be the Town, but if the Town was lynched, then the Assassin turns Town.

Just making third party less playable.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #822 on: May 07, 2011, 09:25:39 pm »

Another player is randomly selected as the king (in addition to any of their other alignments).  Everyone except the assassin knows who the king is.  The assassin gets one kill which he can either use in the day or after being lynched ("Vengekill").  If he hits, he wins.  If he misses, he loses.

...Yeah, that would just be ridiculous.  Trying to deal with an assassin and lyncher and jester at the same time would be hell.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #823 on: May 07, 2011, 09:39:40 pm »

I think that's the point, Leafsnail.
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Toaster

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #824 on: May 07, 2011, 09:43:27 pm »

Pre-in for that one.  Don't lynch Person- he's the Jester.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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