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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 140757 times)

Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #285 on: January 28, 2010, 07:16:37 pm »

Wifom Mafia

A gathering of the richest nobles in the land goes awry. It seems some villians have poisoned the wine. This is very rare magical wine that keeps the extremely aged nobles alive, so they must drink a glass of this wine every day to survive. Every night, the villians poison as many glasses as they choose. During the day, the nobles discuss matters and may freely switch glasses as often as they like, as long as both sides are willing. However, everybody MUST drink a glass.

Roles

Nobleman
You are a Nobleman! You must drink your wine and survive the villains!
Active Power
-
Passive Power
-
Win Condition
Noble Win

Royal Wine Taster
You are the Wine Taster, a respected person for preventing the deaths of nobles.
Active Power
-Wine Taster:At the end of a Night, you may drink a person's wine, and they will be served a new one, thus preventing their death.
Passive Power
-
Win Condition
Noble Win

Royal Herbalist
You are the Herbalist, a medicine man.
Active Power
-Antidote(2):You may drop two antidotes in different glasses, destroying any poison that may have been in them, as well as preventing the Slow Poison.
Passive Power
-
Win Condition
Noble Win

Royal Fool
You are the Fool, a man of ifinite jest, of most excelent fancy.
Active Power
-Joke:You may target a person, stopping them from doing any action by telling your excellent jokes.
Passive Power
-Disliked:However, not many people like you, as you are not serious. You count as having one extra vote when settling ties.
Win Condition
Noble Win

Royal Winekeeper
You are the Winekeeper.
Active Power
-Watchful:You may target one person, and you will watch their glass, and if anyone puts something in it, you will know.
Passive Power
-
Win Condition
Noble Win

Royal Avenger
Your father has died due to the Villains. Luckily, you found some of their poisons.
Active Power
-Poison(1):You may poison a glass, with these different poisons:
--Antagonizing Poison:This poison kills slowly, and will kill the drinker at the end of the next day.
--Dream Poison:This poison does not kill, however, it will knock a person out, effectively role-blocking them.
Passive Power
-
Win Condition
Noble Win
Avenged-You must kill one Villain.

Villainous Nobleman
You are a Villain.
Active Power
-Poison(1):You may poison a glass, with these different poisons:
--Dread Poison:This poison kills after being drunk.
--Antagonizing Poison:This poison kills slowly, and will kill the drinker at the end of the next day.
--Dream Poison:This poison does not kill, however, it will knock a person out, effectively role-blocking them.
Passive Power
-
Win Condition
Villain Win

Villainous Inventor Noble
You are the Villainous Inventor, with a few inventions at your side.
Active Power
-Poison(1):You may poison a glass, with these different poisons:
--Dread Poison:This poison kills after being drunk.
--Antagonizing Poison:This poison kills slowly, and will kill the drinker at the end of the next day.
--Dream Poison:This poison does not kill, however, it will knock a person
-Invetion(1):You may choose one of the following inventions, at the beginning of the game:
--Crude Explosive:The bomb goes off, anytime during the day, and the Inventor may switch glasses during the panic.
--Wine Purifier:The Wine Purifier 2000 has a 50% chance of purifying any poison from your glass. This is a passive power.
Passive Powers
-
Win Condition
Villain Win

Villainous Poison Master
You are a master of poisons, working with the Villains.
Active Power
-Poison(2):You may poison a glass, or you can put an antidote in, with these different poisons:
--Dread Poison:This poison kills after being drunk.
--Antagonizing Poison:This poison kills slowly, and will kill the drinker at the end of the next day.
--Dream Poison:This poison does not kill, however, it will knock a person out, effectively role-blocking them.
--Antidote:You may drop two antidotes in different glasses, destroying any poison that may have been in them, as well as preventing the Slow Poison.
Passive Power
-
Win Condition
Villain Win

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Cheddarius

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #286 on: January 28, 2010, 07:38:44 pm »

Pretty cool.
Does the Winetaster die if he drinks a poisoned glass?
What's the point of the Fool being disliked?
Does Poison(1) mean you can only use it once?
Do the villains know who each other are like in normal Mafia? Otherwise, the Antidoting seems excessive against town, unless you have several Avengers.

