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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 144447 times)

Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #345 on: February 11, 2010, 07:06:56 pm »

...Okay?
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RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #346 on: February 12, 2010, 03:22:25 pm »

I still think we need a chaos game on the forums.
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dakarian

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #347 on: February 12, 2010, 04:07:12 pm »

*puts the suggestion up for Chosen One Mafia
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #348 on: February 12, 2010, 09:57:53 pm »

Okay, here is a mafia idea I have been thinking about. Don't go OTT on the criticism, I haven't thought too much about it.

Proposition Mafia(Or something like that. Meh. Needs a better name. Maybe Senate Mafia?)
Everyone is a senator, come to meet at a meeting. But something is wrong; you find a member of your senate killed! So, everyday, you convene. For the first day irl, everyone proposes a "bill", but there are certain limits(ie no bills targeting a specific group). It then has to be seconded, or it fails and does not move on to voting.  Those that are seconded move on to voting, which happens the second day irl. Those that reach a majority are passed, and their effect will start the next Day in the game. Those that aren't fail.

Of course it isnt thought out too far. Only an idea.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #349 on: February 12, 2010, 10:26:56 pm »

So a Mafia Nomic?
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #350 on: February 12, 2010, 10:28:07 pm »

Sounds like it.
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #351 on: February 12, 2010, 10:29:18 pm »

I guess.
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dakarian

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #352 on: February 13, 2010, 12:47:30 am »

Interesting idea, but there's an issue of motivation:

1. What laws would the town want to place?

2. What's the motivation behind putting laws that others may not like?

You could make it so that the game is VERY restrictive (no roleflips, for example) and the town votes to remove the restrictions but then you have LASD mafia again and I imagine you are aiming more for the town making their own laws.
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Cheeetar

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #353 on: February 13, 2010, 01:53:20 am »

It would be very easy for town to win. Pass two laws: One enabling lynches, and one that reveals all alignments of players.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #354 on: February 13, 2010, 01:58:01 am »

Obviously either the laws made should not be in the hands of the town or the majority of players should not have the same win condition. Boot strapping Third Party Mafia's setup could work nicely in that regard.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Pandarsenic

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #355 on: February 13, 2010, 02:07:53 am »

All players alignments revealed, in 8-person Third Party Mafia setup style:
Town: NO (reveals him)
Mafia: NO (forces him and SK into combat immediately)
SK: NO (See Mafia)
Survivor: YES (Duh)
Lyncher: NO (
Jester: NO (Duh)
Mafia-Ally: NO (Not willing to compromise his Mafia buddy)
Cult: NO (Obvious again)

Of course, the hilarious and awesome WIFOM comes in as people want to appear to be the Survivor and so vote yes but they can't see it pass or they're screwed... :3
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dakarian

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #356 on: February 13, 2010, 06:45:40 am »

Hmm, so a congressional setting, with a mass of different win conditions, and free PMs to allow lots of deal making.


Still wondering what kind of laws would go through other than those two but it's starting to form together.
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What was I doing with Mr.Person through most of Day 3, lovemaking!?
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #357 on: February 13, 2010, 10:14:44 am »

It would be very easy for town to win. Pass two laws: One enabling lynches, and one that reveals all alignments of players.
I would put some restrictions in.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #358 on: February 13, 2010, 12:30:37 pm »

Enable some anti lurking laws, methinks.  How about "If a mafia member lurks for 48 hours or more, he gets an extra kill".  Suddenly the town would be very keen to get people talking.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #359 on: February 13, 2010, 12:40:14 pm »

Enable some anti lurking laws, methinks.  How about "If a mafia member lurks for 48 hours or more, he gets an extra kill".  Suddenly the town would be very keen to get people talking.
What if every Mafia member lurks, just to gain the extra kill?
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