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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 143401 times)

Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #360 on: February 13, 2010, 12:40:48 pm »

Town lynches the bastards.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #361 on: February 13, 2010, 12:41:51 pm »

Lynch all lurkers.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #362 on: February 13, 2010, 04:29:59 pm »

Yes, but if there are enough mafia members, then they'll all have an extra kill.
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #363 on: February 13, 2010, 04:41:35 pm »

Sounds like a good idea though.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #364 on: February 13, 2010, 04:48:05 pm »

Yes, but if there are enough mafia members, then they'll all have an extra kill.

Because there's extra kills, there must be lurking scum. They'll be outing themself since they'll be the only ones that are lurking.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #365 on: February 13, 2010, 04:51:47 pm »

Well, I guess that would work at 7p lylo.  Although at 5p lylo you could lynch one and the other one would find his extra kill useless.
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CobaltKobold

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #366 on: February 13, 2010, 05:15:03 pm »

9:2->8:1->6:1->5:0 no
12:3->12:2->9:2->no
16:4->16:3->12:3->no

Even if you give every lurkmafioso a bonus kill, it's not good strategy for e'eryone to lurk for it.
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ExKirby

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #367 on: February 13, 2010, 05:20:18 pm »

God, why doesn't someone just relaunch Broken Brothers?
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Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #368 on: February 13, 2010, 05:44:33 pm »

... Damn, I totally forgot about that game.  This.  That's a much better idea.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #369 on: February 13, 2010, 06:02:39 pm »

Hmm, I'd actually quite like to run a Lynch All Lurkers type game where scum gets bonuses for lurking.  Could be interesting.
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RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #370 on: February 13, 2010, 10:42:24 pm »

Better yet, scum get bonuses for TOWN lurking.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #371 on: February 13, 2010, 10:48:59 pm »

But then you don't get the Lynch All Lurkers dynamic.  More a Yell At All Lurkers.
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dakarian

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #372 on: February 13, 2010, 10:57:44 pm »

Personally, I'd much rather stick lurker-style roles into a typical game.  Otherwise, the town becomes WAY too aware of it and, thus, it becomes impossible for the scum to lurk since a scan can show exactly how long it's been since you last posted.

Broken Brothers.. I forgot that one.  That can work.

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RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #373 on: February 13, 2010, 11:02:05 pm »

How about having a cult that gains members that lurk, but they don't get the "cult win" condition, just the condition that the leader survives is tacked on to the previous condition.  (This is to prevent mass lurking to go for the cult win). The leader however, has the "cult" win condition.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #374 on: February 13, 2010, 11:04:30 pm »

Personally, I'd much rather stick lurker-style roles into a typical game.  Otherwise, the town becomes WAY too aware of it and, thus, it becomes impossible for the scum to lurk since a scan can show exactly how long it's been since you last posted.
Yeah, that was sortof my intention.  Roles would be manipulated to encourage activity.
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