How about Mad Hatter Mafia where you switch abilities or have a bunch of roleswitch abilities?
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #287 on: January 28, 2010, 07:40:15 pm »

Pretty cool.
Does the Winetaster die if he drinks a poisoned glass? Yes
What's the point of the Fool being disliked? Voting
Does Poison(1) mean you can only use it once? Once per night
Do the villains know who each other are like in normal Mafia? Otherwise, the Antidoting seems excessive against town, unless you have several Avengers. Yes.

How about Mad Hatter Mafia where you switch abilities or have a bunch of roleswitch abilities?
Answeresd
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #288 on: January 28, 2010, 07:52:17 pm »

I was planning on running it at some point in the far future, but if you think you can get the people up, go ahead and run it, Org. I'll run a Quantum Mafia or something, I dunno.
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By definition that makes you a fan since you still buy them.

Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #289 on: January 28, 2010, 07:53:19 pm »

I was planning on running it at some point in the far future, but if you think you can get the people up, go ahead and run it, Org. I'll run a Quantum Mafia or something, I dunno.
You can take my roles and run it. Its your idea. I just finished it.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #290 on: January 28, 2010, 07:55:51 pm »

I was planning on running it at some point in the far future, but if you think you can get the people up, go ahead and run it, Org. I'll run a Quantum Mafia or something, I dunno.
You can take my roles and run it. Its your idea. I just finished it.


If I ran it, it would be an open setup. Much easier on me.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #291 on: January 28, 2010, 08:41:46 pm »

I'm going to put in votes for Mad Hatter, WIFOM, and Quantum.  I really want to play all of them <_< >_>
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

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Cheddarius

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #292 on: January 28, 2010, 09:05:39 pm »

Answered... where? I reread the post and it seems the same.
Also nobody has a passive power.
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #293 on: January 28, 2010, 09:07:46 pm »

Pretty cool.
Does the Winetaster die if he drinks a poisoned glass? Yes
What's the point of the Fool being disliked? Voting
Does Poison(1) mean you can only use it once? Once per night
Do the villains know who each other are like in normal Mafia? Otherwise, the Antidoting seems excessive against town, unless you have several Avengers. Yes.

How about Mad Hatter Mafia where you switch abilities or have a bunch of roleswitch abilities?
Answeresd
Better?
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Cheddarius

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #294 on: January 28, 2010, 09:15:34 pm »

Oh, I see it now. Thank ye kindly.
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SirBayer

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #295 on: January 29, 2010, 12:57:02 pm »

Org, I don't technically OWN Half-Life, so it wouldn't have Gordon Freeman... but pretty much otherwise, yeah. Garry's Mod.

I have Half-Life2, Portal, etc.

You're seriously going to make me help you with this, aren't you. :I

Depends, how decent is your video recording software?

I just realized mine is shit, and the videos look like crap. 20 FPS... sheesh.
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Squeegy

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #296 on: February 01, 2010, 08:16:11 pm »

Has anyone done a Standoff game yet? It's Mafia-ish, and much less high-maintenance.
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ExKirby

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #297 on: February 02, 2010, 02:34:22 am »

I think that time travel mafia would be fun to run.
I tried that once. Maybe I should try again after Aztec?
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Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #298 on: February 02, 2010, 02:36:48 am »

I think that time travel mafia would be fun to run.
I tried that once. Maybe I should try again after Aztec?

That sort of game is really rough to mod... why don't you do the official signups for BSER after we have space?

(I think GlyphGryph's been waiting for a while, but after he's done you should probably be able to get a slot)
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

ExKirby

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #299 on: February 02, 2010, 01:38:41 pm »

I think that time travel mafia would be fun to run.
I tried that once. Maybe I should try again after Aztec?

That sort of game is really rough to mod... why don't you do the official signups for BSER after we have space?

(I think GlyphGryph's been waiting for a while, but after he's done you should probably be able to get a slot)
...I could do a 2-in-1? Time Travel BSER.
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