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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 140727 times)

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #270 on: January 28, 2010, 12:19:46 pm »

I'd quite like to run a Monks and Masons type game, as I've always found them quite interesting.  The idea is that there are two scumgroups (Mafia and Werewolves) and two confirmed-type groups (Masons and Monks).  The mason knows their partner isn't a mafia member, while the monks know their partner isn't a werewolf.  However, mafia members can be monks, and werwolves can be masons.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #271 on: January 28, 2010, 12:23:02 pm »

I'd quite like to run a Monks and Masons type game, as I've always found them quite interesting.  The idea is that there are two scumgroups (Mafia and Werewolves) and two confirmed-type groups (Masons and Monks).  The mason knows their partner isn't a mafia member, while the monks know their partner isn't a werewolf.  However, mafia members can be monks, and werwolves can be masons.

Now THAT'S a good one. Simple, elegant, WIFOMy, yet information is known. This is a good setup, kids.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #272 on: January 28, 2010, 12:28:53 pm »

But it'd require at least... I'd say 12 people with 2-player scum groups.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #273 on: January 28, 2010, 01:13:41 pm »

But it'd require at least... I'd say 12 people with 2-player scum groups.
That's the normal setup, yes.  And then mason pairs with the possibility of werewolf masons or mafia monks.

I've seen ones where the first crosskill of each side are negated (so the first time a mafia kills a werewolf and the first time a werewolf kills a mafia don't work).
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #274 on: January 28, 2010, 05:36:47 pm »

I've got an idea:

It involves several parties. All of them, in fact: Town, Mafia, SK, Cult, Lyncher, Mafia-ally, Survivor, and Jester.

Each party only has one person in them. Lynches are forced.

How's it sound?
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #275 on: January 28, 2010, 05:47:57 pm »

Incredibly silly.

But so fun.
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CobaltKobold

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #276 on: January 28, 2010, 05:54:16 pm »

Cult would win, since there's no reason for anyone to be immune.
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Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #277 on: January 28, 2010, 05:56:57 pm »

Not if you lynch 'em or NK 'em.  Looks like ridiculous fun :D
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #278 on: January 28, 2010, 06:00:22 pm »

Cult would win, since there's no reason for anyone to be immune.
Mafia and SK might be immune. I think I'll have them be.

Cult is led by leader, who kills all their followers when killed.

Also, I'm thinking Mafia-ally might turn into Survivor if Mafia is killed, (Like Lyncher becomes Town if Lynchee is killed [BTW, The Lyncher's target is always going to be the Town.])

But, it looks like it's a good idea.
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #279 on: January 28, 2010, 06:02:10 pm »

I think that time travel mafia would be fun to run.
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Org

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #280 on: January 28, 2010, 06:03:42 pm »

Or Wifom Mafia. Which was never run...

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Vector

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #281 on: January 28, 2010, 06:04:31 pm »

Yeah, I'd like to see either one of those...
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

CobaltKobold

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #282 on: January 28, 2010, 06:05:25 pm »

Cult would win, since there's no reason for anyone to be immune.
Mafia and SK might be immune. I think I'll have them be.
My point is, since the Mafia hasn't actually got any information on other players, that isn't why they're immune.
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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #283 on: January 28, 2010, 06:06:18 pm »

Maybe I'll run Wifom Mafia after Aztec Mafia.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #284 on: January 28, 2010, 06:20:17 pm »

Cult would win, since there's no reason for anyone to be immune.
Mafia and SK might be immune. I think I'll have them be.
My point is, since the Mafia hasn't actually got any information on other players, that isn't why they're immune.
Yeah, but I want at least the Mafia to be Immune. Because the Mafia-ally actually has the hardest time winning. The SK I want immune so there will be more kills.

And just because they don't have information, doesn't mean it makes everyone able to be converted.
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